/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGLPIXELBUFFER_H #define QGLPIXELBUFFER_H #include #include QT_BEGIN_NAMESPACE class QGLPixelBufferPrivate; class Q_OPENGL_EXPORT QGLPixelBuffer : public QPaintDevice { Q_DECLARE_PRIVATE(QGLPixelBuffer) public: QGLPixelBuffer(const QSize &size, const QGLFormat &format = QGLFormat::defaultFormat(), QGLWidget *shareWidget = nullptr); QGLPixelBuffer(int width, int height, const QGLFormat &format = QGLFormat::defaultFormat(), QGLWidget *shareWidget = nullptr); virtual ~QGLPixelBuffer(); bool isValid() const; bool makeCurrent(); bool doneCurrent(); QGLContext *context() const; GLuint generateDynamicTexture() const; bool bindToDynamicTexture(GLuint texture); void releaseFromDynamicTexture(); void updateDynamicTexture(GLuint texture_id) const; GLuint bindTexture(const QImage &image, GLenum target = GL_TEXTURE_2D); GLuint bindTexture(const QPixmap &pixmap, GLenum target = GL_TEXTURE_2D); GLuint bindTexture(const QString &fileName); void deleteTexture(GLuint texture_id); void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D); void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D); QSize size() const; Qt::HANDLE handle() const; QImage toImage() const; QPaintEngine *paintEngine() const override; QGLFormat format() const; static bool hasOpenGLPbuffers(); protected: int metric(PaintDeviceMetric metric) const override; int devType() const override { return QInternal::Pbuffer; } private: Q_DISABLE_COPY(QGLPixelBuffer) QScopedPointer d_ptr; friend class QGLDrawable; friend class QGLPaintDevice; friend class QGLPBufferGLPaintDevice; friend class QGLContextPrivate; }; QT_END_NAMESPACE #endif // QGLPIXELBUFFER_H