// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QOPENGLFRAMEBUFFEROBJECT_P_H #define QOPENGLFRAMEBUFFEROBJECT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE class QOpenGLFramebufferObjectFormatPrivate { public: QOpenGLFramebufferObjectFormatPrivate() : ref(1), samples(0), attachment(QOpenGLFramebufferObject::NoAttachment), target(GL_TEXTURE_2D), mipmap(false) { #if !QT_CONFIG(opengles2) // There is nothing that says QOpenGLFramebufferObjectFormat needs a current // context, so we need a fallback just to be safe, even though in practice there // will usually be a current context. QOpenGLContext *ctx = QOpenGLContext::currentContext(); const bool isES = ctx ? ctx->isOpenGLES() : QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL; internal_format = isES ? GL_RGBA : GL_RGBA8; #else internal_format = GL_RGBA; #endif } QOpenGLFramebufferObjectFormatPrivate (const QOpenGLFramebufferObjectFormatPrivate *other) : ref(1), samples(other->samples), attachment(other->attachment), target(other->target), internal_format(other->internal_format), mipmap(other->mipmap) { } bool equals(const QOpenGLFramebufferObjectFormatPrivate *other) { return samples == other->samples && attachment == other->attachment && target == other->target && internal_format == other->internal_format && mipmap == other->mipmap; } QAtomicInt ref; int samples; QOpenGLFramebufferObject::Attachment attachment; GLenum target; GLenum internal_format; uint mipmap : 1; }; class QOpenGLFramebufferObjectPrivate { public: QOpenGLFramebufferObjectPrivate() : fbo_guard(nullptr), depth_buffer_guard(nullptr) , stencil_buffer_guard(nullptr) , valid(false) {} ~QOpenGLFramebufferObjectPrivate() {} void init(QOpenGLFramebufferObject *q, const QSize &size, QOpenGLFramebufferObject::Attachment attachment, GLenum texture_target, GLenum internal_format, GLint samples = 0, bool mipmap = false); void initTexture(int idx); void initColorBuffer(int idx, GLint *samples); void initDepthStencilAttachments(QOpenGLContext *ctx, QOpenGLFramebufferObject::Attachment attachment); bool checkFramebufferStatus(QOpenGLContext *ctx) const; QOpenGLSharedResourceGuard *fbo_guard; QOpenGLSharedResourceGuard *depth_buffer_guard; QOpenGLSharedResourceGuard *stencil_buffer_guard; GLenum target; QSize dsSize; QOpenGLFramebufferObjectFormat format; int requestedSamples; uint valid : 1; QOpenGLFramebufferObject::Attachment fbo_attachment; QOpenGLExtensions funcs; struct ColorAttachment { ColorAttachment() : internalFormat(0), guard(nullptr) { } ColorAttachment(const QSize &size, GLenum internalFormat) : size(size), internalFormat(internalFormat), guard(nullptr) { } QSize size; GLenum internalFormat; QOpenGLSharedResourceGuard *guard; }; QVarLengthArray colorAttachments; inline GLuint fbo() const { return fbo_guard ? fbo_guard->id() : 0; } }; Q_OPENGL_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha); QT_END_NAMESPACE #endif // QOPENGLFRAMEBUFFEROBJECT_P_H