/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qglgradientcache_p.h" #include #include #include QT_BEGIN_NAMESPACE class QGL2GradientCacheWrapper { public: QGL2GradientCache *cacheForContext(const QGLContext *context) { QMutexLocker lock(&m_mutex); return m_resource.value(context->contextHandle()); } private: QOpenGLMultiGroupSharedResource m_resource; QMutex m_mutex; }; Q_GLOBAL_STATIC(QGL2GradientCacheWrapper, qt_gradient_caches) QGL2GradientCache::QGL2GradientCache(QOpenGLContext *ctx) : QOpenGLSharedResource(ctx->shareGroup()) { } QGL2GradientCache::~QGL2GradientCache() { cache.clear(); } QGL2GradientCache *QGL2GradientCache::cacheForContext(const QGLContext *context) { return qt_gradient_caches()->cacheForContext(context); } void QGL2GradientCache::invalidateResource() { QMutexLocker lock(&m_mutex); cache.clear(); } void QGL2GradientCache::freeResource(QOpenGLContext *) { cleanCache(); } void QGL2GradientCache::cleanCache() { QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); QMutexLocker lock(&m_mutex); QGLGradientColorTableHash::const_iterator it = cache.constBegin(); for (; it != cache.constEnd(); ++it) { const CacheInfo &cache_info = it.value(); funcs->glDeleteTextures(1, &cache_info.texId); } cache.clear(); } GLuint QGL2GradientCache::getBuffer(const QGradient &gradient, qreal opacity) { QMutexLocker lock(&m_mutex); quint64 hash_val = 0; const QGradientStops stops = gradient.stops(); for (int i = 0; i < stops.size() && i <= 2; i++) hash_val += stops[i].second.rgba(); QGLGradientColorTableHash::const_iterator it = cache.constFind(hash_val); if (it == cache.constEnd()) return addCacheElement(hash_val, gradient, opacity); else { do { const CacheInfo &cache_info = it.value(); if (cache_info.stops == stops && cache_info.opacity == opacity && cache_info.interpolationMode == gradient.interpolationMode()) { return cache_info.texId; } ++it; } while (it != cache.constEnd() && it.key() == hash_val); // an exact match for these stops and opacity was not found, create new cache return addCacheElement(hash_val, gradient, opacity); } } GLuint QGL2GradientCache::addCacheElement(quint64 hash_val, const QGradient &gradient, qreal opacity) { QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); if (cache.size() == maxCacheSize()) { int elem_to_remove = qrand() % maxCacheSize(); quint64 key = cache.keys()[elem_to_remove]; // need to call glDeleteTextures on each removed cache entry: QGLGradientColorTableHash::const_iterator it = cache.constFind(key); do { funcs->glDeleteTextures(1, &it.value().texId); } while (++it != cache.constEnd() && it.key() == key); cache.remove(key); // may remove more than 1, but OK } CacheInfo cache_entry(gradient.stops(), opacity, gradient.interpolationMode()); uint buffer[1024]; generateGradientColorTable(gradient, buffer, paletteSize(), opacity); funcs->glGenTextures(1, &cache_entry.texId); funcs->glBindTexture(GL_TEXTURE_2D, cache_entry.texId); funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, paletteSize(), 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); return cache.insert(hash_val, cache_entry).value().texId; } // GL's expects pixels in RGBA (when using GL_RGBA), bin-endian (ABGR on x86). // Qt always stores in ARGB reguardless of the byte-order the mancine uses. static inline uint qtToGlColor(uint c) { uint o; #if Q_BYTE_ORDER == Q_LITTLE_ENDIAN o = (c & 0xff00ff00) // alpha & green already in the right place | ((c >> 16) & 0x000000ff) // red | ((c << 16) & 0x00ff0000); // blue #else //Q_BIG_ENDIAN o = (c << 8) | ((c >> 24) & 0x000000ff); #endif // Q_BYTE_ORDER return o; } //TODO: Let GL generate the texture using an FBO void QGL2GradientCache::generateGradientColorTable(const QGradient& gradient, uint *colorTable, int size, qreal opacity) const { int pos = 0; const QGradientStops s = gradient.stops(); bool colorInterpolation = (gradient.interpolationMode() == QGradient::ColorInterpolation); uint alpha = qRound(opacity * 256); // Qt LIES! It returns ARGB (on little-endian AND on big-endian) uint current_color = ARGB_COMBINE_ALPHA(s[0].second.rgba(), alpha); qreal incr = 1.0 / qreal(size); qreal fpos = 1.5 * incr; colorTable[pos++] = qtToGlColor(qPremultiply(current_color)); while (fpos <= s.first().first) { colorTable[pos] = colorTable[pos - 1]; pos++; fpos += incr; } if (colorInterpolation) current_color = qPremultiply(current_color); const int sLast = s.size() - 1; for (int i = 0; i < sLast; ++i) { qreal delta = 1/(s[i+1].first - s[i].first); uint next_color = ARGB_COMBINE_ALPHA(s[i + 1].second.rgba(), alpha); if (colorInterpolation) next_color = qPremultiply(next_color); while (fpos < s[i+1].first && pos < size) { int dist = int(256 * ((fpos - s[i].first) * delta)); int idist = 256 - dist; if (colorInterpolation) colorTable[pos] = qtToGlColor(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist)); else colorTable[pos] = qtToGlColor(qPremultiply(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist))); ++pos; fpos += incr; } current_color = next_color; } Q_ASSERT(s.size() > 0); uint last_color = qtToGlColor(qPremultiply(ARGB_COMBINE_ALPHA(s[sLast].second.rgba(), alpha))); for (;pos < size; ++pos) colorTable[pos] = last_color; // Make sure the last color stop is represented at the end of the table colorTable[size-1] = last_color; } QT_END_NAMESPACE