/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qopenglcustomshaderstage_p.h" #include "qopenglengineshadermanager_p.h" #include "qopenglpaintengine_p.h" #include QT_BEGIN_NAMESPACE class QOpenGLCustomShaderStagePrivate { public: QOpenGLCustomShaderStagePrivate() : m_manager(nullptr) {} QPointer m_manager; QByteArray m_source; }; QOpenGLCustomShaderStage::QOpenGLCustomShaderStage() : d_ptr(new QOpenGLCustomShaderStagePrivate) { } QOpenGLCustomShaderStage::~QOpenGLCustomShaderStage() { Q_D(QOpenGLCustomShaderStage); if (d->m_manager) { d->m_manager->removeCustomStage(); d->m_manager->sharedShaders->cleanupCustomStage(this); } delete d_ptr; } void QOpenGLCustomShaderStage::setUniformsDirty() { Q_D(QOpenGLCustomShaderStage); if (d->m_manager) d->m_manager->setDirty(); // ### Probably a bit overkill! } bool QOpenGLCustomShaderStage::setOnPainter(QPainter* p) { Q_D(QOpenGLCustomShaderStage); if (p->paintEngine()->type() != QPaintEngine::OpenGL2) { qWarning("QOpenGLCustomShaderStage::setOnPainter() - paint engine not OpenGL2"); return false; } if (d->m_manager) qWarning("Custom shader is already set on a painter"); QOpenGL2PaintEngineEx *engine = static_cast(p->paintEngine()); d->m_manager = QOpenGL2PaintEngineExPrivate::shaderManagerForEngine(engine); Q_ASSERT(d->m_manager); d->m_manager->setCustomStage(this); return true; } void QOpenGLCustomShaderStage::removeFromPainter(QPainter* p) { Q_D(QOpenGLCustomShaderStage); if (p->paintEngine()->type() != QPaintEngine::OpenGL2) return; QOpenGL2PaintEngineEx *engine = static_cast(p->paintEngine()); d->m_manager = QOpenGL2PaintEngineExPrivate::shaderManagerForEngine(engine); Q_ASSERT(d->m_manager); // Just set the stage to null, don't call removeCustomStage(). // This should leave the program in a compiled/linked state // if the next custom shader stage is this one again. d->m_manager->setCustomStage(nullptr); d->m_manager = nullptr; } QByteArray QOpenGLCustomShaderStage::source() const { Q_D(const QOpenGLCustomShaderStage); return d->m_source; } // Called by the shader manager if another custom shader is attached or // the manager is deleted void QOpenGLCustomShaderStage::setInactive() { Q_D(QOpenGLCustomShaderStage); d->m_manager = nullptr; } void QOpenGLCustomShaderStage::setSource(const QByteArray& s) { Q_D(QOpenGLCustomShaderStage); d->m_source = s; } QT_END_NAMESPACE