Use of GLSL for vertex and fragment programs in Qt --------------------------------------------------- We don't compile the *.glsl files because we don't want the build process of Qt to require cgc from nVidia to build the fragment programs. The script src/opengl/util/glsl_to_include.sh will compile a GLSL program to a file that can be included in a C(++) program. The file is the output from cgc quoted as a string. This can be done manually by: ./glsl_to_include.sh radial.glsl ./glsl_to_include.sh conical.glsl This will produce the files radial.frag and radial.glsl_quoted. (and also conical.frag and conical.glsl_quoted) These files are included by qpaintengine_opengl.cpp