/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include QT_BEGIN_NAMESPACE QGLPaintDevice::QGLPaintDevice() : m_thisFBO(0) { } QGLPaintDevice::~QGLPaintDevice() { } int QGLPaintDevice::metric(QPaintDevice::PaintDeviceMetric metric) const { switch(metric) { case PdmWidth: return size().width(); case PdmHeight: return size().height(); case PdmDepth: { const QGLFormat f = format(); return f.redBufferSize() + f.greenBufferSize() + f.blueBufferSize() + f.alphaBufferSize(); } case PdmDevicePixelRatio: return 1; case PdmDevicePixelRatioScaled: return 1 * QPaintDevice::devicePixelRatioFScale(); default: qWarning("QGLPaintDevice::metric() - metric %d not known", metric); return 0; } } void QGLPaintDevice::beginPaint() { // Make sure our context is the current one: QGLContext *ctx = context(); ctx->makeCurrent(); ctx->d_func()->refreshCurrentFbo(); // Record the currently bound FBO so we can restore it again // in endPaint() and bind this device's FBO // // Note: m_thisFBO could be zero if the paint device is not // backed by an FBO (e.g. window back buffer). But there could // be a previous FBO bound to the context which we need to // explicitly unbind. Otherwise the painting will go into // the previous FBO instead of to the window. m_previousFBO = ctx->d_func()->current_fbo; if (m_previousFBO != m_thisFBO) { ctx->d_func()->setCurrentFbo(m_thisFBO); ctx->contextHandle()->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_thisFBO); } // Set the default fbo for the context to m_thisFBO so that // if some raw GL code between beginNativePainting() and // endNativePainting() calls QGLFramebufferObject::release(), // painting will revert to the window surface's fbo. ctx->d_ptr->default_fbo = m_thisFBO; } void QGLPaintDevice::ensureActiveTarget() { QGLContext* ctx = context(); if (ctx != QGLContext::currentContext()) ctx->makeCurrent(); ctx->d_func()->refreshCurrentFbo(); if (ctx->d_ptr->current_fbo != m_thisFBO) { ctx->d_func()->setCurrentFbo(m_thisFBO); ctx->contextHandle()->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_thisFBO); } ctx->d_ptr->default_fbo = m_thisFBO; } void QGLPaintDevice::endPaint() { // Make sure the FBO bound at beginPaint is re-bound again here: QGLContext *ctx = context(); ctx->makeCurrent(); ctx->d_func()->refreshCurrentFbo(); if (m_previousFBO != ctx->d_func()->current_fbo) { ctx->d_func()->setCurrentFbo(m_previousFBO); ctx->contextHandle()->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_previousFBO); } ctx->d_ptr->default_fbo = 0; } QGLFormat QGLPaintDevice::format() const { return context()->format(); } bool QGLPaintDevice::alphaRequested() const { return context()->d_func()->reqFormat.alpha(); } bool QGLPaintDevice::isFlipped() const { return false; } ////////////////// QGLWidgetGLPaintDevice ////////////////// QGLWidgetGLPaintDevice::QGLWidgetGLPaintDevice() { } QPaintEngine* QGLWidgetGLPaintDevice::paintEngine() const { return glWidget->paintEngine(); } void QGLWidgetGLPaintDevice::setWidget(QGLWidget* w) { glWidget = w; } void QGLWidgetGLPaintDevice::beginPaint() { QGLPaintDevice::beginPaint(); QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); if (!glWidget->d_func()->disable_clear_on_painter_begin && glWidget->autoFillBackground()) { if (glWidget->testAttribute(Qt::WA_TranslucentBackground)) funcs->glClearColor(0.0, 0.0, 0.0, 0.0); else { const QColor &c = glWidget->palette().brush(glWidget->backgroundRole()).color(); float alpha = c.alphaF(); funcs->glClearColor(c.redF() * alpha, c.greenF() * alpha, c.blueF() * alpha, alpha); } if (context()->d_func()->workaround_needsFullClearOnEveryFrame) funcs->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); else funcs->glClear(GL_COLOR_BUFFER_BIT); } } void QGLWidgetGLPaintDevice::endPaint() { if (glWidget->autoBufferSwap()) glWidget->swapBuffers(); QGLPaintDevice::endPaint(); } QSize QGLWidgetGLPaintDevice::size() const { return glWidget->size() * (glWidget->windowHandle() ? glWidget->windowHandle()->devicePixelRatio() : qApp->devicePixelRatio()); } QGLContext* QGLWidgetGLPaintDevice::context() const { return const_cast(glWidget->context()); } // returns the QGLPaintDevice for the given QPaintDevice QGLPaintDevice* QGLPaintDevice::getDevice(QPaintDevice* pd) { QGLPaintDevice* glpd = 0; switch(pd->devType()) { case QInternal::Widget: // Should not be called on a non-gl widget: Q_ASSERT(qobject_cast(static_cast(pd))); glpd = &(static_cast(pd)->d_func()->glDevice); break; case QInternal::Pbuffer: glpd = &(static_cast(pd)->d_func()->glDevice); break; case QInternal::FramebufferObject: glpd = &(static_cast(pd)->d_func()->glDevice); break; case QInternal::Pixmap: { qWarning("Pixmap type not supported for GL rendering"); break; } default: qWarning("QGLPaintDevice::getDevice() - Unknown device type %d", pd->devType()); break; } return glpd; } QT_END_NAMESPACE