/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGLBUFFER_H #define QGLBUFFER_H #include #include QT_BEGIN_NAMESPACE class QGLBufferPrivate; class Q_OPENGL_EXPORT QGLBuffer { public: enum Type { VertexBuffer = 0x8892, // GL_ARRAY_BUFFER IndexBuffer = 0x8893, // GL_ELEMENT_ARRAY_BUFFER PixelPackBuffer = 0x88EB, // GL_PIXEL_PACK_BUFFER PixelUnpackBuffer = 0x88EC // GL_PIXEL_UNPACK_BUFFER }; QGLBuffer(); explicit QGLBuffer(QGLBuffer::Type type); QGLBuffer(const QGLBuffer &other); ~QGLBuffer(); QGLBuffer &operator=(const QGLBuffer &other); enum UsagePattern { StreamDraw = 0x88E0, // GL_STREAM_DRAW StreamRead = 0x88E1, // GL_STREAM_READ StreamCopy = 0x88E2, // GL_STREAM_COPY StaticDraw = 0x88E4, // GL_STATIC_DRAW StaticRead = 0x88E5, // GL_STATIC_READ StaticCopy = 0x88E6, // GL_STATIC_COPY DynamicDraw = 0x88E8, // GL_DYNAMIC_DRAW DynamicRead = 0x88E9, // GL_DYNAMIC_READ DynamicCopy = 0x88EA // GL_DYNAMIC_COPY }; enum Access { ReadOnly = 0x88B8, // GL_READ_ONLY WriteOnly = 0x88B9, // GL_WRITE_ONLY ReadWrite = 0x88BA // GL_READ_WRITE }; QGLBuffer::Type type() const; QGLBuffer::UsagePattern usagePattern() const; void setUsagePattern(QGLBuffer::UsagePattern value); bool create(); bool isCreated() const; void destroy(); bool bind(); void release(); static void release(QGLBuffer::Type type); GLuint bufferId() const; int size() const; bool read(int offset, void *data, int count); void write(int offset, const void *data, int count); void allocate(const void *data, int count); inline void allocate(int count) { allocate(0, count); } void *map(QGLBuffer::Access access); bool unmap(); private: QGLBufferPrivate *d_ptr; Q_DECLARE_PRIVATE(QGLBuffer) }; QT_END_NAMESPACE #endif