// Copyright (C) 2014 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Sean Harmer // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QOPENGLVERTEXARRAYOBJECT_H #define QOPENGLVERTEXARRAYOBJECT_H #include #ifndef QT_NO_OPENGL #include #include QT_BEGIN_NAMESPACE class QOpenGLVertexArrayObjectPrivate; class Q_OPENGL_EXPORT QOpenGLVertexArrayObject : public QObject { Q_OBJECT public: explicit QOpenGLVertexArrayObject(QObject* parent = nullptr); ~QOpenGLVertexArrayObject(); bool create(); void destroy(); bool isCreated() const; GLuint objectId() const; void bind(); void release(); class Binder { public: inline Binder(QOpenGLVertexArrayObject *v) : vao(v) { Q_ASSERT(v); if (vao->isCreated() || vao->create()) vao->bind(); } inline ~Binder() { release(); } inline void release() { vao->release(); } inline void rebind() { vao->bind(); } private: Q_DISABLE_COPY(Binder) QOpenGLVertexArrayObject *vao; }; private: Q_DISABLE_COPY(QOpenGLVertexArrayObject) Q_DECLARE_PRIVATE(QOpenGLVertexArrayObject) Q_PRIVATE_SLOT(d_func(), void _q_contextAboutToBeDestroyed()) QOpenGLVertexArrayObject(QOpenGLVertexArrayObjectPrivate &dd); }; QT_END_NAMESPACE #endif #endif // QOPENGLVERTEXARRAYOBJECT_H