{ #include #include #include } QOpenGLFramebufferObjectPrivate_init_entry(QOpenGLFramebufferObject *qfbo, const QSize &size, int attachment, int texture_target, int internal_format, int samples, bool mipmap) QOpenGLFramebufferObjectPrivate_init_exit() QOpenGL2PaintEngineExPrivate_drawTexture_entry(float dl, float dt, float dr, float db, float sl, float st, float sr, float sb, const QSize &textureSize, bool opaque) QOpenGL2PaintEngineExPrivate_drawTexture_exit() QOpenGLTextureCache_bindTexture_entry(QOpenGLContext *context, qint64 key, const unsigned char *image, int options) QOpenGLTextureCache_bindTexture_exit()