/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include "qeglplatformcursor_p.h" #include "qeglplatformintegration_p.h" QT_BEGIN_NAMESPACE /*! \class QEGLPlatformCursor \brief Mouse cursor implementation using OpenGL. \since 5.2 \internal \ingroup qpa */ QEGLPlatformCursor::QEGLPlatformCursor(QPlatformScreen *screen) : m_visible(true), m_screen(screen), m_program(0), m_vertexCoordEntry(0), m_textureCoordEntry(0), m_textureEntry(0), m_deviceListener(0), m_updater(screen) { QByteArray hideCursorVal = qgetenv("QT_QPA_EGLFS_HIDECURSOR"); if (!hideCursorVal.isEmpty()) m_visible = hideCursorVal.toInt() == 0; if (!m_visible) return; // Try to load the cursor atlas. If this fails, m_visible is set to false and // paintOnScreen() and setCurrentCursor() become no-ops. initCursorAtlas(); // initialize the cursor #ifndef QT_NO_CURSOR QCursor cursor(Qt::ArrowCursor); setCurrentCursor(&cursor); #endif } QEGLPlatformCursor::~QEGLPlatformCursor() { resetResources(); delete m_deviceListener; } void QEGLPlatformCursor::setMouseDeviceDiscovery(QDeviceDiscovery *dd) { if (m_visible && dd) { m_deviceListener = new QEGLPlatformCursorDeviceListener(dd, this); updateMouseStatus(); } } void QEGLPlatformCursor::updateMouseStatus() { m_visible = m_deviceListener->hasMouse(); } QEGLPlatformCursorDeviceListener::QEGLPlatformCursorDeviceListener(QDeviceDiscovery *dd, QEGLPlatformCursor *cursor) : m_cursor(cursor) { m_mouseCount = dd->scanConnectedDevices().count(); connect(dd, SIGNAL(deviceDetected(QString)), SLOT(onDeviceAdded())); connect(dd, SIGNAL(deviceRemoved(QString)), SLOT(onDeviceRemoved())); } bool QEGLPlatformCursorDeviceListener::hasMouse() const { return m_mouseCount > 0; } void QEGLPlatformCursorDeviceListener::onDeviceAdded() { ++m_mouseCount; m_cursor->updateMouseStatus(); } void QEGLPlatformCursorDeviceListener::onDeviceRemoved() { --m_mouseCount; m_cursor->updateMouseStatus(); } void QEGLPlatformCursor::resetResources() { if (QOpenGLContext::currentContext()) { delete m_program; glDeleteTextures(1, &m_cursor.customCursorTexture); glDeleteTextures(1, &m_cursorAtlas.texture); } m_program = 0; m_cursor.customCursorTexture = 0; m_cursor.customCursorPending = !m_cursor.customCursorImage.isNull(); m_cursorAtlas.texture = 0; } void QEGLPlatformCursor::createShaderPrograms() { static const char *textureVertexProgram = "attribute highp vec2 vertexCoordEntry;\n" "attribute highp vec2 textureCoordEntry;\n" "varying highp vec2 textureCoord;\n" "void main() {\n" " textureCoord = textureCoordEntry;\n" " gl_Position = vec4(vertexCoordEntry, 1.0, 1.0);\n" "}\n"; static const char *textureFragmentProgram = "uniform sampler2D texture;\n" "varying highp vec2 textureCoord;\n" "void main() {\n" " gl_FragColor = texture2D(texture, textureCoord).bgra;\n" "}\n"; m_program = new QOpenGLShaderProgram; m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram); m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram); m_program->link(); m_vertexCoordEntry = m_program->attributeLocation("vertexCoordEntry"); m_textureCoordEntry = m_program->attributeLocation("textureCoordEntry"); m_textureEntry = m_program->uniformLocation("texture"); } void QEGLPlatformCursor::createCursorTexture(uint *texture, const QImage &image) { if (!*texture) glGenTextures(1, texture); glBindTexture(GL_TEXTURE_2D, *texture); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA, image.width(), image.height(), 0 /* border */, GL_RGBA, GL_UNSIGNED_BYTE, image.constBits()); } void QEGLPlatformCursor::initCursorAtlas() { static QByteArray json = qgetenv("QT_QPA_EGLFS_CURSOR"); if (json.isEmpty()) json = ":/cursor.json"; QFile file(QString::fromUtf8(json)); if (!file.open(QFile::ReadOnly)) { m_visible = false; return; } QJsonDocument doc = QJsonDocument::fromJson(file.readAll()); QJsonObject object = doc.object(); QString atlas = object.value(QLatin1String("image")).toString(); Q_ASSERT(!atlas.isEmpty()); const int cursorsPerRow = object.value(QLatin1String("cursorsPerRow")).toDouble(); Q_ASSERT(cursorsPerRow); m_cursorAtlas.cursorsPerRow = cursorsPerRow; const QJsonArray hotSpots = object.value(QLatin1String("hotSpots")).toArray(); Q_ASSERT(hotSpots.count() == Qt::LastCursor + 1); for (int i = 0; i < hotSpots.count(); i++) { QPoint hotSpot(hotSpots[i].toArray()[0].toDouble(), hotSpots[i].toArray()[1].toDouble()); m_cursorAtlas.hotSpots << hotSpot; } QImage image = QImage(atlas).convertToFormat(QImage::Format_ARGB32_Premultiplied); m_cursorAtlas.cursorWidth = image.width() / m_cursorAtlas.cursorsPerRow; m_cursorAtlas.cursorHeight = image.height() / ((Qt::LastCursor + cursorsPerRow) / cursorsPerRow); m_cursorAtlas.width = image.width(); m_cursorAtlas.height = image.height(); m_cursorAtlas.image = image; } #ifndef QT_NO_CURSOR void QEGLPlatformCursor::changeCursor(QCursor *cursor, QWindow *window) { Q_UNUSED(window); const QRect oldCursorRect = cursorRect(); if (setCurrentCursor(cursor)) update(oldCursorRect | cursorRect()); } bool QEGLPlatformCursor::setCurrentCursor(QCursor *cursor) { if (!m_visible) return false; const Qt::CursorShape newShape = cursor ? cursor->shape() : Qt::ArrowCursor; if (m_cursor.shape == newShape && newShape != Qt::BitmapCursor) return false; if (m_cursor.shape == Qt::BitmapCursor) { m_cursor.customCursorImage = QImage(); m_cursor.customCursorPending = false; } m_cursor.shape = newShape; if (newShape != Qt::BitmapCursor) { // standard cursor const float ws = (float)m_cursorAtlas.cursorWidth / m_cursorAtlas.width, hs = (float)m_cursorAtlas.cursorHeight / m_cursorAtlas.height; m_cursor.textureRect = QRectF(ws * (m_cursor.shape % m_cursorAtlas.cursorsPerRow), hs * (m_cursor.shape / m_cursorAtlas.cursorsPerRow), ws, hs); m_cursor.hotSpot = m_cursorAtlas.hotSpots[m_cursor.shape]; m_cursor.texture = m_cursorAtlas.texture; m_cursor.size = QSize(m_cursorAtlas.cursorWidth, m_cursorAtlas.cursorHeight); } else { QImage image = cursor->pixmap().toImage(); m_cursor.textureRect = QRectF(0, 0, 1, 1); m_cursor.hotSpot = cursor->hotSpot(); m_cursor.texture = 0; // will get updated in the next render() m_cursor.size = image.size(); m_cursor.customCursorImage = image; m_cursor.customCursorPending = true; } return true; } #endif void QEGLPlatformCursorUpdater::update(const QPoint &pos, const QRegion &rgn) { m_active = false; QWindowSystemInterface::handleExposeEvent(m_screen->topLevelAt(pos), rgn); QWindowSystemInterface::flushWindowSystemEvents(QEventLoop::ExcludeUserInputEvents); } void QEGLPlatformCursorUpdater::scheduleUpdate(const QPoint &pos, const QRegion &rgn) { if (m_active) return; m_active = true; // Must not flush the window system events directly from here since we are likely to // be a called directly from QGuiApplication's processMouseEvents. Flushing events // could cause reentering by dispatching more queued mouse events. QMetaObject::invokeMethod(this, "update", Qt::QueuedConnection, Q_ARG(QPoint, pos), Q_ARG(QRegion, rgn)); } void QEGLPlatformCursor::update(const QRegion &rgn) { m_updater.scheduleUpdate(m_cursor.pos, rgn); } QRect QEGLPlatformCursor::cursorRect() const { return QRect(m_cursor.pos - m_cursor.hotSpot, m_cursor.size); } QPoint QEGLPlatformCursor::pos() const { return m_cursor.pos; } void QEGLPlatformCursor::setPos(const QPoint &pos) { const QRect oldCursorRect = cursorRect(); m_cursor.pos = pos; update(oldCursorRect | cursorRect()); } void QEGLPlatformCursor::pointerEvent(const QMouseEvent &event) { if (event.type() != QEvent::MouseMove) return; const QRect oldCursorRect = cursorRect(); m_cursor.pos = event.screenPos().toPoint(); update(oldCursorRect | cursorRect()); } void QEGLPlatformCursor::paintOnScreen() { if (!m_visible) return; const QRectF cr = cursorRect(); const QRect screenRect(m_screen->geometry()); const GLfloat x1 = 2 * (cr.left() / screenRect.width()) - 1; const GLfloat x2 = 2 * (cr.right() / screenRect.width()) - 1; const GLfloat y1 = 1 - (cr.top() / screenRect.height()) * 2; const GLfloat y2 = 1 - (cr.bottom() / screenRect.height()) * 2; QRectF r(QPointF(x1, y1), QPointF(x2, y2)); draw(r); } void QEGLPlatformCursor::draw(const QRectF &r) { if (!m_program) { // one time initialization initializeOpenGLFunctions(); createShaderPrograms(); if (!m_cursorAtlas.texture) { createCursorTexture(&m_cursorAtlas.texture, m_cursorAtlas.image); if (m_cursor.shape != Qt::BitmapCursor) m_cursor.texture = m_cursorAtlas.texture; } } if (m_cursor.shape == Qt::BitmapCursor && m_cursor.customCursorPending) { // upload the custom cursor createCursorTexture(&m_cursor.customCursorTexture, m_cursor.customCursorImage); m_cursor.texture = m_cursor.customCursorTexture; m_cursor.customCursorPending = false; } Q_ASSERT(m_cursor.texture); m_program->bind(); const GLfloat x1 = r.left(); const GLfloat x2 = r.right(); const GLfloat y1 = r.top(); const GLfloat y2 = r.bottom(); const GLfloat cursorCoordinates[] = { x1, y2, x2, y2, x1, y1, x2, y1 }; const GLfloat s1 = m_cursor.textureRect.left(); const GLfloat s2 = m_cursor.textureRect.right(); const GLfloat t1 = m_cursor.textureRect.top(); const GLfloat t2 = m_cursor.textureRect.bottom(); const GLfloat textureCoordinates[] = { s1, t2, s2, t2, s1, t1, s2, t1 }; glBindTexture(GL_TEXTURE_2D, m_cursor.texture); glBindBuffer(GL_ARRAY_BUFFER, 0); m_program->enableAttributeArray(m_vertexCoordEntry); m_program->enableAttributeArray(m_textureCoordEntry); m_program->setAttributeArray(m_vertexCoordEntry, cursorCoordinates, 2); m_program->setAttributeArray(m_textureCoordEntry, textureCoordinates, 2); m_program->setUniformValue(m_textureEntry, 0); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_DEPTH_TEST); // disable depth testing to make sure cursor is always on top glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisable(GL_BLEND); glBindTexture(GL_TEXTURE_2D, 0); m_program->disableAttributeArray(m_textureCoordEntry); m_program->disableAttributeArray(m_vertexCoordEntry); m_program->release(); } QT_END_NAMESPACE