// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qopengltexturecache_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QOpenGLTextureCacheWrapper { public: QOpenGLTextureCacheWrapper() { QImagePixmapCleanupHooks::instance()->addPlatformPixmapModificationHook(cleanupTexturesForPixmapData); QImagePixmapCleanupHooks::instance()->addPlatformPixmapDestructionHook(cleanupTexturesForPixmapData); QImagePixmapCleanupHooks::instance()->addImageHook(cleanupTexturesForCacheKey); } ~QOpenGLTextureCacheWrapper() { QImagePixmapCleanupHooks::instance()->removePlatformPixmapModificationHook(cleanupTexturesForPixmapData); QImagePixmapCleanupHooks::instance()->removePlatformPixmapDestructionHook(cleanupTexturesForPixmapData); QImagePixmapCleanupHooks::instance()->removeImageHook(cleanupTexturesForCacheKey); } QOpenGLTextureCache *cacheForContext(QOpenGLContext *context) { QMutexLocker lock(&m_mutex); return m_resource.value(context); } static void cleanupTexturesForCacheKey(qint64 key); static void cleanupTexturesForPixmapData(QPlatformPixmap *pmd); private: QOpenGLMultiGroupSharedResource m_resource; QMutex m_mutex; }; Q_GLOBAL_STATIC(QOpenGLTextureCacheWrapper, qt_texture_caches) QOpenGLTextureCache *QOpenGLTextureCache::cacheForContext(QOpenGLContext *context) { return qt_texture_caches()->cacheForContext(context); } void QOpenGLTextureCacheWrapper::cleanupTexturesForCacheKey(qint64 key) { QList resources = qt_texture_caches()->m_resource.resources(); for (QList::iterator it = resources.begin(); it != resources.end(); ++it) static_cast(*it)->invalidate(key); } void QOpenGLTextureCacheWrapper::cleanupTexturesForPixmapData(QPlatformPixmap *pmd) { cleanupTexturesForCacheKey(pmd->cacheKey()); } static quint64 cacheSize() { bool ok = false; const int envCacheSize = qEnvironmentVariableIntValue("QT_OPENGL_TEXTURE_CACHE_SIZE", &ok); if (ok) return envCacheSize; return 1024 * 1024; // 1024 MB cache default } QOpenGLTextureCache::QOpenGLTextureCache(QOpenGLContext *ctx) : QOpenGLSharedResource(ctx->shareGroup()) , m_cache(cacheSize()) { } QOpenGLTextureCache::~QOpenGLTextureCache() { } QOpenGLTextureCache::BindResult QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QPixmap &pixmap, QOpenGLTextureUploader::BindOptions options) { if (pixmap.isNull()) return { 0, {} }; QMutexLocker locker(&m_mutex); qint64 key = pixmap.cacheKey(); // A QPainter is active on the image - take the safe route and replace the texture. if (!pixmap.paintingActive()) { QOpenGLCachedTexture *entry = m_cache.object(key); if (entry && entry->options() == options) { context->functions()->glBindTexture(GL_TEXTURE_2D, entry->id()); return { entry->id(), {} }; } } BindResult result = bindTexture(context, key, pixmap.toImage(), options); if (result.id > 0) QImagePixmapCleanupHooks::enableCleanupHooks(pixmap); return result; } QOpenGLTextureCache::BindResult QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QImage &image, QOpenGLTextureUploader::BindOptions options) { if (image.isNull()) return { 0, {} }; QMutexLocker locker(&m_mutex); qint64 key = image.cacheKey(); // A QPainter is active on the image - take the safe route and replace the texture. if (!image.paintingActive()) { QOpenGLCachedTexture *entry = m_cache.object(key); if (entry && entry->options() == options) { context->functions()->glBindTexture(GL_TEXTURE_2D, entry->id()); return { entry->id(), {} }; } } QImage img = image; if (!context->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures)) options |= QOpenGLTextureUploader::PowerOfTwoBindOption; BindResult result = bindTexture(context, key, img, options); if (result.id > 0) QImagePixmapCleanupHooks::enableCleanupHooks(image); return result; } Q_TRACE_POINT(qtopengl, QOpenGLTextureCache_bindTexture_entry, QOpenGLContext *context, qint64 key, const unsigned char *image, int options); Q_TRACE_POINT(qtopengl, QOpenGLTextureCache_bindTexture_exit); QOpenGLTextureCache::BindResult QOpenGLTextureCache::bindTexture(QOpenGLContext *context, qint64 key, const QImage &image, QOpenGLTextureUploader::BindOptions options) { Q_TRACE_SCOPE(QOpenGLTextureCache_bindTexture, context, key, image.bits(), options); GLuint id; QOpenGLFunctions *funcs = context->functions(); funcs->glGenTextures(1, &id); funcs->glBindTexture(GL_TEXTURE_2D, id); int cost = QOpenGLTextureUploader::textureImage(GL_TEXTURE_2D, image, options); m_cache.insert(key, new QOpenGLCachedTexture(id, options, context), cost / 1024); return { id, BindResultFlag::NewTexture }; } void QOpenGLTextureCache::invalidate(qint64 key) { QMutexLocker locker(&m_mutex); m_cache.remove(key); } void QOpenGLTextureCache::invalidateResource() { m_cache.clear(); } void QOpenGLTextureCache::freeResource(QOpenGLContext *) { Q_ASSERT(false); // the texture cache lives until the context group disappears } static void freeTexture(QOpenGLFunctions *funcs, GLuint id) { funcs->glDeleteTextures(1, &id); } QOpenGLCachedTexture::QOpenGLCachedTexture(GLuint id, QOpenGLTextureUploader::BindOptions options, QOpenGLContext *context) : m_options(options) { m_resource = new QOpenGLSharedResourceGuard(context, id, freeTexture); } QT_END_NAMESPACE