// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QOPENGLFRAMEBUFFEROBJECT_H #define QOPENGLFRAMEBUFFEROBJECT_H #include #include #include #include #if defined(Q_CLANG_QDOC) #undef GLuint typedef unsigned int GLuint; #undef GLenum typedef unsigned int GLenum; #undef GL_TEXTURE_2D #define GL_TEXTURE_2D 0x0DE1 #undef GLbitfield typedef unsigned int GLbitfield; #endif QT_BEGIN_NAMESPACE class QOpenGLFramebufferObjectPrivate; class QOpenGLFramebufferObjectFormat; class Q_OPENGL_EXPORT QOpenGLFramebufferObject { Q_DECLARE_PRIVATE(QOpenGLFramebufferObject) public: enum Attachment { NoAttachment, CombinedDepthStencil, Depth }; explicit QOpenGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D); QOpenGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D); QOpenGLFramebufferObject(const QSize &size, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internalFormat = 0); QOpenGLFramebufferObject(int width, int height, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internalFormat = 0); QOpenGLFramebufferObject(const QSize &size, const QOpenGLFramebufferObjectFormat &format); QOpenGLFramebufferObject(int width, int height, const QOpenGLFramebufferObjectFormat &format); virtual ~QOpenGLFramebufferObject(); void addColorAttachment(const QSize &size, GLenum internalFormat = 0); void addColorAttachment(int width, int height, GLenum internalFormat = 0); QOpenGLFramebufferObjectFormat format() const; bool isValid() const; bool isBound() const; bool bind(); bool release(); int width() const { return size().width(); } int height() const { return size().height(); } GLuint texture() const; QList textures() const; GLuint takeTexture(); GLuint takeTexture(int colorAttachmentIndex); QSize size() const; QList sizes() const; QImage toImage(bool flipped = true) const; QImage toImage(bool flipped, int colorAttachmentIndex) const; Attachment attachment() const; void setAttachment(Attachment attachment); GLuint handle() const; static bool bindDefault(); static bool hasOpenGLFramebufferObjects(); static bool hasOpenGLFramebufferBlit(); enum FramebufferRestorePolicy { DontRestoreFramebufferBinding, RestoreFramebufferBindingToDefault, RestoreFrameBufferBinding }; static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect, QOpenGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers, GLenum filter, int readColorAttachmentIndex, int drawColorAttachmentIndex, FramebufferRestorePolicy restorePolicy); static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect, QOpenGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers, GLenum filter, int readColorAttachmentIndex, int drawColorAttachmentIndex); static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect, QOpenGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST); static void blitFramebuffer(QOpenGLFramebufferObject *target, QOpenGLFramebufferObject *source, GLbitfield buffers = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST); private: Q_DISABLE_COPY(QOpenGLFramebufferObject) QScopedPointer d_ptr; friend class QOpenGLPaintDevice; friend class QOpenGLFBOGLPaintDevice; }; class QOpenGLFramebufferObjectFormatPrivate; class Q_OPENGL_EXPORT QOpenGLFramebufferObjectFormat { public: QOpenGLFramebufferObjectFormat(); QOpenGLFramebufferObjectFormat(const QOpenGLFramebufferObjectFormat &other); QOpenGLFramebufferObjectFormat &operator=(const QOpenGLFramebufferObjectFormat &other); ~QOpenGLFramebufferObjectFormat(); void setSamples(int samples); int samples() const; void setMipmap(bool enabled); bool mipmap() const; void setAttachment(QOpenGLFramebufferObject::Attachment attachment); QOpenGLFramebufferObject::Attachment attachment() const; void setTextureTarget(GLenum target); GLenum textureTarget() const; void setInternalTextureFormat(GLenum internalTextureFormat); GLenum internalTextureFormat() const; bool operator==(const QOpenGLFramebufferObjectFormat& other) const; bool operator!=(const QOpenGLFramebufferObjectFormat& other) const; private: QOpenGLFramebufferObjectFormatPrivate *d; void detach(); }; QT_END_NAMESPACE #endif // QOPENGLFRAMEBUFFEROBJECT_H