/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qopengltextureglyphcache_p.h" #include #include "private/qopenglengineshadersource_p.h" #include #include #include QT_BEGIN_NAMESPACE static int next_qopengltextureglyphcache_serial_number() { static QBasicAtomicInt serial = Q_BASIC_ATOMIC_INITIALIZER(0); return 1 + serial.fetchAndAddRelaxed(1); } QOpenGLTextureGlyphCache::QOpenGLTextureGlyphCache(QFontEngine::GlyphFormat format, const QTransform &matrix, const QColor &color) : QImageTextureGlyphCache(format, matrix, color) , m_textureResource(nullptr) , pex(nullptr) , m_blitProgram(nullptr) , m_filterMode(Nearest) , m_serialNumber(next_qopengltextureglyphcache_serial_number()) , m_buffer(QOpenGLBuffer::VertexBuffer) { #ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG qDebug(" -> QOpenGLTextureGlyphCache() %p for context %p.", this, QOpenGLContext::currentContext()); #endif m_vertexCoordinateArray[0] = -1.0f; m_vertexCoordinateArray[1] = -1.0f; m_vertexCoordinateArray[2] = 1.0f; m_vertexCoordinateArray[3] = -1.0f; m_vertexCoordinateArray[4] = 1.0f; m_vertexCoordinateArray[5] = 1.0f; m_vertexCoordinateArray[6] = -1.0f; m_vertexCoordinateArray[7] = 1.0f; m_textureCoordinateArray[0] = 0.0f; m_textureCoordinateArray[1] = 0.0f; m_textureCoordinateArray[2] = 1.0f; m_textureCoordinateArray[3] = 0.0f; m_textureCoordinateArray[4] = 1.0f; m_textureCoordinateArray[5] = 1.0f; m_textureCoordinateArray[6] = 0.0f; m_textureCoordinateArray[7] = 1.0f; } QOpenGLTextureGlyphCache::~QOpenGLTextureGlyphCache() { #ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG qDebug(" -> ~QOpenGLTextureGlyphCache() %p.", this); #endif clear(); } #if !defined(QT_OPENGL_ES_2) static inline bool isCoreProfile() { return QOpenGLContext::currentContext()->format().profile() == QSurfaceFormat::CoreProfile; } #endif void QOpenGLTextureGlyphCache::createTextureData(int width, int height) { QOpenGLContext *ctx = const_cast(QOpenGLContext::currentContext()); if (ctx == nullptr) { qWarning("QOpenGLTextureGlyphCache::createTextureData: Called with no context"); return; } // create in QImageTextureGlyphCache baseclass is meant to be called // only to create the initial image and does not preserve the content, // so we don't call when this function is called from resize. if (ctx->d_func()->workaround_brokenFBOReadBack && image().isNull()) QImageTextureGlyphCache::createTextureData(width, height); // Make the lower glyph texture size 16 x 16. if (width < 16) width = 16; if (height < 16) height = 16; if (m_textureResource && !m_textureResource->m_texture) { delete m_textureResource; m_textureResource = nullptr; } if (!m_textureResource) m_textureResource = new QOpenGLGlyphTexture(ctx); QOpenGLFunctions *funcs = ctx->functions(); funcs->glGenTextures(1, &m_textureResource->m_texture); funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture); m_textureResource->m_width = width; m_textureResource->m_height = height; if (m_format == QFontEngine::Format_A32 || m_format == QFontEngine::Format_ARGB) { QVarLengthArray data(width * height * 4); for (int i = 0; i < data.size(); ++i) data[i] = 0; funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); } else { QVarLengthArray data(width * height); for (int i = 0; i < data.size(); ++i) data[i] = 0; #if !defined(QT_OPENGL_ES_2) const GLint internalFormat = isCoreProfile() ? GL_R8 : GL_ALPHA; const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA; #else const GLint internalFormat = GL_ALPHA; const GLenum format = GL_ALPHA; #endif funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, &data[0]); } funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); m_filterMode = Nearest; if (!m_buffer.isCreated()) { m_buffer.create(); m_buffer.bind(); static GLfloat buf[sizeof(m_vertexCoordinateArray) + sizeof(m_textureCoordinateArray)]; memcpy(buf, m_vertexCoordinateArray, sizeof(m_vertexCoordinateArray)); memcpy(buf + (sizeof(m_vertexCoordinateArray) / sizeof(GLfloat)), m_textureCoordinateArray, sizeof(m_textureCoordinateArray)); m_buffer.allocate(buf, sizeof(buf)); m_buffer.release(); } if (!m_vao.isCreated()) m_vao.create(); } void QOpenGLTextureGlyphCache::setupVertexAttribs() { m_buffer.bind(); m_blitProgram->setAttributeBuffer(int(QT_VERTEX_COORDS_ATTR), GL_FLOAT, 0, 2); m_blitProgram->setAttributeBuffer(int(QT_TEXTURE_COORDS_ATTR), GL_FLOAT, sizeof(m_vertexCoordinateArray), 2); m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR)); m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR)); m_buffer.release(); } static void load_glyph_image_to_texture(QOpenGLContext *ctx, QImage &img, GLuint texture, int tx, int ty) { QOpenGLFunctions *funcs = ctx->functions(); const int imgWidth = img.width(); const int imgHeight = img.height(); if (img.format() == QImage::Format_Mono) { img = img.convertToFormat(QImage::Format_Grayscale8); } else if (img.depth() == 32) { if (img.format() == QImage::Format_RGB32 // We need to make the alpha component equal to the average of the RGB values. // This is needed when drawing sub-pixel antialiased text on translucent targets. #if Q_BYTE_ORDER == Q_BIG_ENDIAN || img.format() == QImage::Format_ARGB32_Premultiplied #else || (img.format() == QImage::Format_ARGB32_Premultiplied && ctx->isOpenGLES()) #endif ) { for (int y = 0; y < imgHeight; ++y) { QRgb *src = (QRgb *) img.scanLine(y); for (int x = 0; x < imgWidth; ++x) { int r = qRed(src[x]); int g = qGreen(src[x]); int b = qBlue(src[x]); int avg; if (img.format() == QImage::Format_RGB32) avg = (r + g + b + 1) / 3; // "+1" for rounding. else // Format_ARGB_Premultiplied avg = qAlpha(src[x]); src[x] = qRgba(r, g, b, avg); // swizzle the bits to accommodate for the GL_RGBA upload. #if Q_BYTE_ORDER != Q_BIG_ENDIAN if (ctx->isOpenGLES()) #endif src[x] = ARGB2RGBA(src[x]); } } } } funcs->glBindTexture(GL_TEXTURE_2D, texture); if (img.depth() == 32) { #ifdef QT_OPENGL_ES_2 GLenum fmt = GL_RGBA; #else GLenum fmt = ctx->isOpenGLES() ? GL_RGBA : GL_BGRA; #endif // QT_OPENGL_ES_2 #if Q_BYTE_ORDER == Q_BIG_ENDIAN fmt = GL_RGBA; #endif funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, tx, ty, imgWidth, imgHeight, fmt, GL_UNSIGNED_BYTE, img.constBits()); } else { // The scanlines in image are 32-bit aligned, even for mono or 8-bit formats. This // is good because it matches the default of 4 bytes for GL_UNPACK_ALIGNMENT. #if !defined(QT_OPENGL_ES_2) const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA; #else const GLenum format = GL_ALPHA; #endif funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, tx, ty, imgWidth, imgHeight, format, GL_UNSIGNED_BYTE, img.constBits()); } } static void load_glyph_image_region_to_texture(QOpenGLContext *ctx, const QImage &srcImg, int x, int y, int w, int h, GLuint texture, int tx, int ty) { Q_ASSERT(x + w <= srcImg.width() && y + h <= srcImg.height()); QImage img; if (x != 0 || y != 0 || w != srcImg.width() || h != srcImg.height()) img = srcImg.copy(x, y, w, h); else img = srcImg; load_glyph_image_to_texture(ctx, img, texture, tx, ty); } void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height) { QOpenGLContext *ctx = QOpenGLContext::currentContext(); if (ctx == nullptr) { qWarning("QOpenGLTextureGlyphCache::resizeTextureData: Called with no context"); return; } QOpenGLFunctions *funcs = ctx->functions(); GLint oldFbo; funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oldFbo); int oldWidth = m_textureResource->m_width; int oldHeight = m_textureResource->m_height; // Make the lower glyph texture size 16 x 16. if (width < 16) width = 16; if (height < 16) height = 16; GLuint oldTexture = m_textureResource->m_texture; createTextureData(width, height); if (ctx->d_func()->workaround_brokenFBOReadBack) { QImageTextureGlyphCache::resizeTextureData(width, height); load_glyph_image_region_to_texture(ctx, image(), 0, 0, qMin(oldWidth, width), qMin(oldHeight, height), m_textureResource->m_texture, 0, 0); return; } // ### the QTextureGlyphCache API needs to be reworked to allow // ### resizeTextureData to fail funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_textureResource->m_fbo); GLuint tmp_texture; funcs->glGenTextures(1, &tmp_texture); funcs->glBindTexture(GL_TEXTURE_2D, tmp_texture); funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); m_filterMode = Nearest; funcs->glBindTexture(GL_TEXTURE_2D, 0); funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tmp_texture, 0); funcs->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); funcs->glBindTexture(GL_TEXTURE_2D, oldTexture); if (pex != nullptr) pex->transferMode(BrushDrawingMode); funcs->glDisable(GL_STENCIL_TEST); funcs->glDisable(GL_DEPTH_TEST); funcs->glDisable(GL_SCISSOR_TEST); funcs->glDisable(GL_BLEND); funcs->glViewport(0, 0, oldWidth, oldHeight); QOpenGLShaderProgram *blitProgram = nullptr; if (pex == nullptr) { if (m_blitProgram == nullptr) { m_blitProgram = new QOpenGLShaderProgram; const bool isCoreProfile = ctx->format().profile() == QSurfaceFormat::CoreProfile; { QString source; #ifdef Q_OS_WASM source.append(QLatin1String(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader)); source.append(QLatin1String(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader)); #else source.append(QLatin1String(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader)); source.append(QLatin1String(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader)); #endif m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, source); } { QString source; #ifdef Q_OS_WASM source.append(QLatin1String(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader)); source.append(QLatin1String(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader)); #else source.append(QLatin1String(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader)); source.append(QLatin1String(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader)); #endif m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, source); } m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); m_blitProgram->link(); if (m_vao.isCreated()) { m_vao.bind(); setupVertexAttribs(); } } if (m_vao.isCreated()) m_vao.bind(); else setupVertexAttribs(); m_blitProgram->bind(); blitProgram = m_blitProgram; } else { pex->uploadData(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray, 8); pex->uploadData(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray, 8); pex->shaderManager->useBlitProgram(); blitProgram = pex->shaderManager->blitProgram(); } blitProgram->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture); funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight); funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); funcs->glDeleteTextures(1, &tmp_texture); funcs->glDeleteTextures(1, &oldTexture); funcs->glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)oldFbo); if (pex != nullptr) { funcs->glViewport(0, 0, pex->width, pex->height); pex->updateClipScissorTest(); } else { if (m_vao.isCreated()) { m_vao.release(); } else { m_blitProgram->disableAttributeArray(int(QT_VERTEX_COORDS_ATTR)); m_blitProgram->disableAttributeArray(int(QT_TEXTURE_COORDS_ATTR)); } } } void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition) { QOpenGLContext *ctx = QOpenGLContext::currentContext(); if (ctx == nullptr) { qWarning("QOpenGLTextureGlyphCache::fillTexture: Called with no context"); return; } if (ctx->d_func()->workaround_brokenFBOReadBack) { QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition); load_glyph_image_region_to_texture(ctx, image(), c.x, c.y, c.w, c.h, m_textureResource->m_texture, c.x, c.y); return; } QImage mask = textureMapForGlyph(glyph, subPixelPosition); load_glyph_image_to_texture(ctx, mask, m_textureResource->m_texture, c.x, c.y); } int QOpenGLTextureGlyphCache::glyphPadding() const { return 1; } int QOpenGLTextureGlyphCache::maxTextureWidth() const { QOpenGLContext *ctx = const_cast(QOpenGLContext::currentContext()); if (ctx == nullptr) return QImageTextureGlyphCache::maxTextureWidth(); else return ctx->d_func()->maxTextureSize(); } int QOpenGLTextureGlyphCache::maxTextureHeight() const { QOpenGLContext *ctx = const_cast(QOpenGLContext::currentContext()); if (ctx == nullptr) return QImageTextureGlyphCache::maxTextureHeight(); if (ctx->d_func()->workaround_brokenTexSubImage) return qMin(1024, ctx->d_func()->maxTextureSize()); else return ctx->d_func()->maxTextureSize(); } void QOpenGLTextureGlyphCache::clear() { if (m_textureResource) m_textureResource->free(); m_textureResource = nullptr; delete m_blitProgram; m_blitProgram = nullptr; m_w = 0; m_h = 0; m_cx = 0; m_cy = 0; m_currentRowHeight = 0; coords.clear(); } QT_END_NAMESPACE