/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtNetwork module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qlocalsocket_p.h" #include #include QT_BEGIN_NAMESPACE namespace { struct QSocketPoller { QSocketPoller(const QLocalSocketPrivate &socket); bool poll(const QDeadlineTimer &deadline); enum { maxHandles = 2 }; HANDLE handles[maxHandles]; DWORD handleCount = 0; bool waitForClose = false; }; QSocketPoller::QSocketPoller(const QLocalSocketPrivate &socket) { if (socket.pipeWriter) handles[handleCount++] = socket.pipeWriter->syncEvent(); if (socket.pipeReader->isReadOperationActive()) handles[handleCount++] = socket.pipeReader->syncEvent(); else waitForClose = true; } /*! Waits until new data is available for reading or write operation completes. Returns \c true, if we need to check pipe workers; otherwise it returns \c false (if an error occurred or the operation timed out). \note If the read operation is inactive, it succeeds after a short wait, allowing the caller to check the state of the socket. */ bool QSocketPoller::poll(const QDeadlineTimer &deadline) { const qint64 sleepTime = 10; QDeadlineTimer timer(waitForClose ? qMin(deadline.remainingTime(), sleepTime) : deadline.remainingTime()); DWORD waitRet; do { waitRet = WaitForMultipleObjectsEx(handleCount, handles, FALSE, timer.remainingTime(), TRUE); } while (waitRet == WAIT_IO_COMPLETION); if (waitRet == WAIT_TIMEOUT) return !deadline.hasExpired(); return waitRet - WAIT_OBJECT_0 < handleCount; } } // anonymous namespace void QLocalSocketPrivate::init() { Q_Q(QLocalSocket); pipeReader = new QWindowsPipeReader(q); QObjectPrivate::connect(pipeReader, &QWindowsPipeReader::readyRead, this, &QLocalSocketPrivate::_q_canRead); q->connect(pipeReader, SIGNAL(pipeClosed()), SLOT(_q_pipeClosed()), Qt::QueuedConnection); q->connect(pipeReader, SIGNAL(winError(ulong,QString)), SLOT(_q_winError(ulong,QString))); } void QLocalSocketPrivate::_q_winError(ulong windowsError, const QString &function) { Q_Q(QLocalSocket); QLocalSocket::LocalSocketState currentState = state; // If the connectToServer fails due to WaitNamedPipe() time-out, assume ConnectionError if (state == QLocalSocket::ConnectingState && windowsError == ERROR_SEM_TIMEOUT) windowsError = ERROR_NO_DATA; switch (windowsError) { case ERROR_PIPE_NOT_CONNECTED: case ERROR_BROKEN_PIPE: case ERROR_NO_DATA: error = QLocalSocket::ConnectionError; errorString = QLocalSocket::tr("%1: Connection error").arg(function); state = QLocalSocket::UnconnectedState; break; case ERROR_FILE_NOT_FOUND: error = QLocalSocket::ServerNotFoundError; errorString = QLocalSocket::tr("%1: Invalid name").arg(function); state = QLocalSocket::UnconnectedState; break; case ERROR_ACCESS_DENIED: error = QLocalSocket::SocketAccessError; errorString = QLocalSocket::tr("%1: Access denied").arg(function); state = QLocalSocket::UnconnectedState; break; default: error = QLocalSocket::UnknownSocketError; errorString = QLocalSocket::tr("%1: Unknown error %2").arg(function).arg(windowsError); #if defined QLOCALSOCKET_DEBUG qWarning() << "QLocalSocket error not handled:" << errorString; #endif state = QLocalSocket::UnconnectedState; } if (currentState != state) { emit q->stateChanged(state); if (state == QLocalSocket::UnconnectedState && currentState != QLocalSocket::ConnectingState) emit q->disconnected(); } emit q->errorOccurred(error); } QLocalSocketPrivate::QLocalSocketPrivate() : QIODevicePrivate(), handle(INVALID_HANDLE_VALUE), pipeWriter(0), pipeReader(0), error(QLocalSocket::UnknownSocketError), state(QLocalSocket::UnconnectedState), emittedReadyRead(false), emittedBytesWritten(false) { writeBufferChunkSize = QIODEVICE_BUFFERSIZE; } QLocalSocketPrivate::~QLocalSocketPrivate() { destroyPipeHandles(); } void QLocalSocketPrivate::destroyPipeHandles() { if (handle != INVALID_HANDLE_VALUE) { DisconnectNamedPipe(handle); CloseHandle(handle); } } void QLocalSocket::connectToServer(OpenMode openMode) { Q_D(QLocalSocket); if (state() == ConnectedState || state() == ConnectingState) { d->error = OperationError; d->errorString = tr("Trying to connect while connection is in progress"); emit errorOccurred(QLocalSocket::OperationError); return; } d->error = QLocalSocket::UnknownSocketError; d->errorString = QString(); d->state = ConnectingState; emit stateChanged(d->state); if (d->serverName.isEmpty()) { d->error = ServerNotFoundError; d->errorString = tr("%1: Invalid name").arg(QLatin1String("QLocalSocket::connectToServer")); d->state = UnconnectedState; emit errorOccurred(d->error); emit stateChanged(d->state); return; } const QLatin1String pipePath("\\\\.\\pipe\\"); if (d->serverName.startsWith(pipePath)) d->fullServerName = d->serverName; else d->fullServerName = pipePath + d->serverName; // Try to open a named pipe HANDLE localSocket; forever { DWORD permissions = (openMode & QIODevice::ReadOnly) ? GENERIC_READ : 0; permissions |= (openMode & QIODevice::WriteOnly) ? GENERIC_WRITE : 0; localSocket = CreateFile(reinterpret_cast(d->fullServerName.utf16()), // pipe name permissions, 0, // no sharing NULL, // default security attributes OPEN_EXISTING, // opens existing pipe FILE_FLAG_OVERLAPPED, NULL); // no template file if (localSocket != INVALID_HANDLE_VALUE) break; DWORD error = GetLastError(); // It is really an error only if it is not ERROR_PIPE_BUSY if (ERROR_PIPE_BUSY != error) { break; } // All pipe instances are busy, so wait until connected or up to 5 seconds. if (!WaitNamedPipe((const wchar_t *)d->fullServerName.utf16(), 5000)) break; } if (localSocket == INVALID_HANDLE_VALUE) { const DWORD winError = GetLastError(); d->_q_winError(winError, QLatin1String("QLocalSocket::connectToServer")); d->fullServerName = QString(); return; } // we have a valid handle if (setSocketDescriptor(reinterpret_cast(localSocket), ConnectedState, openMode)) emit connected(); } // This is reading from the buffer qint64 QLocalSocket::readData(char *data, qint64 maxSize) { Q_D(QLocalSocket); if (!maxSize) return 0; qint64 ret = d->pipeReader->read(data, maxSize); // QWindowsPipeReader::read() returns error codes that don't match what we need switch (ret) { case 0: // EOF -> transform to error return -1; case -2: // EWOULDBLOCK -> no error, just no bytes return 0; default: return ret; } } qint64 QLocalSocket::skipData(qint64 maxSize) { return QIODevice::skipData(maxSize); } qint64 QLocalSocket::writeData(const char *data, qint64 len) { Q_D(QLocalSocket); if (!isValid()) { d->error = OperationError; d->errorString = tr("Socket is not connected"); return -1; } if (len == 0) return 0; d->write(data, len); if (!d->pipeWriter) { d->pipeWriter = new QWindowsPipeWriter(d->handle, this); QObjectPrivate::connect(d->pipeWriter, &QWindowsPipeWriter::bytesWritten, d, &QLocalSocketPrivate::_q_bytesWritten); } d->_q_canWrite(); return len; } void QLocalSocket::abort() { Q_D(QLocalSocket); if (d->pipeWriter) { delete d->pipeWriter; d->pipeWriter = 0; } close(); } void QLocalSocketPrivate::_q_canRead() { Q_Q(QLocalSocket); if (!emittedReadyRead) { QScopedValueRollback guard(emittedReadyRead, true); emit q->readyRead(); } } void QLocalSocketPrivate::_q_pipeClosed() { Q_Q(QLocalSocket); if (state == QLocalSocket::UnconnectedState) return; emit q->readChannelFinished(); if (state != QLocalSocket::ClosingState) { state = QLocalSocket::ClosingState; emit q->stateChanged(state); if (state != QLocalSocket::ClosingState) return; } state = QLocalSocket::UnconnectedState; emit q->stateChanged(state); emit q->disconnected(); pipeReader->stop(); delete pipeWriter; pipeWriter = nullptr; destroyPipeHandles(); handle = INVALID_HANDLE_VALUE; } qint64 QLocalSocket::bytesAvailable() const { Q_D(const QLocalSocket); qint64 available = QIODevice::bytesAvailable(); available += d->pipeReader->bytesAvailable(); return available; } qint64 QLocalSocket::bytesToWrite() const { Q_D(const QLocalSocket); return d->writeBuffer.size() + d->pipeWriterBytesToWrite(); } bool QLocalSocket::canReadLine() const { Q_D(const QLocalSocket); return QIODevice::canReadLine() || d->pipeReader->canReadLine(); } void QLocalSocket::close() { Q_D(QLocalSocket); if (openMode() == NotOpen) return; d->setWriteChannelCount(0); QIODevice::close(); d->serverName = QString(); d->fullServerName = QString(); if (state() != UnconnectedState) { if (bytesToWrite() > 0) { disconnectFromServer(); return; } d->_q_pipeClosed(); } } bool QLocalSocket::flush() { Q_D(QLocalSocket); bool written = false; while (d->pipeWriter && d->pipeWriter->waitForWrite(0)) written = true; return written; } void QLocalSocket::disconnectFromServer() { Q_D(QLocalSocket); // Are we still connected? if (!isValid()) { // If we have unwritten data, the pipeWriter is still present. // It must be destroyed before close() to prevent an infinite loop. delete d->pipeWriter; d->pipeWriter = 0; d->writeBuffer.clear(); } flush(); if (bytesToWrite() != 0) { d->state = QLocalSocket::ClosingState; emit stateChanged(d->state); } else { close(); } } QLocalSocket::LocalSocketError QLocalSocket::error() const { Q_D(const QLocalSocket); return d->error; } bool QLocalSocket::setSocketDescriptor(qintptr socketDescriptor, LocalSocketState socketState, OpenMode openMode) { Q_D(QLocalSocket); d->pipeReader->stop(); d->handle = reinterpret_cast(socketDescriptor); d->state = socketState; d->pipeReader->setHandle(d->handle); QIODevice::open(openMode); emit stateChanged(d->state); if (d->state == ConnectedState && openMode.testFlag(QIODevice::ReadOnly)) d->pipeReader->startAsyncRead(); return true; } qint64 QLocalSocketPrivate::pipeWriterBytesToWrite() const { return pipeWriter ? pipeWriter->bytesToWrite() : qint64(0); } void QLocalSocketPrivate::_q_bytesWritten(qint64 bytes) { Q_Q(QLocalSocket); if (!emittedBytesWritten) { QScopedValueRollback guard(emittedBytesWritten, true); emit q->bytesWritten(bytes); } _q_canWrite(); } void QLocalSocketPrivate::_q_canWrite() { Q_Q(QLocalSocket); if (writeBuffer.isEmpty()) { if (state == QLocalSocket::ClosingState && pipeWriterBytesToWrite() == 0) q->close(); } else { Q_ASSERT(pipeWriter); if (!pipeWriter->isWriteOperationActive()) pipeWriter->write(writeBuffer.read()); } } qintptr QLocalSocket::socketDescriptor() const { Q_D(const QLocalSocket); return reinterpret_cast(d->handle); } qint64 QLocalSocket::readBufferSize() const { Q_D(const QLocalSocket); return d->pipeReader->maxReadBufferSize(); } void QLocalSocket::setReadBufferSize(qint64 size) { Q_D(QLocalSocket); d->pipeReader->setMaxReadBufferSize(size); } bool QLocalSocket::waitForConnected(int msecs) { Q_UNUSED(msecs); return (state() == ConnectedState); } bool QLocalSocket::waitForDisconnected(int msecs) { Q_D(QLocalSocket); if (state() == UnconnectedState) { qWarning("QLocalSocket::waitForDisconnected() is not allowed in UnconnectedState"); return false; } if (!openMode().testFlag(QIODevice::ReadOnly)) { qWarning("QLocalSocket::waitForDisconnected isn't supported for write only pipes."); return false; } QDeadlineTimer deadline(msecs); while (!d->pipeReader->isPipeClosed()) { d->_q_canWrite(); QSocketPoller poller(*d); if (!poller.poll(deadline)) return false; if (d->pipeWriter) d->pipeWriter->checkForWrite(); // When the read buffer is full, the read sequence is not running, // so we need to peek the pipe to detect disconnection. if (poller.waitForClose) d->pipeReader->checkPipeState(); d->pipeReader->checkForReadyRead(); } d->_q_pipeClosed(); return true; } bool QLocalSocket::isValid() const { Q_D(const QLocalSocket); return d->handle != INVALID_HANDLE_VALUE; } bool QLocalSocket::waitForReadyRead(int msecs) { Q_D(QLocalSocket); if (d->state != QLocalSocket::ConnectedState) return false; QDeadlineTimer deadline(msecs); while (!d->pipeReader->isPipeClosed()) { d->_q_canWrite(); QSocketPoller poller(*d); if (poller.waitForClose || !poller.poll(deadline)) return false; if (d->pipeWriter) d->pipeWriter->checkForWrite(); if (d->pipeReader->checkForReadyRead()) return true; } d->_q_pipeClosed(); return false; } bool QLocalSocket::waitForBytesWritten(int msecs) { Q_D(QLocalSocket); if (d->state == QLocalSocket::UnconnectedState) return false; QDeadlineTimer deadline(msecs); while (!d->pipeReader->isPipeClosed()) { if (bytesToWrite() == 0) return false; d->_q_canWrite(); QSocketPoller poller(*d); if (!poller.poll(deadline)) return false; Q_ASSERT(d->pipeWriter); if (d->pipeWriter->checkForWrite()) return true; if (poller.waitForClose) d->pipeReader->checkPipeState(); d->pipeReader->checkForReadyRead(); } d->_q_pipeClosed(); return false; } QT_END_NAMESPACE