/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. 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These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QPAINTENGINEEX_OPENGL2_P_H #define QPAINTENGINEEX_OPENGL2_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include enum EngineMode { ImageDrawingMode, TextDrawingMode, BrushDrawingMode, ImageArrayDrawingMode }; QT_BEGIN_NAMESPACE #define GL_STENCIL_HIGH_BIT GLuint(0x80) #define QT_BRUSH_TEXTURE_UNIT GLuint(0) #define QT_IMAGE_TEXTURE_UNIT GLuint(0) //Can be the same as brush texture unit #define QT_MASK_TEXTURE_UNIT GLuint(1) #define QT_BACKGROUND_TEXTURE_UNIT GLuint(2) class QGL2PaintEngineExPrivate; class QGL2PaintEngineState : public QPainterState { public: QGL2PaintEngineState(QGL2PaintEngineState &other); QGL2PaintEngineState(); ~QGL2PaintEngineState(); uint isNew : 1; uint needsClipBufferClear : 1; uint clipTestEnabled : 1; uint canRestoreClip : 1; uint matrixChanged : 1; uint compositionModeChanged : 1; uint opacityChanged : 1; uint renderHintsChanged : 1; uint clipChanged : 1; uint currentClip : 8; QRect rectangleClip; }; class Q_OPENGL_EXPORT QGL2PaintEngineEx : public QPaintEngineEx { Q_DECLARE_PRIVATE(QGL2PaintEngineEx) public: QGL2PaintEngineEx(); ~QGL2PaintEngineEx(); bool begin(QPaintDevice *device) Q_DECL_OVERRIDE; void ensureActive(); bool end() Q_DECL_OVERRIDE; virtual void clipEnabledChanged() Q_DECL_OVERRIDE; virtual void penChanged() Q_DECL_OVERRIDE; virtual void brushChanged() Q_DECL_OVERRIDE; virtual void brushOriginChanged() Q_DECL_OVERRIDE; virtual void opacityChanged() Q_DECL_OVERRIDE; virtual void compositionModeChanged() Q_DECL_OVERRIDE; virtual void renderHintsChanged() Q_DECL_OVERRIDE; virtual void transformChanged() Q_DECL_OVERRIDE; virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) Q_DECL_OVERRIDE; virtual void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap, QPainter::PixmapFragmentHints hints) Q_DECL_OVERRIDE; virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, Qt::ImageConversionFlags flags = Qt::AutoColor) Q_DECL_OVERRIDE; virtual void drawTextItem(const QPointF &p, const QTextItem &textItem) Q_DECL_OVERRIDE; virtual void fill(const QVectorPath &path, const QBrush &brush) Q_DECL_OVERRIDE; virtual void stroke(const QVectorPath &path, const QPen &pen) Q_DECL_OVERRIDE; virtual void clip(const QVectorPath &path, Qt::ClipOperation op) Q_DECL_OVERRIDE; virtual void drawStaticTextItem(QStaticTextItem *textItem) Q_DECL_OVERRIDE; bool drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr); Type type() const Q_DECL_OVERRIDE { return OpenGL2; } virtual void setState(QPainterState *s) Q_DECL_OVERRIDE; virtual QPainterState *createState(QPainterState *orig) const Q_DECL_OVERRIDE; inline QGL2PaintEngineState *state() { return static_cast(QPaintEngineEx::state()); } inline const QGL2PaintEngineState *state() const { return static_cast(QPaintEngineEx::state()); } void beginNativePainting() Q_DECL_OVERRIDE; void endNativePainting() Q_DECL_OVERRIDE; void invalidateState(); void setRenderTextActive(bool); bool isNativePaintingActive() const; bool requiresPretransformedGlyphPositions(QFontEngine *, const QTransform &) const Q_DECL_OVERRIDE { return false; } bool shouldDrawCachedGlyphs(QFontEngine *, const QTransform &) const Q_DECL_OVERRIDE; void setTranslateZ(GLfloat z); private: Q_DISABLE_COPY(QGL2PaintEngineEx) }; class QGL2PaintEngineExPrivate : public QPaintEngineExPrivate, protected QOpenGLExtensions { Q_DECLARE_PUBLIC(QGL2PaintEngineEx) public: enum StencilFillMode { OddEvenFillMode, WindingFillMode, TriStripStrokeFillMode }; QGL2PaintEngineExPrivate(QGL2PaintEngineEx *q_ptr) : q(q_ptr), shaderManager(0), width(0), height(0), ctx(0), useSystemClip(true), elementIndicesVBOId(0), opacityArray(0), snapToPixelGrid(false), nativePaintingActive(false), inverseScale(1), lastMaskTextureUsed(0), translateZ(0) { } ~QGL2PaintEngineExPrivate(); void updateBrushTexture(); void updateBrushUniforms(); void updateMatrix(); void updateCompositionMode(); void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = GLuint(-1)); void resetGLState(); bool resetOpenGLContextActiveEngine(); // fill, stroke, drawTexture, drawPixmaps & drawCachedGlyphs are the main rendering entry-points, // however writeClip can also be thought of as en entry point as it does similar things. void fill(const QVectorPath &path); void stroke(const QVectorPath &path, const QPen &pen); void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false); void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap, QPainter::PixmapFragmentHints hints); void drawCachedGlyphs(QFontEngine::GlyphFormat glyphFormat, QStaticTextItem *staticTextItem); // Calls glVertexAttributePointer if the pointer has changed inline void setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer); // draws whatever is in the vertex array: void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive); void drawVertexArrays(QGL2PEXVertexArray &vertexArray, GLenum primitive) { drawVertexArrays((const float *) vertexArray.data(), vertexArray.stops(), vertexArray.stopCount(), primitive); } // Composites the bounding rect onto dest buffer: void composite(const QGLRect& boundingRect); // Calls drawVertexArrays to render into stencil buffer: void fillStencilWithVertexArray(const float *data, int count, int *stops, int stopCount, const QGLRect &bounds, StencilFillMode mode); void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill) { fillStencilWithVertexArray((const float *) vertexArray.data(), 0, vertexArray.stops(), vertexArray.stopCount(), vertexArray.boundingRect(), useWindingFill ? WindingFillMode : OddEvenFillMode); } void setBrush(const QBrush& brush); void transferMode(EngineMode newMode); bool prepareForDraw(bool srcPixelsAreOpaque); // returns true if the program has changed bool prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache); inline void useSimpleShader(); inline GLuint location(const QGLEngineShaderManager::Uniform uniform) { return shaderManager->getUniformLocation(uniform); } void clearClip(uint value); void writeClip(const QVectorPath &path, uint value); void resetClipIfNeeded(); void updateClipScissorTest(); void setScissor(const QRect &rect); void regenerateClip(); void systemStateChanged() Q_DECL_OVERRIDE; static QGLEngineShaderManager* shaderManagerForEngine(QGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; } static QGL2PaintEngineExPrivate *getData(QGL2PaintEngineEx *engine) { return engine->d_func(); } static void cleanupVectorPath(QPaintEngineEx *engine, void *data); QGL2PaintEngineEx* q; QGLEngineShaderManager* shaderManager; QGLPaintDevice* device; int width, height; QGLContext *ctx; EngineMode mode; QFontEngine::GlyphFormat glyphCacheFormat; // Dirty flags bool matrixDirty; // Implies matrix uniforms are also dirty bool compositionModeDirty; bool brushTextureDirty; bool brushUniformsDirty; bool opacityUniformDirty; bool matrixUniformDirty; bool translateZUniformDirty; bool stencilClean; // Has the stencil not been used for clipping so far? bool useSystemClip; QRegion dirtyStencilRegion; QRect currentScissorBounds; uint maxClip; QBrush currentBrush; // May not be the state's brush! const QBrush noBrush; QPixmap currentBrushPixmap; QGL2PEXVertexArray vertexCoordinateArray; QGL2PEXVertexArray textureCoordinateArray; QVector elementIndices; GLuint elementIndicesVBOId; QDataBuffer opacityArray; GLfloat staticVertexCoordinateArray[8]; GLfloat staticTextureCoordinateArray[8]; bool snapToPixelGrid; bool nativePaintingActive; GLfloat pmvMatrix[3][3]; GLfloat inverseScale; GLuint lastTextureUsed; GLuint lastMaskTextureUsed; bool needsSync; bool multisamplingAlwaysEnabled; GLfloat depthRange[2]; float textureInvertedY; QTriangulatingStroker stroker; QDashedStrokeProcessor dasher; QSet pathCaches; QVector unusedVBOSToClean; QVector unusedIBOSToClean; const GLfloat *vertexAttribPointers[3]; GLfloat translateZ; }; void QGL2PaintEngineExPrivate::setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer) { Q_ASSERT(arrayIndex < 3); if (pointer == vertexAttribPointers[arrayIndex]) return; vertexAttribPointers[arrayIndex] = pointer; if (arrayIndex == QT_OPACITY_ATTR) glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, pointer); else glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, pointer); } QT_END_NAMESPACE #endif // QPAINTENGINEEX_OPENGL2_P_H