/**************************************************************************** ** ** Copyright (C) 2022 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ******************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #ifndef QOPENGLTEXTURECACHE_P_H #define QOPENGLTEXTURECACHE_P_H #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QOpenGLCachedTexture; class Q_OPENGL_EXPORT QOpenGLTextureCache : public QOpenGLSharedResource { public: static QOpenGLTextureCache *cacheForContext(QOpenGLContext *context); QOpenGLTextureCache(QOpenGLContext *); ~QOpenGLTextureCache(); GLuint bindTexture(QOpenGLContext *context, const QPixmap &pixmap, QOpenGLTextureUploader::BindOptions options = QOpenGLTextureUploader::PremultipliedAlphaBindOption); GLuint bindTexture(QOpenGLContext *context, const QImage &image, QOpenGLTextureUploader::BindOptions options = QOpenGLTextureUploader::PremultipliedAlphaBindOption); void invalidate(qint64 key); void invalidateResource() override; void freeResource(QOpenGLContext *ctx) override; private: GLuint bindTexture(QOpenGLContext *context, qint64 key, const QImage &image, QOpenGLTextureUploader::BindOptions options); QMutex m_mutex; QCache m_cache; }; class QOpenGLCachedTexture { public: QOpenGLCachedTexture(GLuint id, QOpenGLTextureUploader::BindOptions options, QOpenGLContext *context); ~QOpenGLCachedTexture() { m_resource->free(); } GLuint id() const { return m_resource->id(); } QOpenGLTextureUploader::BindOptions options() const { return m_options; } private: QOpenGLSharedResourceGuard *m_resource; QOpenGLTextureUploader::BindOptions m_options; }; QT_END_NAMESPACE #endif