// Copyright (C) 2020 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Sean Harmer // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QOPENGLVERTEXARRAYOBJECT_P_H #define QOPENGLVERTEXARRAYOBJECT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of the Qt OpenGL classes. This header file may change from // version to version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class QOpenGLContext; class QOpenGLVertexArrayObjectHelper { Q_DISABLE_COPY(QOpenGLVertexArrayObjectHelper) private: explicit inline QOpenGLVertexArrayObjectHelper(QOpenGLContext *context) : GenVertexArrays(nullptr) , DeleteVertexArrays(nullptr) , BindVertexArray(nullptr) , IsVertexArray(nullptr) { initializeFromContext(context); } void Q_OPENGL_EXPORT initializeFromContext(QOpenGLContext *context); public: static Q_OPENGL_EXPORT QOpenGLVertexArrayObjectHelper *vertexArrayObjectHelperForContext(QOpenGLContext *context); inline bool isValid() const { return GenVertexArrays && DeleteVertexArrays && BindVertexArray && IsVertexArray; } inline void glGenVertexArrays(GLsizei n, GLuint *arrays) const { GenVertexArrays(n, arrays); } inline void glDeleteVertexArrays(GLsizei n, const GLuint *arrays) const { DeleteVertexArrays(n, arrays); } inline void glBindVertexArray(GLuint array) const { BindVertexArray(array); } inline GLboolean glIsVertexArray(GLuint array) const { return IsVertexArray(array); } // Function signatures are equivalent between desktop core, ARB, APPLE, ES 3 and ES 2 extensions typedef void (QOPENGLF_APIENTRYP qt_GenVertexArrays_t)(GLsizei n, GLuint *arrays); typedef void (QOPENGLF_APIENTRYP qt_DeleteVertexArrays_t)(GLsizei n, const GLuint *arrays); typedef void (QOPENGLF_APIENTRYP qt_BindVertexArray_t)(GLuint array); typedef GLboolean (QOPENGLF_APIENTRYP qt_IsVertexArray_t)(GLuint array); qt_GenVertexArrays_t GenVertexArrays; qt_DeleteVertexArrays_t DeleteVertexArrays; qt_BindVertexArray_t BindVertexArray; qt_IsVertexArray_t IsVertexArray; }; QT_END_NAMESPACE #endif // QOPENGLVERTEXARRAYOBJECT_P_H