/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //! [0] static char const colorizeShaderCode[] = "uniform lowp vec4 effectColor;\n" "lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n" " vec4 src = texture2D(imageTexture, textureCoords);\n" " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n" " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n" " return vec4(colorize.rgb, src.a);\n" "}"; //! [0] //! [1] class ColorizeEffect : public QGraphicsShaderEffect { Q_OBJECT public: ColorizeEffect(QObject *parent = 0) : QGraphicsShaderEffect(parent), color(Qt::black) { setPixelShaderFragment(colorizeShaderCode); } QColor effectColor() const { return color; } void setEffectColor(const QColor& c) { color = c; setUniformsDirty(); } protected: void setUniforms(QGLShaderProgram *program) { program->setUniformValue("effectColor", color); } private: QColor color; }; //! [1] //! [2] lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { return texture2D(imageTexture, textureCoords); } //! [2]