/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenVG module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qgltexturepool_p.h" #include "qpixmapdata_gl_p.h" QT_BEGIN_NAMESPACE Q_OPENGL_EXPORT extern QGLWidget* qt_gl_share_widget(); static QGLTexturePool *qt_gl_texture_pool = 0; class QGLTexturePoolPrivate { public: QGLTexturePoolPrivate() : lruFirst(0), lruLast(0) {} QGLPixmapData *lruFirst; QGLPixmapData *lruLast; }; QGLTexturePool::QGLTexturePool() : d_ptr(new QGLTexturePoolPrivate()) { } QGLTexturePool::~QGLTexturePool() { } QGLTexturePool *QGLTexturePool::instance() { if (!qt_gl_texture_pool) qt_gl_texture_pool = new QGLTexturePool(); return qt_gl_texture_pool; } GLuint QGLTexturePool::createTextureForPixmap(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, QGLPixmapData *data) { GLuint texture; glGenTextures(1, &texture); glBindTexture(target, texture); do { glTexImage2D(target, level, internalformat, width, height, 0, format, type, 0); GLenum error = glGetError(); if (error == GL_NO_ERROR) { if (data) moveToHeadOfLRU(data); return texture; } else if (error != GL_OUT_OF_MEMORY) { qWarning("QGLTexturePool: cannot create temporary texture because of invalid params"); return 0; } } while (reclaimSpace(internalformat, width, height, format, type, data)); qWarning("QGLTexturePool: cannot reclaim sufficient space for a %dx%d pixmap", width, height); return 0; } bool QGLTexturePool::createPermanentTexture(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *data) { glBindTexture(target, texture); do { glTexImage2D(target, level, internalformat, width, height, 0, format, type, data); GLenum error = glGetError(); if (error == GL_NO_ERROR) { return true; } else if (error != GL_OUT_OF_MEMORY) { qWarning("QGLTexturePool: cannot create permanent texture because of invalid params"); return false; } } while (reclaimSpace(internalformat, width, height, format, type, 0)); qWarning("QGLTexturePool: cannot reclaim sufficient space for a %dx%d pixmap", width, height); return 0; } void QGLTexturePool::releaseTexture(QGLPixmapData *data, GLuint texture) { // Very simple strategy at the moment: just destroy the texture. if (data) removeFromLRU(data); QGLWidget *shareWidget = qt_gl_share_widget(); if (shareWidget) { QGLShareContextScope ctx(shareWidget->context()); glDeleteTextures(1, &texture); } } void QGLTexturePool::useTexture(QGLPixmapData *data) { moveToHeadOfLRU(data); } void QGLTexturePool::detachTexture(QGLPixmapData *data) { removeFromLRU(data); } bool QGLTexturePool::reclaimSpace(GLint internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, QGLPixmapData *data) { Q_UNUSED(internalformat); // For future use in picking the best texture to eject. Q_UNUSED(width); Q_UNUSED(height); Q_UNUSED(format); Q_UNUSED(type); bool succeeded = false; bool wasInLRU = false; if (data) { wasInLRU = data->inLRU; moveToHeadOfLRU(data); } QGLPixmapData *lrudata = pixmapLRU(); if (lrudata && lrudata != data) { lrudata->reclaimTexture(); succeeded = true; } if (data && !wasInLRU) removeFromLRU(data); return succeeded; } void QGLTexturePool::hibernate() { Q_D(QGLTexturePool); QGLPixmapData *pd = d->lruLast; while (pd) { QGLPixmapData *prevLRU = pd->prevLRU; pd->inTexturePool = false; pd->inLRU = false; pd->nextLRU = 0; pd->prevLRU = 0; pd->hibernate(); pd = prevLRU; } d->lruFirst = 0; d->lruLast = 0; } void QGLTexturePool::moveToHeadOfLRU(QGLPixmapData *data) { Q_D(QGLTexturePool); if (data->inLRU) { if (!data->prevLRU) return; // Already at the head of the list. removeFromLRU(data); } data->inLRU = true; data->nextLRU = d->lruFirst; data->prevLRU = 0; if (d->lruFirst) d->lruFirst->prevLRU = data; else d->lruLast = data; d->lruFirst = data; } void QGLTexturePool::removeFromLRU(QGLPixmapData *data) { Q_D(QGLTexturePool); if (!data->inLRU) return; if (data->nextLRU) data->nextLRU->prevLRU = data->prevLRU; else d->lruLast = data->prevLRU; if (data->prevLRU) data->prevLRU->nextLRU = data->nextLRU; else d->lruFirst = data->nextLRU; data->inLRU = false; } QGLPixmapData *QGLTexturePool::pixmapLRU() { Q_D(QGLTexturePool); return d->lruLast; } QT_END_NAMESPACE