/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGLFRAMEBUFFEROBJECT_H #define QGLFRAMEBUFFEROBJECT_H #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QGLFramebufferObjectPrivate; class QGLFramebufferObjectFormat; class Q_OPENGL_EXPORT QGLFramebufferObject : public QPaintDevice { Q_DECLARE_PRIVATE(QGLFramebufferObject) public: enum Attachment { NoAttachment, CombinedDepthStencil, Depth }; QGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D); QGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D); #if !defined(QT_OPENGL_ES) || defined(Q_QDOC) QGLFramebufferObject(const QSize &size, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8); QGLFramebufferObject(int width, int height, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8); #else QGLFramebufferObject(const QSize &size, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA); QGLFramebufferObject(int width, int height, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA); #endif QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format); QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format); virtual ~QGLFramebufferObject(); QGLFramebufferObjectFormat format() const; bool isValid() const; bool isBound() const; bool bind(); bool release(); GLuint texture() const; QSize size() const; QImage toImage() const; Attachment attachment() const; QPaintEngine *paintEngine() const; GLuint handle() const; static bool bindDefault(); static bool hasOpenGLFramebufferObjects(); void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D); void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D); static bool hasOpenGLFramebufferBlit(); static void blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect, QGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST); protected: int metric(PaintDeviceMetric metric) const; int devType() const { return QInternal::FramebufferObject; } private: Q_DISABLE_COPY(QGLFramebufferObject) QScopedPointer d_ptr; friend class QGLPaintDevice; friend class QGLFBOGLPaintDevice; }; class QGLFramebufferObjectFormatPrivate; class Q_OPENGL_EXPORT QGLFramebufferObjectFormat { public: QGLFramebufferObjectFormat(); QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other); QGLFramebufferObjectFormat &operator=(const QGLFramebufferObjectFormat &other); ~QGLFramebufferObjectFormat(); void setSamples(int samples); int samples() const; void setMipmap(bool enabled); bool mipmap() const; void setAttachment(QGLFramebufferObject::Attachment attachment); QGLFramebufferObject::Attachment attachment() const; void setTextureTarget(GLenum target); GLenum textureTarget() const; void setInternalTextureFormat(GLenum internalTextureFormat); GLenum internalTextureFormat() const; bool operator==(const QGLFramebufferObjectFormat& other) const; bool operator!=(const QGLFramebufferObjectFormat& other) const; private: QGLFramebufferObjectFormatPrivate *d; void detach(); }; QT_END_NAMESPACE QT_END_HEADER #endif // QGLFRAMEBUFFEROBJECT_H