/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenVG module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qpixmapfilter_vg_p.h" #include "qvgimagepool_p.h" #include #include QT_BEGIN_NAMESPACE #if !defined(QT_SHIVAVG) QVGPixmapConvolutionFilter::QVGPixmapConvolutionFilter() : QPixmapConvolutionFilter() { } QVGPixmapConvolutionFilter::~QVGPixmapConvolutionFilter() { } extern void qt_vg_drawVGImage (QPainter *painter, const QPointF& pos, VGImage vgImg); extern void qt_vg_drawVGImageStencil (QPainter *painter, const QPointF& pos, VGImage vgImg, const QBrush& brush); void QVGPixmapConvolutionFilter::draw (QPainter *painter, const QPointF &dest, const QPixmap &src, const QRectF &srcRect) const { if (src.isNull()) return; if (src.pixmapData()->classId() != QPixmapData::OpenVGClass) { // The pixmap data is not an instance of QVGPixmapData, so fall // back to the default convolution filter implementation. QPixmapConvolutionFilter::draw(painter, dest, src, srcRect); return; } QVGPixmapData *pd = static_cast(src.pixmapData()); VGImage srcImage = pd->toVGImage(); if (srcImage == VG_INVALID_HANDLE) return; QSize size = pd->size(); VGImage dstImage = QVGImagePool::instance()->createTemporaryImage (VG_sARGB_8888_PRE, size.width(), size.height(), VG_IMAGE_QUALITY_FASTER, pd); if (dstImage == VG_INVALID_HANDLE) return; int kernelWidth = rows(); int kernelHeight = columns(); const qreal *kern = convolutionKernel(); QVarLengthArray kernel; for (int i = 0; i < kernelWidth; ++i) { for (int j = 0; j < kernelHeight; ++j) { kernel.append((VGshort)(kern[j * kernelWidth + i] * 1024.0f)); } } VGfloat values[4]; values[0] = 0.0f; values[1] = 0.0f; values[2] = 0.0f; values[3] = 0.0f; vgSetfv(VG_TILE_FILL_COLOR, 4, values); vgConvolve(dstImage, srcImage, kernelWidth, kernelHeight, 0, 0, kernel.constData(), 1.0f / 1024.0f, 0.0f, VG_TILE_FILL); VGImage child = VG_INVALID_HANDLE; if (srcRect.isNull() || (srcRect.topLeft().isNull() && srcRect.size() == size)) { child = dstImage; } else { QRect src = srcRect.toRect(); child = vgChildImage(dstImage, src.x(), src.y(), src.width(), src.height()); } qt_vg_drawVGImage(painter, dest, child); if(child != dstImage) vgDestroyImage(child); QVGImagePool::instance()->releaseImage(0, dstImage); } QVGPixmapColorizeFilter::QVGPixmapColorizeFilter() : QPixmapColorizeFilter() { } QVGPixmapColorizeFilter::~QVGPixmapColorizeFilter() { } void QVGPixmapColorizeFilter::draw(QPainter *painter, const QPointF &dest, const QPixmap &src, const QRectF &srcRect) const { if (src.isNull()) return; if (src.pixmapData()->classId() != QPixmapData::OpenVGClass) { // The pixmap data is not an instance of QVGPixmapData, so fall // back to the default colorize filter implementation. QPixmapColorizeFilter::draw(painter, dest, src, srcRect); return; } QVGPixmapData *pd = static_cast(src.pixmapData()); VGImage srcImage = pd->toVGImage(); if (srcImage == VG_INVALID_HANDLE) return; QSize size = pd->size(); VGImage dstImage = QVGImagePool::instance()->createTemporaryImage (VG_sARGB_8888_PRE, size.width(), size.height(), VG_IMAGE_QUALITY_FASTER, pd); if (dstImage == VG_INVALID_HANDLE) return; // Determine the weights for the matrix from the color and strength. QColor c = color(); VGfloat strength = this->strength(); VGfloat weights[3]; VGfloat invweights[3]; VGfloat alpha = c.alphaF(); weights[0] = c.redF() * alpha; weights[1] = c.greenF() * alpha; weights[2] = c.blueF() * alpha; invweights[0] = (1.0f - weights[0]) * strength; invweights[1] = (1.0f - weights[1]) * strength; invweights[2] = (1.0f - weights[2]) * strength; // Grayscale weights. static const VGfloat redGray = 11.0f / 32.0f; static const VGfloat greenGray = 16.0f / 32.0f; static const VGfloat blueGray = 1.0f - (redGray + greenGray); VGfloat matrix[5][4]; matrix[0][0] = redGray * invweights[0] + (1.0f - strength); matrix[0][1] = redGray * invweights[1]; matrix[0][2] = redGray * invweights[2]; matrix[0][3] = 0.0f; matrix[1][0] = greenGray * invweights[0]; matrix[1][1] = greenGray * invweights[1] + (1.0f - strength); matrix[1][2] = greenGray * invweights[2]; matrix[1][3] = 0.0f; matrix[2][0] = blueGray * invweights[0]; matrix[2][1] = blueGray * invweights[1]; matrix[2][2] = blueGray * invweights[2] + (1.0f - strength); matrix[2][3] = 0.0f; matrix[3][0] = 0.0f; matrix[3][1] = 0.0f; matrix[3][2] = 0.0f; matrix[3][3] = 1.0f; matrix[4][0] = weights[0] * strength; matrix[4][1] = weights[1] * strength; matrix[4][2] = weights[2] * strength; matrix[4][3] = 0.0f; vgColorMatrix(dstImage, srcImage, matrix[0]); VGImage child = VG_INVALID_HANDLE; if (srcRect.isNull() || (srcRect.topLeft().isNull() && srcRect.size() == size)) { child = dstImage; } else { QRect src = srcRect.toRect(); child = vgChildImage(dstImage, src.x(), src.y(), src.width(), src.height()); } qt_vg_drawVGImage(painter, dest, child); if(child != dstImage) vgDestroyImage(child); QVGImagePool::instance()->releaseImage(0, dstImage); } QVGPixmapDropShadowFilter::QVGPixmapDropShadowFilter() : QPixmapDropShadowFilter() { } QVGPixmapDropShadowFilter::~QVGPixmapDropShadowFilter() { } void QVGPixmapDropShadowFilter::draw(QPainter *painter, const QPointF &dest, const QPixmap &src, const QRectF &srcRect) const { if (src.isNull()) return; if (src.pixmapData()->classId() != QPixmapData::OpenVGClass) { // The pixmap data is not an instance of QVGPixmapData, so fall // back to the default drop shadow filter implementation. QPixmapDropShadowFilter::draw(painter, dest, src, srcRect); return; } QVGPixmapData *pd = static_cast(src.pixmapData()); VGImage srcImage = pd->toVGImage(); if (srcImage == VG_INVALID_HANDLE) return; QSize size = pd->size(); VGImage dstImage = QVGImagePool::instance()->createTemporaryImage (VG_A_8, size.width(), size.height(), VG_IMAGE_QUALITY_FASTER, pd); if (dstImage == VG_INVALID_HANDLE) return; // Clamp the radius range. We divide by 2 because the OpenVG blur // is "too blurry" compared to the default raster implementation. VGfloat maxRadius = VGfloat(vgGeti(VG_MAX_GAUSSIAN_STD_DEVIATION)); VGfloat radiusF = VGfloat(blurRadius()) / 2.0f; if (radiusF < 0.001f) radiusF = 0.001f; else if (radiusF > maxRadius) radiusF = maxRadius; // Blur the blackened source image. vgGaussianBlur(dstImage, srcImage, radiusF, radiusF, VG_TILE_PAD); VGImage child = VG_INVALID_HANDLE; QRect srect; if (srcRect.isNull() || (srcRect.topLeft().isNull() && srcRect.size() == size)) { child = dstImage; srect = QRect(0, 0, size.width(), size.height()); } else { srect = srcRect.toRect(); child = vgChildImage(dstImage, srect.x(), srect.y(), srect.width(), srect.height()); } qt_vg_drawVGImageStencil(painter, dest + offset(), child, color()); if(child != dstImage) vgDestroyImage(child); QVGImagePool::instance()->releaseImage(0, dstImage); // Now draw the actual pixmap over the top. painter->drawPixmap(dest, src, srect); } QVGPixmapBlurFilter::QVGPixmapBlurFilter(QObject *parent) : QPixmapBlurFilter(parent) { } QVGPixmapBlurFilter::~QVGPixmapBlurFilter() { } void QVGPixmapBlurFilter::draw(QPainter *painter, const QPointF &dest, const QPixmap &src, const QRectF &srcRect) const { if (src.isNull()) return; if (src.pixmapData()->classId() != QPixmapData::OpenVGClass) { // The pixmap data is not an instance of QVGPixmapData, so fall // back to the default blur filter implementation. QPixmapBlurFilter::draw(painter, dest, src, srcRect); return; } QVGPixmapData *pd = static_cast(src.pixmapData()); VGImage srcImage = pd->toVGImage(); if (srcImage == VG_INVALID_HANDLE) return; QSize size = pd->size(); VGImage dstImage = QVGImagePool::instance()->createTemporaryImage (VG_sARGB_8888_PRE, size.width(), size.height(), VG_IMAGE_QUALITY_FASTER, pd); if (dstImage == VG_INVALID_HANDLE) return; // Clamp the radius range. We divide by 2 because the OpenVG blur // is "too blurry" compared to the default raster implementation. VGfloat maxRadius = VGfloat(vgGeti(VG_MAX_GAUSSIAN_STD_DEVIATION)); VGfloat radiusF = VGfloat(radius()) / 2.0f; if (radiusF < 0.001f) radiusF = 0.001f; else if (radiusF > maxRadius) radiusF = maxRadius; vgGaussianBlur(dstImage, srcImage, radiusF, radiusF, VG_TILE_PAD); VGImage child = VG_INVALID_HANDLE; if (srcRect.isNull() || (srcRect.topLeft().isNull() && srcRect.size() == size)) { child = dstImage; } else { QRect src = srcRect.toRect(); child = vgChildImage(dstImage, src.x(), src.y(), src.width(), src.height()); } qt_vg_drawVGImage(painter, dest, child); if(child != dstImage) vgDestroyImage(child); QVGImagePool::instance()->releaseImage(0, dstImage); } #endif QT_END_NAMESPACE