/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGL_P_H #define QGL_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of the QGLWidget class. This header file may change from // version to version without notice, or even be removed. // // We mean it. // #include "QtOpenGL/qgl.h" #include "QtOpenGL/qglcolormap.h" #include "QtCore/qmap.h" #include "QtCore/qthread.h" #include "QtCore/qthreadstorage.h" #include "QtCore/qhash.h" #include "QtCore/qatomic.h" #include "QtWidgets/private/qwidget_p.h" #include "QtGui/private/qopenglcontext_p.h" #include "qcache.h" #include "qglpaintdevice_p.h" #include QT_BEGIN_NAMESPACE class QGLContext; class QGLOverlayWidget; class QPixmap; QT_BEGIN_INCLUDE_NAMESPACE #include QT_END_INCLUDE_NAMESPACE class QGLFormatPrivate { public: QGLFormatPrivate() : ref(1) { opts = QGL::DoubleBuffer | QGL::DepthBuffer | QGL::Rgba | QGL::DirectRendering | QGL::StencilBuffer | QGL::DeprecatedFunctions; pln = 0; depthSize = accumSize = stencilSize = redSize = greenSize = blueSize = alphaSize = -1; numSamples = -1; swapInterval = -1; majorVersion = 1; minorVersion = 0; profile = QGLFormat::NoProfile; } QGLFormatPrivate(const QGLFormatPrivate *other) : ref(1), opts(other->opts), pln(other->pln), depthSize(other->depthSize), accumSize(other->accumSize), stencilSize(other->stencilSize), redSize(other->redSize), greenSize(other->greenSize), blueSize(other->blueSize), alphaSize(other->alphaSize), numSamples(other->numSamples), swapInterval(other->swapInterval), majorVersion(other->majorVersion), minorVersion(other->minorVersion), profile(other->profile) { } QAtomicInt ref; QGL::FormatOptions opts; int pln; int depthSize; int accumSize; int stencilSize; int redSize; int greenSize; int blueSize; int alphaSize; int numSamples; int swapInterval; int majorVersion; int minorVersion; QGLFormat::OpenGLContextProfile profile; }; class Q_OPENGL_EXPORT QGLWidgetPrivate : public QWidgetPrivate { Q_DECLARE_PUBLIC(QGLWidget) public: QGLWidgetPrivate() : QWidgetPrivate() , disable_clear_on_painter_begin(false) { } ~QGLWidgetPrivate() {} void init(QGLContext *context, const QGLWidget* shareWidget); void initContext(QGLContext *context, const QGLWidget* shareWidget); bool renderCxPm(QPixmap *pixmap); void cleanupColormaps(); void aboutToDestroy() { if (glcx) glcx->reset(); } QGLContext *glcx; QGLWidgetGLPaintDevice glDevice; bool autoSwap; QGLColormap cmap; #ifndef QT_OPENGL_ES QMap displayListCache; #endif bool disable_clear_on_painter_begin; }; // QGLContextPrivate has the responsibility of creating context groups. // QGLContextPrivate maintains the reference counter and destroys // context groups when needed. class QGLContextGroup { public: ~QGLContextGroup(); QGLExtensionFuncs &extensionFuncs() {return m_extensionFuncs;} const QGLContext *context() const {return m_context;} bool isSharing() const { return m_shares.size() >= 2; } QList shares() const { return m_shares; } static void addShare(const QGLContext *context, const QGLContext *share); static void removeShare(const QGLContext *context); private: QGLContextGroup(const QGLContext *context); QGLExtensionFuncs m_extensionFuncs; const QGLContext *m_context; // context group's representative QList m_shares; QAtomicInt m_refs; friend class QGLContext; friend class QGLContextPrivate; friend class QGLContextGroupResourceBase; }; // Get the context that resources for "ctx" will transfer to once // "ctx" is destroyed. Returns null if nothing is sharing with ctx. const QGLContext *qt_gl_transfer_context(const QGLContext *); // GL extension definitions class QGLExtensions { public: enum Extension { TextureRectangle = 0x00000001, SampleBuffers = 0x00000002, GenerateMipmap = 0x00000004, TextureCompression = 0x00000008, FragmentProgram = 0x00000010, MirroredRepeat = 0x00000020, FramebufferObject = 0x00000040, StencilTwoSide = 0x00000080, StencilWrap = 0x00000100, PackedDepthStencil = 0x00000200, NVFloatBuffer = 0x00000400, PixelBufferObject = 0x00000800, FramebufferBlit = 0x00001000, NPOTTextures = 0x00002000, BGRATextureFormat = 0x00004000, DDSTextureCompression = 0x00008000, ETC1TextureCompression = 0x00010000, PVRTCTextureCompression = 0x00020000, FragmentShader = 0x00040000, ElementIndexUint = 0x00080000, Depth24 = 0x00100000, SRGBFrameBuffer = 0x00200000 }; Q_DECLARE_FLAGS(Extensions, Extension) static Extensions glExtensions(); static Extensions currentContextExtensions(); }; /* QGLTemporaryContext - the main objective of this class is to have a way of creating a GL context and making it current, without going via QGLWidget and friends. At certain points during GL initialization we need a current context in order decide what GL features are available, and to resolve GL extensions. Having a light-weight way of creating such a context saves initial application startup time, and it doesn't wind up creating recursive conflicts. The class currently uses a private d pointer to hide the platform specific types. This could possibly been done inline with #ifdef'ery, but it causes major headaches on e.g. X11 due to namespace pollution. */ class QGLTemporaryContextPrivate; class QGLTemporaryContext { public: QGLTemporaryContext(bool directRendering = true, QWidget *parent = 0); ~QGLTemporaryContext(); private: QScopedPointer d; }; class QGLTexture; class QGLTextureDestroyer; // This probably needs to grow to GL_MAX_VERTEX_ATTRIBS, but 3 is ok for now as that's // all the GL2 engine uses: #define QT_GL_VERTEX_ARRAY_TRACKED_COUNT 3 class QGLContextResourceBase; class QGLContextPrivate { Q_DECLARE_PUBLIC(QGLContext) public: explicit QGLContextPrivate(QGLContext *context); ~QGLContextPrivate(); QGLTexture *bindTexture(const QImage &image, GLenum target, GLint format, QGLContext::BindOptions options); QGLTexture *bindTexture(const QImage &image, GLenum target, GLint format, const qint64 key, QGLContext::BindOptions options); QGLTexture *bindTexture(const QPixmap &pixmap, GLenum target, GLint format, QGLContext::BindOptions options); QGLTexture *textureCacheLookup(const qint64 key, GLenum target); void init(QPaintDevice *dev, const QGLFormat &format); QImage convertToGLFormat(const QImage &image, bool force_premul, GLenum texture_format); int maxTextureSize(); void cleanup(); void setVertexAttribArrayEnabled(int arrayIndex, bool enabled = true); void syncGlState(); // Makes sure the GL context's state is what we think it is void swapRegion(const QRegion ®ion); QOpenGLContext *guiGlContext; bool ownContext; void setupSharing(); QGLFormat glFormat; QGLFormat reqFormat; GLuint fbo; uint valid : 1; uint sharing : 1; uint initDone : 1; uint crWin : 1; uint internal_context : 1; uint version_flags_cached : 1; uint extension_flags_cached : 1; // workarounds for driver/hw bugs on different platforms uint workaround_needsFullClearOnEveryFrame : 1; uint workaround_brokenFBOReadBack : 1; uint workaround_brokenTexSubImage : 1; uint workaroundsCached : 1; uint workaround_brokenTextureFromPixmap : 1; uint workaround_brokenTextureFromPixmap_init : 1; uint workaround_brokenAlphaTexSubImage : 1; uint workaround_brokenAlphaTexSubImage_init : 1; QPaintDevice *paintDevice; QColor transpColor; QGLContext *q_ptr; QGLFormat::OpenGLVersionFlags version_flags; QGLExtensions::Extensions extension_flags; QGLContextGroup *group; GLint max_texture_size; GLuint current_fbo; GLuint default_fbo; QPaintEngine *active_engine; QGLTextureDestroyer *texture_destroyer; QGLFunctions *functions; bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT]; static inline QGLContextGroup *contextGroup(const QGLContext *ctx) { return ctx->d_ptr->group; } static Q_OPENGL_EXPORT QGLExtensionFuncs qt_extensionFuncs; static Q_OPENGL_EXPORT QGLExtensionFuncs& extensionFuncs(const QGLContext *); static void setCurrentContext(QGLContext *context); }; Q_DECLARE_OPERATORS_FOR_FLAGS(QGLExtensions::Extensions) // Temporarily make a context current if not already current or // shared with the current contex. The previous context is made // current when the object goes out of scope. class Q_OPENGL_EXPORT QGLShareContextScope { public: QGLShareContextScope(const QGLContext *ctx) : m_oldContext(0) { QGLContext *currentContext = const_cast(QGLContext::currentContext()); if (currentContext != ctx && !QGLContext::areSharing(ctx, currentContext)) { m_oldContext = currentContext; m_ctx = const_cast(ctx); m_ctx->makeCurrent(); } else { m_ctx = currentContext; } } operator QGLContext *() { return m_ctx; } QGLContext *operator->() { return m_ctx; } ~QGLShareContextScope() { if (m_oldContext) m_oldContext->makeCurrent(); } private: QGLContext *m_oldContext; QGLContext *m_ctx; }; class Q_OPENGL_EXPORT QGLTextureDestroyer : public QObject { Q_OBJECT public: QGLTextureDestroyer() : QObject() { qRegisterMetaType("GLuint"); connect(this, SIGNAL(freeTexture(QGLContext *, QPlatformPixmap *, GLuint)), this, SLOT(freeTexture_slot(QGLContext *, QPlatformPixmap *, GLuint))); } void emitFreeTexture(QGLContext *context, QPlatformPixmap *boundPixmap, GLuint id) { emit freeTexture(context, boundPixmap, id); } Q_SIGNALS: void freeTexture(QGLContext *context, QPlatformPixmap *boundPixmap, GLuint id); private slots: void freeTexture_slot(QGLContext *context, QPlatformPixmap *boundPixmap, GLuint id) { Q_UNUSED(boundPixmap); QGLShareContextScope scope(context); glDeleteTextures(1, &id); } }; class Q_OPENGL_EXPORT QGLSignalProxy : public QObject { Q_OBJECT public: void emitAboutToDestroyContext(const QGLContext *context) { emit aboutToDestroyContext(context); } static QGLSignalProxy *instance(); Q_SIGNALS: void aboutToDestroyContext(const QGLContext *context); }; class QGLTexture { public: QGLTexture(QGLContext *ctx = 0, GLuint tx_id = 0, GLenum tx_target = GL_TEXTURE_2D, QGLContext::BindOptions opt = QGLContext::DefaultBindOption) : context(ctx), id(tx_id), target(tx_target), options(opt) {} ~QGLTexture() { if (options & QGLContext::MemoryManagedBindOption) { Q_ASSERT(context); QPlatformPixmap *boundPixmap = 0; context->d_ptr->texture_destroyer->emitFreeTexture(context, boundPixmap, id); } } QGLContext *context; GLuint id; GLenum target; QGLContext::BindOptions options; bool canBindCompressedTexture (const char *buf, int len, const char *format, bool *hasAlpha); QSize bindCompressedTexture (const QString& fileName, const char *format = 0); QSize bindCompressedTexture (const char *buf, int len, const char *format = 0); QSize bindCompressedTextureDDS(const char *buf, int len); QSize bindCompressedTexturePVR(const char *buf, int len); }; struct QGLTextureCacheKey { qint64 key; QGLContextGroup *group; }; inline bool operator==(const QGLTextureCacheKey &a, const QGLTextureCacheKey &b) { return a.key == b.key && a.group == b.group; } inline uint qHash(const QGLTextureCacheKey &key) { return qHash(key.key) ^ qHash(key.group); } class Q_AUTOTEST_EXPORT QGLTextureCache { public: QGLTextureCache(); ~QGLTextureCache(); void insert(QGLContext *ctx, qint64 key, QGLTexture *texture, int cost); void remove(qint64 key); inline int size(); inline void setMaxCost(int newMax); inline int maxCost(); inline QGLTexture* getTexture(QGLContext *ctx, qint64 key); bool remove(QGLContext *ctx, GLuint textureId); void removeContextTextures(QGLContext *ctx); static QGLTextureCache *instance(); static void cleanupTexturesForCacheKey(qint64 cacheKey); static void cleanupTexturesForPixampData(QPlatformPixmap* pixmap); static void cleanupBeforePixmapDestruction(QPlatformPixmap* pixmap); private: QCache m_cache; QReadWriteLock m_lock; }; int QGLTextureCache::size() { QReadLocker locker(&m_lock); return m_cache.size(); } void QGLTextureCache::setMaxCost(int newMax) { QWriteLocker locker(&m_lock); m_cache.setMaxCost(newMax); } int QGLTextureCache::maxCost() { QReadLocker locker(&m_lock); return m_cache.maxCost(); } QGLTexture* QGLTextureCache::getTexture(QGLContext *ctx, qint64 key) { QReadLocker locker(&m_lock); const QGLTextureCacheKey cacheKey = {key, QGLContextPrivate::contextGroup(ctx)}; return m_cache.object(cacheKey); } Q_OPENGL_EXPORT extern QPaintEngine* qt_qgl_paint_engine(); // Put a guard around a GL object identifier and its context. // When the context goes away, a shared context will be used // in its place. If there are no more shared contexts, then // the identifier is returned as zero - it is assumed that the // context destruction cleaned up the identifier in this case. class QGLSharedResourceGuardBase : public QOpenGLSharedResource { public: QGLSharedResourceGuardBase(QGLContext *context, GLuint id) : QOpenGLSharedResource(context->contextHandle()->shareGroup()) , m_id(id) { } GLuint id() const { return m_id; } protected: void invalidateResource() { m_id = 0; } void freeResource(QOpenGLContext *context) { if (m_id) { freeResource(QGLContext::fromOpenGLContext(context), m_id); } } virtual void freeResource(QGLContext *ctx, GLuint id) = 0; private: GLuint m_id; }; template class QGLSharedResourceGuard : public QGLSharedResourceGuardBase { public: QGLSharedResourceGuard(QGLContext *context, GLuint id, Func func) : QGLSharedResourceGuardBase(context, id) , m_func(func) { } protected: void freeResource(QGLContext *ctx, GLuint id) { m_func(ctx, id); } private: Func m_func; }; template QGLSharedResourceGuardBase *createSharedResourceGuard(QGLContext *context, GLuint id, Func cleanupFunc) { return new QGLSharedResourceGuard(context, id, cleanupFunc); } class QGLExtensionMatcher { public: QGLExtensionMatcher(const char *str); QGLExtensionMatcher(); bool match(const char *str) const { int str_length = qstrlen(str); Q_ASSERT(str); Q_ASSERT(str_length > 0); Q_ASSERT(str[str_length-1] != ' '); for (int i = 0; i < m_offsets.size(); ++i) { const char *extension = m_extensions.constData() + m_offsets.at(i); if (qstrncmp(extension, str, str_length) == 0 && extension[str_length] == ' ') return true; } return false; } private: void init(const char *str); QByteArray m_extensions; QVector m_offsets; }; // this is a class that wraps a QThreadStorage object for storing // thread local instances of the GL 1 and GL 2 paint engines template class QGLEngineThreadStorage { public: QPaintEngine *engine() { QPaintEngine *&localEngine = storage.localData(); if (!localEngine) localEngine = new T; return localEngine; } private: QThreadStorage storage; }; QT_END_NAMESPACE #endif // QGL_P_H