/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGLFRAMEBUFFEROBJECT_H #define QGLFRAMEBUFFEROBJECT_H #include #include QT_BEGIN_NAMESPACE class QGLFramebufferObjectPrivate; class QGLFramebufferObjectFormat; class Q_OPENGL_EXPORT QGLFramebufferObject : public QPaintDevice { Q_DECLARE_PRIVATE(QGLFramebufferObject) public: enum Attachment { NoAttachment, CombinedDepthStencil, Depth }; QGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D); QGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D); QGLFramebufferObject(const QSize &size, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = 0); QGLFramebufferObject(int width, int height, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = 0); QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format); QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format); virtual ~QGLFramebufferObject(); QGLFramebufferObjectFormat format() const; bool isValid() const; bool isBound() const; bool bind(); bool release(); GLuint texture() const; QSize size() const; QImage toImage() const; Attachment attachment() const; QPaintEngine *paintEngine() const override; GLuint handle() const; static bool bindDefault(); static bool hasOpenGLFramebufferObjects(); void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D); void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D); static bool hasOpenGLFramebufferBlit(); static void blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect, QGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST); protected: int metric(PaintDeviceMetric metric) const override; int devType() const override { return QInternal::FramebufferObject; } private: Q_DISABLE_COPY(QGLFramebufferObject) QScopedPointer d_ptr; friend class QGLPaintDevice; friend class QGLFBOGLPaintDevice; }; class QGLFramebufferObjectFormatPrivate; class Q_OPENGL_EXPORT QGLFramebufferObjectFormat { public: QGLFramebufferObjectFormat(); QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other); QGLFramebufferObjectFormat &operator=(const QGLFramebufferObjectFormat &other); ~QGLFramebufferObjectFormat(); void setSamples(int samples); int samples() const; void setMipmap(bool enabled); bool mipmap() const; void setAttachment(QGLFramebufferObject::Attachment attachment); QGLFramebufferObject::Attachment attachment() const; void setTextureTarget(GLenum target); GLenum textureTarget() const; void setInternalTextureFormat(GLenum internalTextureFormat); GLenum internalTextureFormat() const; bool operator==(const QGLFramebufferObjectFormat& other) const; bool operator!=(const QGLFramebufferObjectFormat& other) const; private: QGLFramebufferObjectFormatPrivate *d; void detach(); }; QT_END_NAMESPACE #endif // QGLFRAMEBUFFEROBJECT_H