/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtNetwork module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qlocalserver.h" #include "qlocalserver_p.h" #include "qlocalsocket.h" #include "qlocalsocket_p.h" #include #include #include QT_BEGIN_NAMESPACE void QLocalServerPrivate::init() { Q_Q(QLocalServer); q->connect(&tcpServer, SIGNAL(newConnection()), SLOT(_q_onNewConnection())); } bool QLocalServerPrivate::listen(const QString &requestedServerName) { if (!tcpServer.listen(QHostAddress::LocalHost)) return false; const QLatin1String prefix("QLocalServer/"); if (requestedServerName.startsWith(prefix)) fullServerName = requestedServerName; else fullServerName = prefix + requestedServerName; QSettings settings(QLatin1String("QtProject"), QLatin1String("Qt")); if (settings.contains(fullServerName)) { qWarning("QLocalServer::listen: server name is already in use."); tcpServer.close(); return false; } settings.setValue(fullServerName, tcpServer.serverPort()); return true; } bool QLocalServerPrivate::listen(qintptr socketDescriptor) { return tcpServer.setSocketDescriptor(socketDescriptor); } void QLocalServerPrivate::closeServer() { QSettings settings(QLatin1String("QtProject"), QLatin1String("Qt")); if (fullServerName == QLatin1String("QLocalServer")) settings.setValue(fullServerName, QVariant()); else settings.remove(fullServerName); tcpServer.close(); } void QLocalServerPrivate::waitForNewConnection(int msec, bool *timedOut) { if (pendingConnections.isEmpty()) tcpServer.waitForNewConnection(msec, timedOut); else if (timedOut) *timedOut = false; } void QLocalServerPrivate::_q_onNewConnection() { Q_Q(QLocalServer); QTcpSocket* tcpSocket = tcpServer.nextPendingConnection(); if (!tcpSocket) { qWarning("QLocalServer: no pending connection"); return; } tcpSocket->setParent(q); const quintptr socketDescriptor = tcpSocket->socketDescriptor(); q->incomingConnection(socketDescriptor); } bool QLocalServerPrivate::removeServer(const QString &name) { const QLatin1String prefix("QLocalServer/"); QString serverName; if (name.startsWith(prefix)) serverName = name; else serverName = prefix + name; QSettings settings(QLatin1String("QtProject"), QLatin1String("Qt")); if (settings.contains(serverName)) settings.remove(serverName); return true; } QT_END_NAMESPACE