// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QOPENGLTEXTUREGLYPHCACHE_P_H #define QOPENGLTEXTUREGLYPHCACHE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include // #define QT_GL_TEXTURE_GLYPH_CACHE_DEBUG QT_BEGIN_NAMESPACE class QOpenGL2PaintEngineExPrivate; class QOpenGLGlyphTexture : public QOpenGLSharedResource { public: explicit QOpenGLGlyphTexture(QOpenGLContext *ctx) : QOpenGLSharedResource(ctx->shareGroup()) , m_width(0) , m_height(0) { if (!ctx->d_func()->workaround_brokenFBOReadBack) QOpenGLFunctions(ctx).glGenFramebuffers(1, &m_fbo); #ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG qDebug(" -> QOpenGLGlyphTexture() %p for context %p.", this, ctx); #endif } void freeResource(QOpenGLContext *context) override { QOpenGLContext *ctx = context; #ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG qDebug("~QOpenGLGlyphTexture() %p for context %p.", this, ctx); #endif if (!ctx->d_func()->workaround_brokenFBOReadBack) ctx->functions()->glDeleteFramebuffers(1, &m_fbo); if (m_width || m_height) ctx->functions()->glDeleteTextures(1, &m_texture); } void invalidateResource() override { m_texture = 0; m_fbo = 0; m_width = 0; m_height = 0; } GLuint m_texture; GLuint m_fbo; int m_width; int m_height; }; class Q_OPENGL_EXPORT QOpenGLTextureGlyphCache : public QImageTextureGlyphCache { public: QOpenGLTextureGlyphCache(QFontEngine::GlyphFormat glyphFormat, const QTransform &matrix, const QColor &color = QColor()); ~QOpenGLTextureGlyphCache(); virtual void createTextureData(int width, int height) override; virtual void resizeTextureData(int width, int height) override; virtual void fillTexture(const Coord &c, glyph_t glyph, const QFixedPoint &subPixelPosition) override; virtual int glyphPadding() const override; virtual int maxTextureWidth() const override; virtual int maxTextureHeight() const override; inline GLuint texture() const { QOpenGLTextureGlyphCache *that = const_cast(this); QOpenGLGlyphTexture *glyphTexture = that->m_textureResource; return glyphTexture ? glyphTexture->m_texture : 0; } inline int width() const { QOpenGLTextureGlyphCache *that = const_cast(this); QOpenGLGlyphTexture *glyphTexture = that->m_textureResource; return glyphTexture ? glyphTexture->m_width : 0; } inline int height() const { QOpenGLTextureGlyphCache *that = const_cast(this); QOpenGLGlyphTexture *glyphTexture = that->m_textureResource; return glyphTexture ? glyphTexture->m_height : 0; } inline void setPaintEnginePrivate(QOpenGL2PaintEngineExPrivate *p) { pex = p; } inline const QOpenGLContextGroup *contextGroup() const { return m_textureResource ? m_textureResource->group() : nullptr; } inline int serialNumber() const { return m_serialNumber; } enum FilterMode { Nearest, Linear }; FilterMode filterMode() const { return m_filterMode; } void setFilterMode(FilterMode m) { m_filterMode = m; } void clear(); QOpenGL2PaintEngineExPrivate *paintEnginePrivate() const { return pex; } private: void setupVertexAttribs(); QOpenGLGlyphTexture *m_textureResource; QOpenGL2PaintEngineExPrivate *pex; QOpenGLShaderProgram *m_blitProgram; FilterMode m_filterMode; GLfloat m_vertexCoordinateArray[8]; GLfloat m_textureCoordinateArray[8]; int m_serialNumber; QOpenGLBuffer m_buffer; QOpenGLVertexArrayObject m_vao; }; QT_END_NAMESPACE #endif // QOPENGLTEXTUREGLYPHCACHE_P_H