/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGL_EXTENSIONS_P_H #define QGL_EXTENSIONS_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of the Qt OpenGL classes. This header file may change from // version to version without notice, or even be removed. // // We mean it. // // extension prototypes # ifndef APIENTRYP # ifdef APIENTRY # define APIENTRYP APIENTRY * # else # define APIENTRY # define APIENTRYP * # endif # endif #include #ifndef GL_ARB_vertex_buffer_object typedef ptrdiff_t GLintptrARB; typedef ptrdiff_t GLsizeiptrARB; #endif #ifndef GL_VERSION_2_0 typedef char GLchar; #endif // ARB_vertex_buffer_object typedef void (APIENTRY *_glBindBuffer) (GLenum, GLuint); typedef void (APIENTRY *_glDeleteBuffers) (GLsizei, const GLuint *); typedef void (APIENTRY *_glGenBuffers) (GLsizei, GLuint *); typedef void (APIENTRY *_glBufferData) (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); typedef void (APIENTRY *_glBufferSubData) (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); typedef void (APIENTRY *_glGetBufferSubData) (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); typedef void (APIENTRY *_glGetBufferParameteriv) (GLenum, GLenum, GLint *); typedef GLvoid* (APIENTRY *_glMapBufferARB) (GLenum, GLenum); typedef GLboolean (APIENTRY *_glUnmapBufferARB) (GLenum); // We can call the buffer functions directly in OpenGL/ES 1.1 or higher, // but all other platforms need to resolve the extensions. #if defined(QT_OPENGL_ES) #if defined(GL_OES_VERSION_1_0) && !defined(GL_OES_VERSION_1_1) #define QGL_RESOLVE_BUFFER_FUNCS 1 #endif #else #define QGL_RESOLVE_BUFFER_FUNCS 1 #endif // ARB_fragment_program typedef void (APIENTRY *_glProgramStringARB) (GLenum, GLenum, GLsizei, const GLvoid *); typedef void (APIENTRY *_glBindProgramARB) (GLenum, GLuint); typedef void (APIENTRY *_glDeleteProgramsARB) (GLsizei, const GLuint *); typedef void (APIENTRY *_glGenProgramsARB) (GLsizei, GLuint *); typedef void (APIENTRY *_glProgramLocalParameter4fvARB) (GLenum, GLuint, const GLfloat *); // GLSL typedef GLuint (APIENTRY *_glCreateShader) (GLenum); typedef void (APIENTRY *_glShaderSource) (GLuint, GLsizei, const char **, const GLint *); typedef void (APIENTRY *_glShaderBinary) (GLint, const GLuint*, GLenum, const void*, GLint); typedef void (APIENTRY *_glCompileShader) (GLuint); typedef void (APIENTRY *_glDeleteShader) (GLuint); typedef GLboolean (APIENTRY *_glIsShader) (GLuint); typedef GLuint (APIENTRY *_glCreateProgram) (); typedef void (APIENTRY *_glAttachShader) (GLuint, GLuint); typedef void (APIENTRY *_glDetachShader) (GLuint, GLuint); typedef void (APIENTRY *_glLinkProgram) (GLuint); typedef void (APIENTRY *_glUseProgram) (GLuint); typedef void (APIENTRY *_glDeleteProgram) (GLuint); typedef GLboolean (APIENTRY *_glIsProgram) (GLuint); typedef void (APIENTRY *_glGetShaderInfoLog) (GLuint, GLsizei, GLsizei *, char *); typedef void (APIENTRY *_glGetShaderiv) (GLuint, GLenum, GLint *); typedef void (APIENTRY *_glGetShaderSource) (GLuint, GLsizei, GLsizei *, char *); typedef void (APIENTRY *_glGetProgramiv) (GLuint, GLenum, GLint *); typedef void (APIENTRY *_glGetProgramInfoLog) (GLuint, GLsizei, GLsizei *, char *); typedef GLuint (APIENTRY *_glGetUniformLocation) (GLuint, const char*); typedef void (APIENTRY *_glUniform4fv) (GLint, GLsizei, const GLfloat *); typedef void (APIENTRY *_glUniform3fv) (GLint, GLsizei, const GLfloat *); typedef void (APIENTRY *_glUniform2fv) (GLint, GLsizei, const GLfloat *); typedef void (APIENTRY *_glUniform1fv) (GLint, GLsizei, const GLfloat *); typedef void (APIENTRY *_glUniform1i) (GLint, GLint); typedef void (APIENTRY *_glUniform1iv) (GLint, GLsizei, const GLint *); typedef void (APIENTRY *_glUniformMatrix2fv) (GLint, GLsizei, GLboolean, const GLfloat *); typedef void (APIENTRY *_glUniformMatrix3fv) (GLint, GLsizei, GLboolean, const GLfloat *); typedef void (APIENTRY *_glUniformMatrix4fv) (GLint, GLsizei, GLboolean, const GLfloat *); typedef void (APIENTRY *_glUniformMatrix2x3fv) (GLint, GLsizei, GLboolean, const GLfloat *); typedef void (APIENTRY *_glUniformMatrix2x4fv) (GLint, GLsizei, GLboolean, const GLfloat *); typedef void (APIENTRY *_glUniformMatrix3x2fv) (GLint, GLsizei, GLboolean, const GLfloat *); typedef void (APIENTRY *_glUniformMatrix3x4fv) (GLint, GLsizei, GLboolean, const GLfloat *); typedef void (APIENTRY *_glUniformMatrix4x2fv) (GLint, GLsizei, GLboolean, const GLfloat *); typedef void (APIENTRY *_glUniformMatrix4x3fv) (GLint, GLsizei, GLboolean, const GLfloat *); typedef void (APIENTRY *_glBindAttribLocation) (GLuint, GLuint, const char *); typedef GLint (APIENTRY *_glGetAttribLocation) (GLuint, const char *); typedef void (APIENTRY *_glVertexAttrib1fv) (GLuint, const GLfloat *); typedef void (APIENTRY *_glVertexAttrib2fv) (GLuint, const GLfloat *); typedef void (APIENTRY *_glVertexAttrib3fv) (GLuint, const GLfloat *); typedef void (APIENTRY *_glVertexAttrib4fv) (GLuint, const GLfloat *); typedef void (APIENTRY *_glVertexAttribPointer) (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); typedef void (APIENTRY *_glDisableVertexAttribArray) (GLuint); typedef void (APIENTRY *_glEnableVertexAttribArray) (GLuint); typedef void (APIENTRY *_glGetProgramBinaryOES) (GLuint, GLsizei, GLsizei *, GLenum *, void *); typedef void (APIENTRY *_glProgramBinaryOES) (GLuint, GLenum, const void *, GLint); typedef void (APIENTRY *_glMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); typedef void (APIENTRY *_glActiveStencilFaceEXT) (GLenum ); // Needed for GL2 engine: typedef void (APIENTRY *_glStencilOpSeparate) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRY *_glActiveTexture) (GLenum); typedef void (APIENTRY *_glBlendColor) (GLclampf, GLclampf, GLclampf, GLclampf); // EXT_GL_framebuffer_object typedef GLboolean (APIENTRY *_glIsRenderbuffer) (GLuint renderbuffer); typedef void (APIENTRY *_glBindRenderbuffer) (GLenum target, GLuint renderbuffer); typedef void (APIENTRY *_glDeleteRenderbuffers) (GLsizei n, const GLuint *renderbuffers); typedef void (APIENTRY *_glGenRenderbuffers) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRY *_glRenderbufferStorage) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRY *_glGetRenderbufferParameteriv) (GLenum target, GLenum pname, GLint *params); typedef GLboolean (APIENTRY *_glIsFramebuffer) (GLuint framebuffer); typedef void (APIENTRY *_glBindFramebuffer) (GLenum target, GLuint framebuffer); typedef void (APIENTRY *_glDeleteFramebuffers) (GLsizei n, const GLuint *framebuffers); typedef void (APIENTRY *_glGenFramebuffers) (GLsizei n, GLuint *framebuffers); typedef GLenum (APIENTRY *_glCheckFramebufferStatus) (GLenum target); typedef void (APIENTRY *_glFramebufferTexture2D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRY *_glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRY *_glGetFramebufferAttachmentParameteriv) (GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRY *_glGenerateMipmap) (GLenum target); // EXT_GL_framebuffer_blit typedef void (APIENTRY *_glBlitFramebufferEXT) (int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, GLbitfield mask, GLenum filter); // EXT_GL_framebuffer_multisample typedef void (APIENTRY *_glRenderbufferStorageMultisampleEXT) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); // GL_EXT_geometry_shader4 typedef void (APIENTRY *_glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value); typedef void (APIENTRY *_glFramebufferTextureEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRY *_glFramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRY *_glFramebufferTextureFaceEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); // ARB_texture_compression typedef void (APIENTRY *_glCompressedTexImage2DARB) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); QT_BEGIN_NAMESPACE struct QGLExtensionFuncs { QGLExtensionFuncs() { #if !defined(QT_OPENGL_ES_2) qt_glProgramStringARB = 0; qt_glBindProgramARB = 0; qt_glDeleteProgramsARB = 0; qt_glGenProgramsARB = 0; qt_glProgramLocalParameter4fvARB = 0; // GLSL qt_glCreateShader = 0; qt_glShaderSource = 0; qt_glShaderBinary = 0; qt_glCompileShader = 0; qt_glDeleteShader = 0; qt_glIsShader = 0; qt_glCreateProgram = 0; qt_glAttachShader = 0; qt_glDetachShader = 0; qt_glLinkProgram = 0; qt_glUseProgram = 0; qt_glDeleteProgram = 0; qt_glIsProgram = 0; qt_glGetShaderInfoLog = 0; qt_glGetShaderiv = 0; qt_glGetShaderSource = 0; qt_glGetProgramiv = 0; qt_glGetProgramInfoLog = 0; qt_glGetUniformLocation = 0; qt_glUniform4fv = 0; qt_glUniform3fv = 0; qt_glUniform2fv = 0; qt_glUniform1fv = 0; qt_glUniform1i = 0; qt_glUniform1iv = 0; qt_glUniformMatrix2fv = 0; qt_glUniformMatrix3fv = 0; qt_glUniformMatrix4fv = 0; qt_glUniformMatrix2x3fv = 0; qt_glUniformMatrix2x4fv = 0; qt_glUniformMatrix3x2fv = 0; qt_glUniformMatrix3x4fv = 0; qt_glUniformMatrix4x2fv = 0; qt_glUniformMatrix4x3fv = 0; qt_glBindAttribLocation = 0; qt_glGetAttribLocation = 0; qt_glVertexAttrib1fv = 0; qt_glVertexAttrib2fv = 0; qt_glVertexAttrib3fv = 0; qt_glVertexAttrib4fv = 0; qt_glVertexAttribPointer = 0; qt_glDisableVertexAttribArray = 0; qt_glEnableVertexAttribArray = 0; // Extras for GL2 engine: qt_glActiveTexture = 0; qt_glStencilOpSeparate = 0; qt_glBlendColor = 0; qt_glActiveStencilFaceEXT = 0; qt_glMultiTexCoord4f = 0; #else qt_glslResolved = false; qt_glGetProgramBinaryOES = 0; qt_glProgramBinaryOES = 0; #endif // FBOs #if !defined(QT_OPENGL_ES_2) qt_glIsRenderbuffer = 0; qt_glBindRenderbuffer = 0; qt_glDeleteRenderbuffers = 0; qt_glGenRenderbuffers = 0; qt_glRenderbufferStorage = 0; qt_glGetRenderbufferParameteriv = 0; qt_glIsFramebuffer = 0; qt_glBindFramebuffer = 0; qt_glDeleteFramebuffers = 0; qt_glGenFramebuffers = 0; qt_glCheckFramebufferStatus = 0; qt_glFramebufferTexture2D = 0; qt_glFramebufferRenderbuffer = 0; qt_glGetFramebufferAttachmentParameteriv = 0; qt_glGenerateMipmap = 0; #endif qt_glBlitFramebufferEXT = 0; qt_glRenderbufferStorageMultisampleEXT = 0; // Buffer objects: #if defined(QGL_RESOLVE_BUFFER_FUNCS) qt_glBindBuffer = 0; qt_glDeleteBuffers = 0; qt_glGenBuffers = 0; qt_glBufferData = 0; qt_glBufferSubData = 0; qt_glGetBufferSubData = 0; qt_glGetBufferParameteriv = 0; #endif qt_glMapBufferARB = 0; qt_glUnmapBufferARB = 0; qt_glProgramParameteriEXT = 0; qt_glFramebufferTextureEXT = 0; qt_glFramebufferTextureLayerEXT = 0; qt_glFramebufferTextureFaceEXT = 0; #if !defined(QT_OPENGL_ES) // Texture compression qt_glCompressedTexImage2DARB = 0; #endif } #if !defined(QT_OPENGL_ES_2) _glProgramStringARB qt_glProgramStringARB; _glBindProgramARB qt_glBindProgramARB; _glDeleteProgramsARB qt_glDeleteProgramsARB; _glGenProgramsARB qt_glGenProgramsARB; _glProgramLocalParameter4fvARB qt_glProgramLocalParameter4fvARB; // GLSL definitions _glCreateShader qt_glCreateShader; _glShaderSource qt_glShaderSource; _glShaderBinary qt_glShaderBinary; _glCompileShader qt_glCompileShader; _glDeleteShader qt_glDeleteShader; _glIsShader qt_glIsShader; _glCreateProgram qt_glCreateProgram; _glAttachShader qt_glAttachShader; _glDetachShader qt_glDetachShader; _glLinkProgram qt_glLinkProgram; _glUseProgram qt_glUseProgram; _glDeleteProgram qt_glDeleteProgram; _glIsProgram qt_glIsProgram; _glGetShaderInfoLog qt_glGetShaderInfoLog; _glGetShaderiv qt_glGetShaderiv; _glGetShaderSource qt_glGetShaderSource; _glGetProgramiv qt_glGetProgramiv; _glGetProgramInfoLog qt_glGetProgramInfoLog; _glGetUniformLocation qt_glGetUniformLocation; _glUniform4fv qt_glUniform4fv; _glUniform3fv qt_glUniform3fv; _glUniform2fv qt_glUniform2fv; _glUniform1fv qt_glUniform1fv; _glUniform1i qt_glUniform1i; _glUniform1iv qt_glUniform1iv; _glUniformMatrix2fv qt_glUniformMatrix2fv; _glUniformMatrix3fv qt_glUniformMatrix3fv; _glUniformMatrix4fv qt_glUniformMatrix4fv; _glUniformMatrix2x3fv qt_glUniformMatrix2x3fv; _glUniformMatrix2x4fv qt_glUniformMatrix2x4fv; _glUniformMatrix3x2fv qt_glUniformMatrix3x2fv; _glUniformMatrix3x4fv qt_glUniformMatrix3x4fv; _glUniformMatrix4x2fv qt_glUniformMatrix4x2fv; _glUniformMatrix4x3fv qt_glUniformMatrix4x3fv; _glBindAttribLocation qt_glBindAttribLocation; _glGetAttribLocation qt_glGetAttribLocation; _glVertexAttrib1fv qt_glVertexAttrib1fv; _glVertexAttrib2fv qt_glVertexAttrib2fv; _glVertexAttrib3fv qt_glVertexAttrib3fv; _glVertexAttrib4fv qt_glVertexAttrib4fv; _glVertexAttribPointer qt_glVertexAttribPointer; _glDisableVertexAttribArray qt_glDisableVertexAttribArray; _glEnableVertexAttribArray qt_glEnableVertexAttribArray; #else bool qt_glslResolved; _glGetProgramBinaryOES qt_glGetProgramBinaryOES; _glProgramBinaryOES qt_glProgramBinaryOES; #endif _glActiveStencilFaceEXT qt_glActiveStencilFaceEXT; _glMultiTexCoord4f qt_glMultiTexCoord4f; #if !defined(QT_OPENGL_ES_2) // Extras needed for GL2 engine: _glActiveTexture qt_glActiveTexture; _glStencilOpSeparate qt_glStencilOpSeparate; _glBlendColor qt_glBlendColor; #endif // FBOs #if !defined(QT_OPENGL_ES_2) _glIsRenderbuffer qt_glIsRenderbuffer; _glBindRenderbuffer qt_glBindRenderbuffer; _glDeleteRenderbuffers qt_glDeleteRenderbuffers; _glGenRenderbuffers qt_glGenRenderbuffers; _glRenderbufferStorage qt_glRenderbufferStorage; _glGetRenderbufferParameteriv qt_glGetRenderbufferParameteriv; _glIsFramebuffer qt_glIsFramebuffer; _glBindFramebuffer qt_glBindFramebuffer; _glDeleteFramebuffers qt_glDeleteFramebuffers; _glGenFramebuffers qt_glGenFramebuffers; _glCheckFramebufferStatus qt_glCheckFramebufferStatus; _glFramebufferTexture2D qt_glFramebufferTexture2D; _glFramebufferRenderbuffer qt_glFramebufferRenderbuffer; _glGetFramebufferAttachmentParameteriv qt_glGetFramebufferAttachmentParameteriv; _glGenerateMipmap qt_glGenerateMipmap; #endif _glBlitFramebufferEXT qt_glBlitFramebufferEXT; _glRenderbufferStorageMultisampleEXT qt_glRenderbufferStorageMultisampleEXT; // Buffer objects #if defined(QGL_RESOLVE_BUFFER_FUNCS) _glBindBuffer qt_glBindBuffer; _glDeleteBuffers qt_glDeleteBuffers; _glGenBuffers qt_glGenBuffers; _glBufferData qt_glBufferData; _glBufferSubData qt_glBufferSubData; _glGetBufferSubData qt_glGetBufferSubData; _glGetBufferParameteriv qt_glGetBufferParameteriv; #endif _glMapBufferARB qt_glMapBufferARB; _glUnmapBufferARB qt_glUnmapBufferARB; // Geometry shaders... _glProgramParameteriEXT qt_glProgramParameteriEXT; _glFramebufferTextureEXT qt_glFramebufferTextureEXT; _glFramebufferTextureLayerEXT qt_glFramebufferTextureLayerEXT; _glFramebufferTextureFaceEXT qt_glFramebufferTextureFaceEXT; #if !defined(QT_OPENGL_ES) // Texture compression _glCompressedTexImage2DARB qt_glCompressedTexImage2DARB; #endif }; // OpenGL constants #ifndef FRAMEBUFFER_SRGB_CAPABLE_EXT #define FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA #endif #ifndef FRAMEBUFFER_SRGB_EXT #define FRAMEBUFFER_SRGB_EXT 0x8DB9 #endif #ifndef GL_ARRAY_BUFFER #define GL_ARRAY_BUFFER 0x8892 #endif #ifndef GL_STATIC_DRAW #define GL_STATIC_DRAW 0x88E4 #endif /* NV_texture_rectangle */ #ifndef GL_NV_texture_rectangle #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #endif #ifndef GL_BGRA #define GL_BGRA 0x80E1 #endif #ifndef GL_RGB16 #define GL_RGB16 0x8054 #endif #ifndef GL_UNSIGNED_SHORT_5_6_5 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #endif #ifndef GL_UNSIGNED_INT_8_8_8_8_REV #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #endif #ifndef GL_MULTISAMPLE #define GL_MULTISAMPLE 0x809D #endif #ifndef GL_CLAMP_TO_EDGE #define GL_CLAMP_TO_EDGE 0x812F #endif #ifndef GL_IBM_texture_mirrored_repeat #define GL_MIRRORED_REPEAT_IBM 0x8370 #endif #ifndef GL_SGIS_generate_mipmap #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif // ARB_fragment_program extension protos #ifndef GL_FRAGMENT_PROGRAM_ARB #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #endif #ifndef GL_PIXEL_UNPACK_BUFFER_ARB #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #endif #ifndef GL_WRITE_ONLY_ARB #define GL_WRITE_ONLY_ARB 0x88B9 #endif #ifndef GL_STREAM_DRAW_ARB #define GL_STREAM_DRAW_ARB 0x88E0 #endif // Stencil wrap and two-side defines #ifndef GL_STENCIL_TEST_TWO_SIDE_EXT #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #endif #ifndef GL_INCR_WRAP_EXT #define GL_INCR_WRAP_EXT 0x8507 #endif #ifndef GL_DECR_WRAP_EXT #define GL_DECR_WRAP_EXT 0x8508 #endif #ifndef GL_TEXTURE0 #define GL_TEXTURE0 0x84C0 #endif #ifndef GL_TEXTURE1 #define GL_TEXTURE1 0x84C1 #endif #ifndef GL_DEPTH_COMPONENT16 #define GL_DEPTH_COMPONENT16 0x81A5 #endif #ifndef GL_DEPTH_COMPONENT24_OES #define GL_DEPTH_COMPONENT24_OES 0x81A6 #endif #ifndef GL_EXT_framebuffer_object #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_STENCIL_INDEX_EXT 0x8D45 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #endif // GL_EXT_framebuffer_blit #ifndef GL_READ_FRAMEBUFFER_EXT #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #endif // GL_EXT_framebuffer_multisample #ifndef GL_RENDERBUFFER_SAMPLES_EXT #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #endif #ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #endif #ifndef GL_MAX_SAMPLES_EXT #define GL_MAX_SAMPLES_EXT 0x8D57 #endif #ifndef GL_DRAW_FRAMEBUFFER_EXT #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #endif #ifndef GL_EXT_packed_depth_stencil #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #endif // ### hm. should be part of the GL 1.2 spec.. #ifndef GL_CLAMP_TO_EDGE #define GL_CLAMP_TO_EDGE 0x812F #endif #ifndef GL_VERSION_1_2 #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #endif #ifndef GL_VERSION_1_4 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #endif #ifndef GL_VERSION_1_5 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #endif #ifndef GL_VERSION_2_0 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #endif // Geometry shader defines #ifndef GL_GEOMETRY_SHADER_EXT # define GL_GEOMETRY_SHADER_EXT 0x8DD9 # define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA # define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB # define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC # define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 # define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD # define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE # define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B # define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF # define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 # define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 # define GL_LINES_ADJACENCY_EXT 0xA # define GL_LINE_STRIP_ADJACENCY_EXT 0xB # define GL_TRIANGLES_ADJACENCY_EXT 0xC # define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD # define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 # define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 # define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 # define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 # define GL_PROGRAM_POINT_SIZE_EXT 0x8642 #endif #if !defined(QT_OPENGL_ES_2) #define glProgramStringARB QGLContextPrivate::extensionFuncs(ctx).qt_glProgramStringARB #define glBindProgramARB QGLContextPrivate::extensionFuncs(ctx).qt_glBindProgramARB #define glDeleteProgramsARB QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteProgramsARB #define glGenProgramsARB QGLContextPrivate::extensionFuncs(ctx).qt_glGenProgramsARB #define glProgramLocalParameter4fvARB QGLContextPrivate::extensionFuncs(ctx).qt_glProgramLocalParameter4fvARB #define glActiveStencilFaceEXT QGLContextPrivate::extensionFuncs(ctx).qt_glActiveStencilFaceEXT #define glMultiTexCoord4f QGLContextPrivate::extensionFuncs(ctx).qt_glMultiTexCoord4f #define glActiveTexture QGLContextPrivate::extensionFuncs(ctx).qt_glActiveTexture #endif // !defined(QT_OPENGL_ES_2) // FBOs #if !defined(QT_OPENGL_ES_2) #define glIsRenderbuffer QGLContextPrivate::extensionFuncs(ctx).qt_glIsRenderbuffer #define glBindRenderbuffer QGLContextPrivate::extensionFuncs(ctx).qt_glBindRenderbuffer #define glDeleteRenderbuffers QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteRenderbuffers #define glGenRenderbuffers QGLContextPrivate::extensionFuncs(ctx).qt_glGenRenderbuffers #define glRenderbufferStorage QGLContextPrivate::extensionFuncs(ctx).qt_glRenderbufferStorage #define glGetRenderbufferParameteriv QGLContextPrivate::extensionFuncs(ctx).qt_glGetRenderbufferParameteriv #define glIsFramebuffer QGLContextPrivate::extensionFuncs(ctx).qt_glIsFramebuffer #define glBindFramebuffer QGLContextPrivate::extensionFuncs(ctx).qt_glBindFramebuffer #define glDeleteFramebuffers QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteFramebuffers #define glGenFramebuffers QGLContextPrivate::extensionFuncs(ctx).qt_glGenFramebuffers #define glCheckFramebufferStatus QGLContextPrivate::extensionFuncs(ctx).qt_glCheckFramebufferStatus #define glFramebufferTexture2D QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTexture2D #define glFramebufferRenderbuffer QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferRenderbuffer #define glGetFramebufferAttachmentParameteriv QGLContextPrivate::extensionFuncs(ctx).qt_glGetFramebufferAttachmentParameteriv #define glGenerateMipmap QGLContextPrivate::extensionFuncs(ctx).qt_glGenerateMipmap #endif // QT_OPENGL_ES_2 #define glBlitFramebufferEXT QGLContextPrivate::extensionFuncs(ctx).qt_glBlitFramebufferEXT #define glRenderbufferStorageMultisampleEXT QGLContextPrivate::extensionFuncs(ctx).qt_glRenderbufferStorageMultisampleEXT // Buffer objects #if defined(QGL_RESOLVE_BUFFER_FUNCS) #define glBindBuffer QGLContextPrivate::extensionFuncs(ctx).qt_glBindBuffer #define glDeleteBuffers QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteBuffers #define glGenBuffers QGLContextPrivate::extensionFuncs(ctx).qt_glGenBuffers #define glBufferData QGLContextPrivate::extensionFuncs(ctx).qt_glBufferData #define glBufferSubData QGLContextPrivate::extensionFuncs(ctx).qt_glBufferSubData #define glGetBufferSubData QGLContextPrivate::extensionFuncs(ctx).qt_glGetBufferSubData #define glGetBufferParameteriv QGLContextPrivate::extensionFuncs(ctx).qt_glGetBufferParameteriv #endif #define glMapBufferARB QGLContextPrivate::extensionFuncs(ctx).qt_glMapBufferARB #define glUnmapBufferARB QGLContextPrivate::extensionFuncs(ctx).qt_glUnmapBufferARB // GLSL #if !defined(QT_OPENGL_ES_2) #define glCreateShader QGLContextPrivate::extensionFuncs(ctx).qt_glCreateShader #define glShaderSource QGLContextPrivate::extensionFuncs(ctx).qt_glShaderSource #define glShaderBinary QGLContextPrivate::extensionFuncs(ctx).qt_glShaderBinary #define glCompileShader QGLContextPrivate::extensionFuncs(ctx).qt_glCompileShader #define glDeleteShader QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteShader #define glIsShader QGLContextPrivate::extensionFuncs(ctx).qt_glIsShader #define glCreateProgram QGLContextPrivate::extensionFuncs(ctx).qt_glCreateProgram #define glAttachShader QGLContextPrivate::extensionFuncs(ctx).qt_glAttachShader #define glDetachShader QGLContextPrivate::extensionFuncs(ctx).qt_glDetachShader #define glLinkProgram QGLContextPrivate::extensionFuncs(ctx).qt_glLinkProgram #define glUseProgram QGLContextPrivate::extensionFuncs(ctx).qt_glUseProgram #define glDeleteProgram QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteProgram #define glIsProgram QGLContextPrivate::extensionFuncs(ctx).qt_glIsProgram #define glGetShaderInfoLog QGLContextPrivate::extensionFuncs(ctx).qt_glGetShaderInfoLog #define glGetShaderiv QGLContextPrivate::extensionFuncs(ctx).qt_glGetShaderiv #define glGetShaderSource QGLContextPrivate::extensionFuncs(ctx).qt_glGetShaderSource #define glGetProgramiv QGLContextPrivate::extensionFuncs(ctx).qt_glGetProgramiv #define glGetProgramInfoLog QGLContextPrivate::extensionFuncs(ctx).qt_glGetProgramInfoLog #define glGetUniformLocation QGLContextPrivate::extensionFuncs(ctx).qt_glGetUniformLocation #define glUniform4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform4fv #define glUniform3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform3fv #define glUniform2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform2fv #define glUniform1fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform1fv #define glUniform1i QGLContextPrivate::extensionFuncs(ctx).qt_glUniform1i #define glUniform1iv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform1iv #define glUniformMatrix2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix2fv #define glUniformMatrix3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix3fv #define glUniformMatrix4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix4fv #define glUniformMatrix2x3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix2x3fv #define glUniformMatrix2x4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix2x4fv #define glUniformMatrix3x2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix3x2fv #define glUniformMatrix3x4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix3x4fv #define glUniformMatrix4x2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix4x2fv #define glUniformMatrix4x3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix4x3fv #define glBindAttribLocation QGLContextPrivate::extensionFuncs(ctx).qt_glBindAttribLocation #define glGetAttribLocation QGLContextPrivate::extensionFuncs(ctx).qt_glGetAttribLocation #define glVertexAttrib1fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib1fv #define glVertexAttrib2fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib2fv #define glVertexAttrib3fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib3fv #define glVertexAttrib4fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib4fv #define glVertexAttribPointer QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttribPointer #define glDisableVertexAttribArray QGLContextPrivate::extensionFuncs(ctx).qt_glDisableVertexAttribArray #define glEnableVertexAttribArray QGLContextPrivate::extensionFuncs(ctx).qt_glEnableVertexAttribArray #else // QT_OPENGL_ES_2 #define glGetProgramBinaryOES QGLContextPrivate::extensionFuncs(ctx).qt_glGetProgramBinaryOES #define glProgramBinaryOES QGLContextPrivate::extensionFuncs(ctx).qt_glProgramBinaryOES #endif // QT_OPENGL_ES_2 #if !defined(QT_OPENGL_ES_2) #define glStencilOpSeparate QGLContextPrivate::extensionFuncs(ctx).qt_glStencilOpSeparate #define glBlendColor QGLContextPrivate::extensionFuncs(ctx).qt_glBlendColor #endif #if defined(QT_OPENGL_ES_2) #define glClearDepth glClearDepthf #endif #define glProgramParameteriEXT QGLContextPrivate::extensionFuncs(ctx).qt_glProgramParameteriEXT #define glFramebufferTextureEXT QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTextureEXT #define glFramebufferTextureLayerEXT QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTextureLayerEXT #define glFramebufferTextureFaceEXT QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTextureFaceEXT #if !defined(QT_OPENGL_ES) #define glCompressedTexImage2D QGLContextPrivate::extensionFuncs(ctx).qt_glCompressedTexImage2DARB #endif extern bool qt_resolve_framebufferobject_extensions(QGLContext *ctx); bool qt_resolve_buffer_extensions(QGLContext *ctx); bool qt_resolve_version_1_3_functions(QGLContext *ctx); bool qt_resolve_version_2_0_functions(QGLContext *ctx); bool qt_resolve_stencil_face_extension(QGLContext *ctx); bool qt_resolve_frag_program_extensions(QGLContext *ctx); bool qt_resolve_glsl_extensions(QGLContext *ctx); QT_END_NAMESPACE #endif // QGL_EXTENSIONS_P_H