/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #if !defined(QT_OPENGL_ES_1) #include #endif #ifndef QT_OPENGL_ES_2 #include #endif #include #include #include "qpixmapdata_x11gl_p.h" QT_BEGIN_NAMESPACE class QX11GLSharedContexts { public: QX11GLSharedContexts() : rgbContext(0) , argbContext(0) , sharedQGLContext(0) , sharePixmap(0) { EGLint rgbConfigId; EGLint argbConfigId; do { EGLConfig rgbConfig = QEgl::defaultConfig(QInternal::Pixmap, QEgl::OpenGL, QEgl::Renderable); EGLConfig argbConfig = QEgl::defaultConfig(QInternal::Pixmap, QEgl::OpenGL, QEgl::Renderable | QEgl::Translucent); eglGetConfigAttrib(QEgl::display(), rgbConfig, EGL_CONFIG_ID, &rgbConfigId); eglGetConfigAttrib(QEgl::display(), argbConfig, EGL_CONFIG_ID, &argbConfigId); rgbContext = new QEglContext; rgbContext->setConfig(rgbConfig); rgbContext->createContext(); if (!rgbContext->isValid()) break; // If the RGB & ARGB configs are the same, use the same egl context for both: if (rgbConfig == argbConfig) argbContext = rgbContext; // Otherwise, create a separate context to be used for ARGB pixmaps: if (!argbContext) { argbContext = new QEglContext; argbContext->setConfig(argbConfig); bool success = argbContext->createContext(rgbContext); if (!success) { qWarning("QX11GLPixmapData - RGB & ARGB contexts aren't shared"); success = argbContext->createContext(); if (!success) argbContext = rgbContext; // Might work, worth a shot at least. } } if (!argbContext->isValid()) break; // Create the pixmap which will be used to create the egl surface for the share QGLContext QX11PixmapData *rgbPixmapData = new QX11PixmapData(QPixmapData::PixmapType); rgbPixmapData->resize(8, 8); rgbPixmapData->fill(Qt::red); sharePixmap = new QPixmap(rgbPixmapData); EGLSurface sharePixmapSurface = QEgl::createSurface(sharePixmap, rgbConfig); rgbPixmapData->gl_surface = (void*)sharePixmapSurface; // Create the actual QGLContext which will be used for sharing sharedQGLContext = new QGLContext(QX11GLPixmapData::glFormat()); sharedQGLContext->d_func()->eglContext = rgbContext; sharedQGLContext->d_func()->eglSurface = sharePixmapSurface; sharedQGLContext->d_func()->valid = true; qt_glformat_from_eglconfig(sharedQGLContext->d_func()->glFormat, rgbConfig); valid = rgbContext->makeCurrent(sharePixmapSurface); // If the ARGB & RGB configs are different, check ARGB works too: if (argbConfig != rgbConfig) { QX11PixmapData *argbPixmapData = new QX11PixmapData(QPixmapData::PixmapType); argbPixmapData->resize(8, 8); argbPixmapData->fill(Qt::transparent); // Force ARGB QPixmap argbPixmap(argbPixmapData); // destroys pixmap data when goes out of scope EGLSurface argbPixmapSurface = QEgl::createSurface(&argbPixmap, argbConfig); valid = argbContext->makeCurrent(argbPixmapSurface); argbContext->doneCurrent(); eglDestroySurface(QEgl::display(), argbPixmapSurface); argbPixmapData->gl_surface = 0; } if (!valid) { qWarning() << "Unable to make pixmap surface current:" << QEgl::errorString(); break; } // The pixmap surface destruction hooks are installed by QGLTextureCache, so we // must make sure this is instanciated: QGLTextureCache::instance(); } while(0); if (!valid) cleanup(); else qDebug("Using QX11GLPixmapData with EGL config %d for ARGB and config %d for RGB", argbConfigId, rgbConfigId); } ~QX11GLSharedContexts() { cleanup(); } void cleanup() { if (sharedQGLContext) { delete sharedQGLContext; sharedQGLContext = 0; } if (argbContext && argbContext != rgbContext) delete argbContext; argbContext = 0; if (rgbContext) { delete rgbContext; rgbContext = 0; } // Deleting the QPixmap will fire the pixmap destruction cleanup hooks which in turn // will destroy the egl surface: if (sharePixmap) { delete sharePixmap; sharePixmap = 0; } } bool isValid() { return valid;} // On 16bpp systems, RGB & ARGB pixmaps are different bit-depths and therefore need // different contexts: QEglContext *rgbContext; QEglContext *argbContext; // The share context wraps the rgbContext and is used as the master of the context share // group. As all other contexts will have the same egl context (or a shared one if rgb != argb) // all QGLContexts will actually be sharing and can be in the same context group. QGLContext *sharedQGLContext; private: QPixmap *sharePixmap; bool valid; }; static void qt_cleanup_x11gl_share_contexts(); Q_GLOBAL_STATIC_WITH_INITIALIZER(QX11GLSharedContexts, qt_x11gl_share_contexts, { qAddPostRoutine(qt_cleanup_x11gl_share_contexts); }) static void qt_cleanup_x11gl_share_contexts() { qt_x11gl_share_contexts()->cleanup(); } QX11GLSharedContexts* QX11GLPixmapData::sharedContexts() { return qt_x11gl_share_contexts(); } bool QX11GLPixmapData::hasX11GLPixmaps() { static bool checkedForX11GLPixmaps = false; static bool haveX11GLPixmaps = false; if (checkedForX11GLPixmaps) return haveX11GLPixmaps; haveX11GLPixmaps = qt_x11gl_share_contexts()->isValid(); checkedForX11GLPixmaps = true; return haveX11GLPixmaps; } QX11GLPixmapData::QX11GLPixmapData() : QX11PixmapData(QPixmapData::PixmapType), ctx(0) { } QX11GLPixmapData::~QX11GLPixmapData() { if (ctx) delete ctx; } void QX11GLPixmapData::fill(const QColor &color) { if (ctx) { ctx->makeCurrent(); glFinish(); eglWaitClient(); } QX11PixmapData::fill(color); XSync(X11->display, False); if (ctx) { ctx->makeCurrent(); eglWaitNative(EGL_CORE_NATIVE_ENGINE); } } void QX11GLPixmapData::copy(const QPixmapData *data, const QRect &rect) { if (ctx) { ctx->makeCurrent(); glFinish(); eglWaitClient(); } QX11PixmapData::copy(data, rect); XSync(X11->display, False); if (ctx) { ctx->makeCurrent(); eglWaitNative(EGL_CORE_NATIVE_ENGINE); } } bool QX11GLPixmapData::scroll(int dx, int dy, const QRect &rect) { if (ctx) { ctx->makeCurrent(); glFinish(); eglWaitClient(); } bool success = QX11PixmapData::scroll(dx, dy, rect); XSync(X11->display, False); if (ctx) { ctx->makeCurrent(); eglWaitNative(EGL_CORE_NATIVE_ENGINE); } return success; } #if !defined(QT_OPENGL_ES_1) Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_pixmap_2_engine) #endif #ifndef QT_OPENGL_ES_2 Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_pixmap_engine) #endif QPaintEngine* QX11GLPixmapData::paintEngine() const { // We need to create the context before beginPaint - do it here: if (!ctx) { ctx = new QGLContext(glFormat()); Q_ASSERT(ctx->d_func()->eglContext == 0); ctx->d_func()->eglContext = hasAlphaChannel() ? sharedContexts()->argbContext : sharedContexts()->rgbContext; // While we use a separate QGLContext for each pixmap, the underlying QEglContext is // the same. So we must use a "fake" QGLContext and fool the texture cache into thinking // each pixmap's QGLContext is sharing with this central one. The only place this is // going to fail is where we the underlying EGL RGB and ARGB contexts aren't sharing. ctx->d_func()->sharing = true; QGLContextGroup::addShare(ctx, sharedContexts()->sharedQGLContext); // Update the glFormat for the QGLContext: qt_glformat_from_eglconfig(ctx->d_func()->glFormat, ctx->d_func()->eglContext->config()); } QPaintEngine* engine; #if defined(QT_OPENGL_ES_1) engine = qt_gl_pixmap_engine(); #elif defined(QT_OPENGL_ES_2) engine = qt_gl_pixmap_2_engine(); #else if (qt_gl_preferGL2Engine()) engine = qt_gl_pixmap_2_engine(); else engine = qt_gl_pixmap_engine(); #endif // Support multiple painters on multiple pixmaps simultaniously if (engine->isActive()) { qWarning("Pixmap paint engine already active"); #if defined(QT_OPENGL_ES_1) engine = new QOpenGLPaintEngine; #elif defined(QT_OPENGL_ES_2) engine = new QGL2PaintEngineEx; #else if (qt_gl_preferGL2Engine()) engine = new QGL2PaintEngineEx; else engine = new QOpenGLPaintEngine; #endif engine->setAutoDestruct(true); return engine; } return engine; } void QX11GLPixmapData::beginPaint() { // qDebug("QX11GLPixmapData::beginPaint()"); // TODO: Check to see if the surface is renderable if ((EGLSurface)gl_surface == EGL_NO_SURFACE) { QPixmap tmpPixmap(this); EGLConfig cfg = ctx->d_func()->eglContext->config(); Q_ASSERT(cfg != QEGL_NO_CONFIG); // qDebug("QX11GLPixmapData - using EGL Config ID %d", ctx->d_func()->eglContext->configAttrib(EGL_CONFIG_ID)); EGLSurface surface = QEgl::createSurface(&tmpPixmap, cfg); if (surface == EGL_NO_SURFACE) { qWarning() << "Error creating EGL surface for pixmap:" << QEgl::errorString(); return; } gl_surface = (void*)surface; ctx->d_func()->eglSurface = surface; ctx->d_func()->valid = true; } QGLPaintDevice::beginPaint(); } QGLContext* QX11GLPixmapData::context() const { return ctx; } QSize QX11GLPixmapData::size() const { return QSize(w, h); } QGLFormat QX11GLPixmapData::glFormat() { return QGLFormat::defaultFormat(); //### } QT_END_NAMESPACE