/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QEGLPLATFORMCURSOR_H #define QEGLPLATFORMCURSOR_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class QOpenGLShaderProgram; class QDeviceDiscovery; class QEGLPlatformCursor; class QEGLPlatformCursorDeviceListener : public QObject { Q_OBJECT public: QEGLPlatformCursorDeviceListener(QDeviceDiscovery *dd, QEGLPlatformCursor *cursor); bool hasMouse() const; private slots: void onDeviceAdded(); void onDeviceRemoved(); private: QEGLPlatformCursor *m_cursor; int m_mouseCount; }; class QEGLPlatformCursorUpdater : public QObject { Q_OBJECT public: QEGLPlatformCursorUpdater(QPlatformScreen *screen) : m_screen(screen), m_active(false) { } void scheduleUpdate(const QPoint &pos, const QRegion &rgn); private slots: void update(const QPoint &pos, const QRegion &rgn); private: QPlatformScreen *m_screen; bool m_active; }; class QEGLPlatformCursor : public QPlatformCursor, protected QOpenGLFunctions { Q_OBJECT public: QEGLPlatformCursor(QPlatformScreen *screen); ~QEGLPlatformCursor(); #ifndef QT_NO_CURSOR void changeCursor(QCursor *cursor, QWindow *widget) Q_DECL_OVERRIDE; #endif void pointerEvent(const QMouseEvent &event) Q_DECL_OVERRIDE; QPoint pos() const Q_DECL_OVERRIDE; void setPos(const QPoint &pos) Q_DECL_OVERRIDE; QRect cursorRect() const; void paintOnScreen(); void resetResources(); void setMouseDeviceDiscovery(QDeviceDiscovery *dd); void updateMouseStatus(); private: #ifndef QT_NO_CURSOR bool setCurrentCursor(QCursor *cursor); #endif void draw(const QRectF &rect); void update(const QRegion ®ion); void createShaderPrograms(); void createCursorTexture(uint *texture, const QImage &image); void initCursorAtlas(); // current cursor information struct Cursor { Cursor() : texture(0), shape(Qt::BlankCursor), customCursorTexture(0), customCursorPending(false) { } uint texture; // a texture from 'image' or the atlas Qt::CursorShape shape; QRectF textureRect; // normalized rect inside texture QSize size; // size of the cursor QPoint hotSpot; QImage customCursorImage; QPoint pos; // current cursor position uint customCursorTexture; bool customCursorPending; } m_cursor; // cursor atlas information struct CursorAtlas { CursorAtlas() : cursorsPerRow(0), texture(0), cursorWidth(0), cursorHeight(0) { } int cursorsPerRow; uint texture; int width, height; // width and height of the atlas int cursorWidth, cursorHeight; // width and height of cursors inside the atlas QList hotSpots; QImage image; // valid until it's uploaded } m_cursorAtlas; bool m_visible; QPlatformScreen *m_screen; QOpenGLShaderProgram *m_program; int m_vertexCoordEntry; int m_textureCoordEntry; int m_textureEntry; QEGLPlatformCursorDeviceListener *m_deviceListener; QEGLPlatformCursorUpdater m_updater; }; QT_END_NAMESPACE #endif // QEGLPLATFORMCURSOR_H