/**************************************************************************** ** ** Copyright (C) 2022 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ******************************************************************************/ #ifndef QOPENGL_CUSTOM_SHADER_STAGE_H #define QOPENGL_CUSTOM_SHADER_STAGE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE class QPainter; class QOpenGLCustomShaderStagePrivate; class Q_OPENGL_EXPORT QOpenGLCustomShaderStage { Q_DECLARE_PRIVATE(QOpenGLCustomShaderStage) public: QOpenGLCustomShaderStage(); virtual ~QOpenGLCustomShaderStage(); virtual void setUniforms(QOpenGLShaderProgram*) {} void setUniformsDirty(); bool setOnPainter(QPainter*); void removeFromPainter(QPainter*); QByteArray source() const; void setInactive(); protected: void setSource(const QByteArray&); private: QOpenGLCustomShaderStagePrivate* d_ptr; Q_DISABLE_COPY_MOVE(QOpenGLCustomShaderStage) }; QT_END_NAMESPACE #endif