/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qeglplatformscreen_p.h" #include #include #include QT_BEGIN_NAMESPACE /*! \class QEGLPlatformScreen \brief Base class for EGL-based platform screen implementations. \since 5.2 \internal \ingroup qpa */ QEGLPlatformScreen::QEGLPlatformScreen(EGLDisplay dpy) : m_dpy(dpy), m_pointerWindow(0) { } QEGLPlatformScreen::~QEGLPlatformScreen() { QOpenGLCompositor::destroy(); } void QEGLPlatformScreen::handleCursorMove(const QPoint &pos) { const QOpenGLCompositor *compositor = QOpenGLCompositor::instance(); const QList windows = compositor->windows(); // Generate enter and leave events like a real windowing system would do. if (windows.isEmpty()) return; // First window is always fullscreen. if (windows.count() == 1) { QWindow *window = windows[0]->sourceWindow(); if (m_pointerWindow != window) { m_pointerWindow = window; QWindowSystemInterface::handleEnterEvent(window, window->mapFromGlobal(pos), pos); } return; } QWindow *enter = 0, *leave = 0; for (int i = windows.count() - 1; i >= 0; --i) { QWindow *window = windows[i]->sourceWindow(); const QRect geom = window->geometry(); if (geom.contains(pos)) { if (m_pointerWindow != window) { leave = m_pointerWindow; m_pointerWindow = window; enter = window; } break; } } if (enter && leave) QWindowSystemInterface::handleEnterLeaveEvent(enter, leave, enter->mapFromGlobal(pos), pos); } QT_END_NAMESPACE