/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qfbwindow_p.h" #include "qfbscreen_p.h" #include #include QT_BEGIN_NAMESPACE static QBasicAtomicInt winIdGenerator = Q_BASIC_ATOMIC_INITIALIZER(0); QFbWindow::QFbWindow(QWindow *window) : QPlatformWindow(window), mBackingStore(0), mWindowState(Qt::WindowNoState) { mWindowId = winIdGenerator.fetchAndAddRelaxed(1) + 1; } QFbWindow::~QFbWindow() { } QFbScreen *QFbWindow::platformScreen() const { return static_cast(window()->screen()->handle()); } void QFbWindow::setGeometry(const QRect &rect) { // store previous geometry for screen update mOldGeometry = geometry(); QWindowSystemInterface::handleGeometryChange(window(), rect); QPlatformWindow::setGeometry(rect); if (mOldGeometry != rect) QWindowSystemInterface::handleExposeEvent(window(), QRect(QPoint(0, 0), geometry().size())); } void QFbWindow::setVisible(bool visible) { QRect newGeom; QFbScreen *fbScreen = platformScreen(); if (visible) { bool convOk = false; static bool envDisableForceFullScreen = qEnvironmentVariableIntValue("QT_QPA_FB_FORCE_FULLSCREEN", &convOk) == 0 && convOk; const bool platformDisableForceFullScreen = fbScreen->flags().testFlag(QFbScreen::DontForceFirstWindowToFullScreen); const bool forceFullScreen = !envDisableForceFullScreen && !platformDisableForceFullScreen && fbScreen->windowCount() == 0; if (forceFullScreen || (mWindowState & Qt::WindowFullScreen)) newGeom = platformScreen()->geometry(); else if (mWindowState & Qt::WindowMaximized) newGeom = platformScreen()->availableGeometry(); } QPlatformWindow::setVisible(visible); if (visible) fbScreen->addWindow(this); else fbScreen->removeWindow(this); if (!newGeom.isEmpty()) setGeometry(newGeom); // may or may not generate an expose if (newGeom.isEmpty() || newGeom == mOldGeometry) { // QWindow::isExposed() maps to QWindow::visible() by default so simply // generating an expose event regardless of this being a show or hide is // just what is needed here. QWindowSystemInterface::handleExposeEvent(window(), QRect(QPoint(0, 0), geometry().size())); } } void QFbWindow::setWindowState(Qt::WindowStates state) { QPlatformWindow::setWindowState(state); mWindowState = state; } void QFbWindow::setWindowFlags(Qt::WindowFlags flags) { mWindowFlags = flags; } Qt::WindowFlags QFbWindow::windowFlags() const { return mWindowFlags; } void QFbWindow::raise() { platformScreen()->raise(this); QWindowSystemInterface::handleExposeEvent(window(), QRect(QPoint(0, 0), geometry().size())); } void QFbWindow::lower() { platformScreen()->lower(this); QWindowSystemInterface::handleExposeEvent(window(), QRect(QPoint(0, 0), geometry().size())); } void QFbWindow::repaint(const QRegion ®ion) { const QRect currentGeometry = geometry(); const QRect dirtyClient = region.boundingRect(); const QRect dirtyRegion = dirtyClient.translated(currentGeometry.topLeft()); const QRect oldGeometryLocal = mOldGeometry; mOldGeometry = currentGeometry; // If this is a move, redraw the previous location if (oldGeometryLocal != currentGeometry) platformScreen()->setDirty(oldGeometryLocal); platformScreen()->setDirty(dirtyRegion); } QT_END_NAMESPACE