/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtNetwork module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qlocalsocket_p.h" #include #include #include QT_BEGIN_NAMESPACE void QLocalSocketPrivate::init() { Q_Q(QLocalSocket); memset(&overlapped, 0, sizeof(overlapped)); overlapped.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL); dataReadNotifier = new QWinEventNotifier(overlapped.hEvent, q); q->connect(dataReadNotifier, SIGNAL(activated(HANDLE)), q, SLOT(_q_notified())); } void QLocalSocketPrivate::setErrorString(const QString &function) { Q_Q(QLocalSocket); BOOL windowsError = GetLastError(); QLocalSocket::LocalSocketState currentState = state; // If the connectToServer fails due to WaitNamedPipe() time-out, assume ConnectionError if (state == QLocalSocket::ConnectingState && windowsError == ERROR_SEM_TIMEOUT) windowsError = ERROR_NO_DATA; switch (windowsError) { case ERROR_PIPE_NOT_CONNECTED: case ERROR_BROKEN_PIPE: case ERROR_NO_DATA: error = QLocalSocket::ConnectionError; errorString = QLocalSocket::tr("%1: Connection error").arg(function); state = QLocalSocket::UnconnectedState; break; case ERROR_FILE_NOT_FOUND: error = QLocalSocket::ServerNotFoundError; errorString = QLocalSocket::tr("%1: Invalid name").arg(function); state = QLocalSocket::UnconnectedState; break; case ERROR_ACCESS_DENIED: error = QLocalSocket::SocketAccessError; errorString = QLocalSocket::tr("%1: Access denied").arg(function); state = QLocalSocket::UnconnectedState; break; default: error = QLocalSocket::UnknownSocketError; errorString = QLocalSocket::tr("%1: Unknown error %2").arg(function).arg(windowsError); #if defined QLOCALSOCKET_DEBUG qWarning() << "QLocalSocket error not handled:" << errorString; #endif state = QLocalSocket::UnconnectedState; } if (currentState != state) { q->emit stateChanged(state); if (state == QLocalSocket::UnconnectedState) q->emit disconnected(); } emit q->error(error); } QLocalSocketPrivate::QLocalSocketPrivate() : QIODevicePrivate(), handle(INVALID_HANDLE_VALUE), pipeWriter(0), readBufferMaxSize(0), actualReadBufferSize(0), error(QLocalSocket::UnknownSocketError), readSequenceStarted(false), pendingReadyRead(false), pipeClosed(false), state(QLocalSocket::UnconnectedState) { } QLocalSocketPrivate::~QLocalSocketPrivate() { destroyPipeHandles(); CloseHandle(overlapped.hEvent); } void QLocalSocketPrivate::destroyPipeHandles() { if (handle != INVALID_HANDLE_VALUE) { DisconnectNamedPipe(handle); CloseHandle(handle); } } void QLocalSocket::connectToServer(const QString &name, OpenMode openMode) { Q_D(QLocalSocket); if (state() == ConnectedState || state() == ConnectingState) return; d->error = QLocalSocket::UnknownSocketError; d->errorString = QString(); d->state = ConnectingState; emit stateChanged(d->state); if (name.isEmpty()) { d->error = QLocalSocket::ServerNotFoundError; setErrorString(QLocalSocket::tr("%1: Invalid name").arg(QLatin1String("QLocalSocket::connectToServer"))); d->state = UnconnectedState; emit error(d->error); emit stateChanged(d->state); return; } QString pipePath = QLatin1String("\\\\.\\pipe\\"); if (name.startsWith(pipePath)) d->fullServerName = name; else d->fullServerName = pipePath + name; // Try to open a named pipe HANDLE localSocket; forever { DWORD permissions = (openMode & QIODevice::ReadOnly) ? GENERIC_READ : 0; permissions |= (openMode & QIODevice::WriteOnly) ? GENERIC_WRITE : 0; localSocket = CreateFile((const wchar_t *)d->fullServerName.utf16(), // pipe name permissions, 0, // no sharing NULL, // default security attributes OPEN_EXISTING, // opens existing pipe FILE_FLAG_OVERLAPPED, NULL); // no template file if (localSocket != INVALID_HANDLE_VALUE) break; DWORD error = GetLastError(); // It is really an error only if it is not ERROR_PIPE_BUSY if (ERROR_PIPE_BUSY != error) { break; } // All pipe instances are busy, so wait until connected or up to 5 seconds. if (!WaitNamedPipe((const wchar_t *)d->fullServerName.utf16(), 5000)) break; } if (localSocket == INVALID_HANDLE_VALUE) { d->setErrorString(QLatin1String("QLocalSocket::connectToServer")); d->fullServerName = QString(); return; } // we have a valid handle d->serverName = name; if (setSocketDescriptor((quintptr)localSocket, ConnectedState, openMode)) { d->handle = localSocket; emit connected(); } } // This is reading from the buffer qint64 QLocalSocket::readData(char *data, qint64 maxSize) { Q_D(QLocalSocket); if (d->pipeClosed && d->actualReadBufferSize == 0) return -1; // signal EOF qint64 readSoFar; // If startAsyncRead() read data, copy it to its destination. if (maxSize == 1 && d->actualReadBufferSize > 0) { *data = d->readBuffer.getChar(); d->actualReadBufferSize--; readSoFar = 1; } else { qint64 bytesToRead = qMin(qint64(d->actualReadBufferSize), maxSize); readSoFar = 0; while (readSoFar < bytesToRead) { const char *ptr = d->readBuffer.readPointer(); int bytesToReadFromThisBlock = qMin(bytesToRead - readSoFar, qint64(d->readBuffer.nextDataBlockSize())); memcpy(data + readSoFar, ptr, bytesToReadFromThisBlock); readSoFar += bytesToReadFromThisBlock; d->readBuffer.free(bytesToReadFromThisBlock); d->actualReadBufferSize -= bytesToReadFromThisBlock; } } if (d->pipeClosed) { if (d->actualReadBufferSize == 0) QTimer::singleShot(0, this, SLOT(_q_pipeClosed())); } else { if (!d->readSequenceStarted) d->startAsyncRead(); d->checkReadyRead(); } return readSoFar; } /*! \internal Schedules or cancels a readyRead() emission depending on actual data availability */ void QLocalSocketPrivate::checkReadyRead() { if (actualReadBufferSize > 0) { if (!pendingReadyRead) { Q_Q(QLocalSocket); QTimer::singleShot(0, q, SLOT(_q_emitReadyRead())); pendingReadyRead = true; } } else { pendingReadyRead = false; } } /*! \internal Reads data from the socket into the readbuffer */ void QLocalSocketPrivate::startAsyncRead() { do { DWORD bytesToRead = checkPipeState(); if (pipeClosed) return; if (bytesToRead == 0) { // There are no bytes in the pipe but we need to // start the overlapped read with some buffer size. bytesToRead = initialReadBufferSize; } if (readBufferMaxSize && bytesToRead > (readBufferMaxSize - readBuffer.size())) { bytesToRead = readBufferMaxSize - readBuffer.size(); if (bytesToRead == 0) { // Buffer is full. User must read data from the buffer // before we can read more from the pipe. return; } } char *ptr = readBuffer.reserve(bytesToRead); readSequenceStarted = true; if (ReadFile(handle, ptr, bytesToRead, NULL, &overlapped)) { completeAsyncRead(); } else { switch (GetLastError()) { case ERROR_IO_PENDING: // This is not an error. We're getting notified, when data arrives. return; case ERROR_MORE_DATA: // This is not an error. The synchronous read succeeded. // We're connected to a message mode pipe and the message // didn't fit into the pipe's system buffer. completeAsyncRead(); break; case ERROR_PIPE_NOT_CONNECTED: { // It may happen, that the other side closes the connection directly // after writing data. Then we must set the appropriate socket state. pipeClosed = true; Q_Q(QLocalSocket); emit q->readChannelFinished(); return; } default: setErrorString(QLatin1String("QLocalSocketPrivate::startAsyncRead")); return; } } } while (!readSequenceStarted); } /*! \internal Sets the correct size of the read buffer after a read operation. Returns false, if an error occurred or the connection dropped. */ bool QLocalSocketPrivate::completeAsyncRead() { ResetEvent(overlapped.hEvent); readSequenceStarted = false; DWORD bytesRead; if (!GetOverlappedResult(handle, &overlapped, &bytesRead, TRUE)) { switch (GetLastError()) { case ERROR_MORE_DATA: // This is not an error. We're connected to a message mode // pipe and the message didn't fit into the pipe's system // buffer. We will read the remaining data in the next call. break; case ERROR_PIPE_NOT_CONNECTED: return false; default: setErrorString(QLatin1String("QLocalSocketPrivate::completeAsyncRead")); return false; } } actualReadBufferSize += bytesRead; readBuffer.truncate(actualReadBufferSize); return true; } qint64 QLocalSocket::writeData(const char *data, qint64 maxSize) { Q_D(QLocalSocket); if (!d->pipeWriter) { d->pipeWriter = new QWindowsPipeWriter(d->handle, this); connect(d->pipeWriter, SIGNAL(canWrite()), this, SLOT(_q_canWrite())); connect(d->pipeWriter, SIGNAL(bytesWritten(qint64)), this, SIGNAL(bytesWritten(qint64))); d->pipeWriter->start(); } return d->pipeWriter->write(data, maxSize); } void QLocalSocket::abort() { Q_D(QLocalSocket); if (d->pipeWriter) { delete d->pipeWriter; d->pipeWriter = 0; } close(); } /*! \internal Returns the number of available bytes in the pipe. Sets QLocalSocketPrivate::pipeClosed to true if the connection is broken. */ DWORD QLocalSocketPrivate::checkPipeState() { Q_Q(QLocalSocket); DWORD bytes; if (PeekNamedPipe(handle, NULL, 0, NULL, &bytes, NULL)) { return bytes; } else { if (!pipeClosed) { pipeClosed = true; emit q->readChannelFinished(); if (actualReadBufferSize == 0) QTimer::singleShot(0, q, SLOT(_q_pipeClosed())); } } return 0; } void QLocalSocketPrivate::_q_pipeClosed() { Q_Q(QLocalSocket); q->close(); } qint64 QLocalSocket::bytesAvailable() const { Q_D(const QLocalSocket); qint64 available = QIODevice::bytesAvailable(); available += (qint64) d->actualReadBufferSize; return available; } qint64 QLocalSocket::bytesToWrite() const { Q_D(const QLocalSocket); return (d->pipeWriter) ? d->pipeWriter->bytesToWrite() : 0; } bool QLocalSocket::canReadLine() const { Q_D(const QLocalSocket); if (state() != ConnectedState) return false; return (QIODevice::canReadLine() || d->readBuffer.indexOf('\n', d->actualReadBufferSize) != -1); } void QLocalSocket::close() { Q_D(QLocalSocket); if (state() == UnconnectedState) return; QIODevice::close(); d->state = ClosingState; emit stateChanged(d->state); if (!d->pipeClosed) emit readChannelFinished(); d->serverName = QString(); d->fullServerName = QString(); if (state() != UnconnectedState && bytesToWrite() > 0) { disconnectFromServer(); return; } d->readSequenceStarted = false; d->pendingReadyRead = false; d->pipeClosed = false; d->destroyPipeHandles(); d->handle = INVALID_HANDLE_VALUE; ResetEvent(d->overlapped.hEvent); d->state = UnconnectedState; emit stateChanged(d->state); emit disconnected(); if (d->pipeWriter) { delete d->pipeWriter; d->pipeWriter = 0; } } bool QLocalSocket::flush() { Q_D(QLocalSocket); if (d->pipeWriter) return d->pipeWriter->waitForWrite(0); return false; } void QLocalSocket::disconnectFromServer() { Q_D(QLocalSocket); // Are we still connected? if (!isValid()) { // If we have unwritten data, the pipeWriter is still present. // It must be destroyed before close() to prevent an infinite loop. delete d->pipeWriter; d->pipeWriter = 0; } flush(); if (d->pipeWriter && d->pipeWriter->bytesToWrite() != 0) { d->state = QLocalSocket::ClosingState; emit stateChanged(d->state); } else { close(); } } QLocalSocket::LocalSocketError QLocalSocket::error() const { Q_D(const QLocalSocket); return d->error; } bool QLocalSocket::setSocketDescriptor(quintptr socketDescriptor, LocalSocketState socketState, OpenMode openMode) { Q_D(QLocalSocket); d->readBuffer.clear(); d->actualReadBufferSize = 0; QIODevice::open(openMode); d->handle = (int*)socketDescriptor; d->state = socketState; emit stateChanged(d->state); if (d->state == ConnectedState && openMode.testFlag(QIODevice::ReadOnly)) { d->startAsyncRead(); d->checkReadyRead(); } return true; } void QLocalSocketPrivate::_q_canWrite() { Q_Q(QLocalSocket); if (state == QLocalSocket::ClosingState) q->close(); } void QLocalSocketPrivate::_q_notified() { Q_Q(QLocalSocket); if (!completeAsyncRead()) { pipeClosed = true; emit q->readChannelFinished(); if (actualReadBufferSize == 0) QTimer::singleShot(0, q, SLOT(_q_pipeClosed())); return; } startAsyncRead(); pendingReadyRead = false; emit q->readyRead(); } void QLocalSocketPrivate::_q_emitReadyRead() { if (pendingReadyRead) { Q_Q(QLocalSocket); pendingReadyRead = false; emit q->readyRead(); } } quintptr QLocalSocket::socketDescriptor() const { Q_D(const QLocalSocket); return (quintptr)d->handle; } qint64 QLocalSocket::readBufferSize() const { Q_D(const QLocalSocket); return d->readBufferMaxSize; } void QLocalSocket::setReadBufferSize(qint64 size) { Q_D(QLocalSocket); d->readBufferMaxSize = size; } bool QLocalSocket::waitForConnected(int msecs) { Q_UNUSED(msecs); return (state() == ConnectedState); } bool QLocalSocket::waitForDisconnected(int msecs) { Q_D(QLocalSocket); if (state() == UnconnectedState) return false; if (!openMode().testFlag(QIODevice::ReadOnly)) { qWarning("QLocalSocket::waitForDisconnected isn't supported for write only pipes."); return false; } QIncrementalSleepTimer timer(msecs); forever { d->checkPipeState(); if (d->pipeClosed) close(); if (state() == UnconnectedState) return true; Sleep(timer.nextSleepTime()); if (timer.hasTimedOut()) break; } return false; } bool QLocalSocket::isValid() const { Q_D(const QLocalSocket); return d->handle != INVALID_HANDLE_VALUE; } bool QLocalSocket::waitForReadyRead(int msecs) { Q_D(QLocalSocket); if (bytesAvailable() > 0) return true; if (d->state != QLocalSocket::ConnectedState) return false; // We already know that the pipe is gone, but did not enter the event loop yet. if (d->pipeClosed) { close(); return false; } Q_ASSERT(d->readSequenceStarted); DWORD result = WaitForSingleObject(d->overlapped.hEvent, msecs == -1 ? INFINITE : msecs); switch (result) { case WAIT_OBJECT_0: d->_q_notified(); // We just noticed that the pipe is gone. if (d->pipeClosed) { close(); return false; } return true; case WAIT_TIMEOUT: return false; } qWarning("QLocalSocket::waitForReadyRead WaitForSingleObject failed with error code %d.", int(GetLastError())); return false; } bool QLocalSocket::waitForBytesWritten(int msecs) { Q_D(const QLocalSocket); if (!d->pipeWriter) return false; // Wait for the pipe writer to acknowledge that it has // written. This will succeed if either the pipe writer has // already written the data, or if it manages to write data // within the given timeout. return d->pipeWriter->waitForWrite(msecs); } QT_END_NAMESPACE