{ #include #include #include } QOpenGLFramebufferObjectPrivate_init_entry(QOpenGLFramebufferObject *qfbo, const QSize &size, QOpenGLFramebufferObject::Attachment attachment, GLenum texture_target, GLenum internal_format, GLint samples, bool mipmap) QOpenGLFramebufferObjectPrivate_init_exit() QOpenGL2PaintEngineExPrivate_drawTexture_entry(const QOpenGLRect& dest, const QOpenGLRect& src, const QSize &textureSize, bool opaque, bool pattern) QOpenGL2PaintEngineExPrivate_drawTexture_exit() QOpenGLTextureCache_bindTexture_entry(QOpenGLContext *context, qint64 key, const QImage &image, QOpenGLTextureUploader::BindOptions options) QOpenGLTextureCache_bindTexture_exit()