/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //! [0] static char const colorizeShaderCode[] = "uniform lowp vec4 effectColor;\n" "lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n" " vec4 src = texture2D(imageTexture, textureCoords);\n" " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n" " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n" " return vec4(colorize.rgb, src.a);\n" "}"; //! [0] //! [1] class ColorizeEffect : public QGraphicsShaderEffect { Q_OBJECT public: ColorizeEffect(QObject *parent = 0) : QGraphicsShaderEffect(parent), color(Qt::black) { setPixelShaderFragment(colorizeShaderCode); } QColor effectColor() const { return color; } void setEffectColor(const QColor& c) { color = c; setUniformsDirty(); } protected: void setUniforms(QGLShaderProgram *program) { program->setUniformValue("effectColor", color); } private: QColor color; }; //! [1] //! [2] lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) { return texture2D(imageTexture, textureCoords); } //! [2]