/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QOPENGLFRAMEBUFFEROBJECT_P_H #define QOPENGLFRAMEBUFFEROBJECT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class QOpenGLFramebufferObjectFormatPrivate { public: QOpenGLFramebufferObjectFormatPrivate() : ref(1), samples(0), attachment(QOpenGLFramebufferObject::NoAttachment), target(GL_TEXTURE_2D), mipmap(false) { #ifndef QT_OPENGL_ES_2 // There is nothing that says QOpenGLFramebufferObjectFormat needs a current // context, so we need a fallback just to be safe, even though in pratice there // will usually be a context current. QOpenGLContext *ctx = QOpenGLContext::currentContext(); const bool isES = ctx ? ctx->isOpenGLES() : QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL; internal_format = isES ? GL_RGBA : GL_RGBA8; #else internal_format = GL_RGBA; #endif } QOpenGLFramebufferObjectFormatPrivate (const QOpenGLFramebufferObjectFormatPrivate *other) : ref(1), samples(other->samples), attachment(other->attachment), target(other->target), internal_format(other->internal_format), mipmap(other->mipmap) { } bool equals(const QOpenGLFramebufferObjectFormatPrivate *other) { return samples == other->samples && attachment == other->attachment && target == other->target && internal_format == other->internal_format && mipmap == other->mipmap; } QAtomicInt ref; int samples; QOpenGLFramebufferObject::Attachment attachment; GLenum target; GLenum internal_format; uint mipmap : 1; }; class QOpenGLFramebufferObjectPrivate { public: QOpenGLFramebufferObjectPrivate() : fbo_guard(nullptr), depth_buffer_guard(nullptr) , stencil_buffer_guard(nullptr) , valid(false) {} ~QOpenGLFramebufferObjectPrivate() {} void init(QOpenGLFramebufferObject *q, const QSize &size, QOpenGLFramebufferObject::Attachment attachment, GLenum texture_target, GLenum internal_format, GLint samples = 0, bool mipmap = false); void initTexture(int idx); void initColorBuffer(int idx, GLint *samples); void initDepthStencilAttachments(QOpenGLContext *ctx, QOpenGLFramebufferObject::Attachment attachment); bool checkFramebufferStatus(QOpenGLContext *ctx) const; QOpenGLSharedResourceGuard *fbo_guard; QOpenGLSharedResourceGuard *depth_buffer_guard; QOpenGLSharedResourceGuard *stencil_buffer_guard; GLenum target; QSize dsSize; QOpenGLFramebufferObjectFormat format; int requestedSamples; uint valid : 1; QOpenGLFramebufferObject::Attachment fbo_attachment; QOpenGLExtensions funcs; struct ColorAttachment { ColorAttachment() : internalFormat(0), guard(nullptr) { } ColorAttachment(const QSize &size, GLenum internalFormat) : size(size), internalFormat(internalFormat), guard(nullptr) { } QSize size; GLenum internalFormat; QOpenGLSharedResourceGuard *guard; }; QVector colorAttachments; inline GLuint fbo() const { return fbo_guard ? fbo_guard->id() : 0; } }; Q_OPENGL_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha); QT_END_NAMESPACE #endif // QOPENGLFRAMEBUFFEROBJECT_P_H