/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include "qeglcompositor_p.h" #include "qeglplatformwindow_p.h" #include "qeglplatformscreen_p.h" QT_BEGIN_NAMESPACE static QEGLCompositor *compositor = 0; QEGLCompositor::QEGLCompositor() : m_context(0), m_window(0), m_blitter(0) { Q_ASSERT(!compositor); m_updateTimer.setSingleShot(true); m_updateTimer.setInterval(0); connect(&m_updateTimer, SIGNAL(timeout()), SLOT(renderAll())); } QEGLCompositor::~QEGLCompositor() { Q_ASSERT(compositor == this); if (m_blitter) { m_blitter->destroy(); delete m_blitter; } compositor = 0; } void QEGLCompositor::schedule(QOpenGLContext *context, QEGLPlatformWindow *window) { m_context = context; m_window = window; if (!m_updateTimer.isActive()) m_updateTimer.start(); } void QEGLCompositor::renderAll() { Q_ASSERT(m_context && m_window); m_context->makeCurrent(m_window->window()); if (!m_blitter) { m_blitter = new QOpenGLTextureBlitter; m_blitter->create(); } m_blitter->bind(); QEGLPlatformScreen *screen = static_cast(m_window->screen()); QList windows = screen->windows(); for (int i = 0; i < windows.size(); ++i) render(windows.at(i)); m_blitter->release(); m_context->swapBuffers(m_window->window()); for (int i = 0; i < windows.size(); ++i) windows.at(i)->composited(); } void QEGLCompositor::render(QEGLPlatformWindow *window) { const QPlatformTextureList *textures = window->textures(); if (!textures) return; const QRect targetWindowRect(QPoint(0, 0), window->screen()->geometry().size()); glViewport(0, 0, targetWindowRect.width(), targetWindowRect.height()); for (int i = 0; i < textures->count(); ++i) { uint textureId = textures->textureId(i); glBindTexture(GL_TEXTURE_2D, textureId); QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(textures->geometry(i), targetWindowRect, QOpenGLTextureBlitter::OriginTopLeft); m_blitter->setSwizzleRB(window->isRaster()); if (textures->count() > 1 && i == textures->count() - 1) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); m_blitter->blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft); glDisable(GL_BLEND); } else if (textures->count() == 1) { m_blitter->blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft); } else { m_blitter->blit(textureId, target, QOpenGLTextureBlitter::OriginBottomLeft); } } } QEGLCompositor *QEGLCompositor::instance() { if (!compositor) compositor = new QEGLCompositor; return compositor; } void QEGLCompositor::destroy() { delete compositor; compositor = 0; } QT_END_NAMESPACE