/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGLFRAMEBUFFEROBJECT_P_H #define QGLFRAMEBUFFEROBJECT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of the QLibrary class. This header file may change from // version to version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE class QGLFramebufferObjectFormatPrivate { public: QGLFramebufferObjectFormatPrivate() : ref(1), samples(0), attachment(QGLFramebufferObject::NoAttachment), target(GL_TEXTURE_2D), mipmap(false) { #ifndef QT_OPENGL_ES_2 QOpenGLContext *ctx = QOpenGLContext::currentContext(); const bool isES = ctx ? ctx->isOpenGLES() : QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL; internal_format = isES ? GL_RGBA : GL_RGBA8; #else internal_format = GL_RGBA; #endif } QGLFramebufferObjectFormatPrivate (const QGLFramebufferObjectFormatPrivate *other) : ref(1), samples(other->samples), attachment(other->attachment), target(other->target), internal_format(other->internal_format), mipmap(other->mipmap) { } bool equals(const QGLFramebufferObjectFormatPrivate *other) { return samples == other->samples && attachment == other->attachment && target == other->target && internal_format == other->internal_format && mipmap == other->mipmap; } QAtomicInt ref; int samples; QGLFramebufferObject::Attachment attachment; GLenum target; GLenum internal_format; uint mipmap : 1; }; class QGLFBOGLPaintDevice : public QGLPaintDevice { public: virtual QPaintEngine* paintEngine() const Q_DECL_OVERRIDE {return fbo->paintEngine();} virtual QSize size() const Q_DECL_OVERRIDE {return fbo->size();} virtual QGLContext* context() const Q_DECL_OVERRIDE; virtual QGLFormat format() const Q_DECL_OVERRIDE {return fboFormat;} virtual bool alphaRequested() const Q_DECL_OVERRIDE { return reqAlpha; } void setFBO(QGLFramebufferObject* f, QGLFramebufferObject::Attachment attachment); private: QGLFramebufferObject* fbo; QGLFormat fboFormat; bool reqAlpha; }; class QGLFramebufferObjectPrivate { public: QGLFramebufferObjectPrivate() : fbo_guard(0), texture_guard(0), depth_buffer_guard(0) , stencil_buffer_guard(0), color_buffer_guard(0) , valid(false), engine(0) {} ~QGLFramebufferObjectPrivate() {} void init(QGLFramebufferObject *q, const QSize& sz, QGLFramebufferObject::Attachment attachment, GLenum internal_format, GLenum texture_target, GLint samples = 0, bool mipmap = false); bool checkFramebufferStatus() const; QGLSharedResourceGuardBase *fbo_guard; QGLSharedResourceGuardBase *texture_guard; QGLSharedResourceGuardBase *depth_buffer_guard; QGLSharedResourceGuardBase *stencil_buffer_guard; QGLSharedResourceGuardBase *color_buffer_guard; GLenum target; QSize size; QGLFramebufferObjectFormat format; uint valid : 1; QGLFramebufferObject::Attachment fbo_attachment; mutable QPaintEngine *engine; QGLFBOGLPaintDevice glDevice; QOpenGLExtensions funcs; inline GLuint fbo() const { return fbo_guard ? fbo_guard->id() : 0; } }; QT_END_NAMESPACE #endif // QGLFRAMEBUFFEROBJECT_P_H