/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QVULKANWINDOW_P_H #define QVULKANWINDOW_P_H #include #if QT_CONFIG(vulkan) || defined(Q_CLANG_QDOC) #include "qvulkanwindow.h" #include #include // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of a number of Qt sources files. This header file may change from // version to version without notice, or even be removed. // // We mean it. // QT_BEGIN_NAMESPACE class QVulkanWindowPrivate : public QWindowPrivate { Q_DECLARE_PUBLIC(QVulkanWindow) public: ~QVulkanWindowPrivate(); void ensureStarted(); void init(); void reset(); bool createDefaultRenderPass(); void recreateSwapChain(); uint32_t chooseTransientImageMemType(VkImage img, uint32_t startIndex); bool createTransientImage(VkFormat format, VkImageUsageFlags usage, VkImageAspectFlags aspectMask, VkImage *images, VkDeviceMemory *mem, VkImageView *views, int count); void releaseSwapChain(); void beginFrame(); void endFrame(); bool checkDeviceLost(VkResult err); void addReadback(); void finishBlockingReadback(); enum Status { StatusUninitialized, StatusFail, StatusFailRetry, StatusDeviceReady, StatusReady }; Status status = StatusUninitialized; QVulkanWindowRenderer *renderer = nullptr; QVulkanInstance *inst = nullptr; VkSurfaceKHR surface = VK_NULL_HANDLE; int physDevIndex = 0; QVector physDevs; QVector physDevProps; QVulkanWindow::Flags flags = 0; QByteArrayList requestedDevExtensions; QHash > supportedDevExtensions; QVector requestedColorFormats; VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT; VkDevice dev = VK_NULL_HANDLE; QVulkanDeviceFunctions *devFuncs; uint32_t gfxQueueFamilyIdx; uint32_t presQueueFamilyIdx; VkQueue gfxQueue; VkQueue presQueue; VkCommandPool cmdPool = VK_NULL_HANDLE; VkCommandPool presCmdPool = VK_NULL_HANDLE; uint32_t hostVisibleMemIndex; uint32_t deviceLocalMemIndex; VkFormat colorFormat; VkColorSpaceKHR colorSpace; VkFormat dsFormat = VK_FORMAT_D24_UNORM_S8_UINT; PFN_vkCreateSwapchainKHR vkCreateSwapchainKHR = nullptr; PFN_vkDestroySwapchainKHR vkDestroySwapchainKHR; PFN_vkGetSwapchainImagesKHR vkGetSwapchainImagesKHR; PFN_vkAcquireNextImageKHR vkAcquireNextImageKHR; PFN_vkQueuePresentKHR vkQueuePresentKHR; PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR vkGetPhysicalDeviceSurfaceCapabilitiesKHR = nullptr; PFN_vkGetPhysicalDeviceSurfaceFormatsKHR vkGetPhysicalDeviceSurfaceFormatsKHR; static const int MAX_SWAPCHAIN_BUFFER_COUNT = 3; static const int MAX_FRAME_LAG = QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT; // QVulkanWindow only supports the always available FIFO mode. The // rendering thread will get throttled to the presentation rate (vsync). // This is in effect Example 5 from the VK_KHR_swapchain spec. VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR; int swapChainBufferCount = 2; int frameLag = 2; QSize swapChainImageSize; VkSwapchainKHR swapChain = VK_NULL_HANDLE; bool swapChainSupportsReadBack = false; struct ImageResources { VkImage image = VK_NULL_HANDLE; VkImageView imageView = VK_NULL_HANDLE; VkCommandBuffer cmdBuf = VK_NULL_HANDLE; VkFence cmdFence = VK_NULL_HANDLE; bool cmdFenceWaitable = false; VkFramebuffer fb = VK_NULL_HANDLE; VkCommandBuffer presTransCmdBuf = VK_NULL_HANDLE; VkImage msaaImage = VK_NULL_HANDLE; VkImageView msaaImageView = VK_NULL_HANDLE; } imageRes[MAX_SWAPCHAIN_BUFFER_COUNT]; VkDeviceMemory msaaImageMem = VK_NULL_HANDLE; uint32_t currentImage; struct FrameResources { VkFence fence = VK_NULL_HANDLE; bool fenceWaitable = false; VkSemaphore imageSem = VK_NULL_HANDLE; VkSemaphore drawSem = VK_NULL_HANDLE; VkSemaphore presTransSem = VK_NULL_HANDLE; bool imageAcquired = false; bool imageSemWaitable = false; } frameRes[MAX_FRAME_LAG]; uint32_t currentFrame; VkRenderPass defaultRenderPass = VK_NULL_HANDLE; VkDeviceMemory dsMem = VK_NULL_HANDLE; VkImage dsImage = VK_NULL_HANDLE; VkImageView dsView = VK_NULL_HANDLE; bool framePending = false; bool frameGrabbing = false; QImage frameGrabTargetImage; VkImage frameGrabImage = VK_NULL_HANDLE; VkDeviceMemory frameGrabImageMem = VK_NULL_HANDLE; QMatrix4x4 m_clipCorrect; }; QT_END_NAMESPACE #endif // QT_CONFIG(vulkan) #endif