/**************************************************************************** ** ** Copyright (C) 2022 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ******************************************************************************/ #ifndef QTEXTUREFILEHANDLER_P_H #define QTEXTUREFILEHANDLER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qtexturefiledata_p.h" QT_BEGIN_NAMESPACE class QTextureFileHandler { public: QTextureFileHandler(QIODevice *device, const QByteArray &logName = QByteArray()) : m_device(device) { m_logName = !logName.isEmpty() ? logName : QByteArrayLiteral("(unknown)"); } virtual ~QTextureFileHandler() {} virtual QTextureFileData read() = 0; QIODevice *device() const { return m_device; } QByteArray logName() const { return m_logName; } private: QIODevice *m_device = nullptr; QByteArray m_logName; }; QT_END_NAMESPACE #endif // QTEXTUREFILEHANDLER_P_H