// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qfbwindow_p.h" #include "qfbscreen_p.h" #include #include QT_BEGIN_NAMESPACE Q_CONSTINIT static QBasicAtomicInt winIdGenerator = Q_BASIC_ATOMIC_INITIALIZER(0); QFbWindow::QFbWindow(QWindow *window) : QPlatformWindow(window), mBackingStore(0), mWindowState(Qt::WindowNoState) { mWindowId = winIdGenerator.fetchAndAddRelaxed(1) + 1; } QFbWindow::~QFbWindow() { } QFbScreen *QFbWindow::platformScreen() const { return static_cast(window()->screen()->handle()); } void QFbWindow::setGeometry(const QRect &rect) { // store previous geometry for screen update mOldGeometry = geometry(); QWindowSystemInterface::handleGeometryChange(window(), rect); QPlatformWindow::setGeometry(rect); if (mOldGeometry != rect) QWindowSystemInterface::handleExposeEvent(window(), QRect(QPoint(0, 0), geometry().size())); } void QFbWindow::setVisible(bool visible) { QRect newGeom; QFbScreen *fbScreen = platformScreen(); if (visible) { bool convOk = false; static bool envDisableForceFullScreen = qEnvironmentVariableIntValue("QT_QPA_FB_FORCE_FULLSCREEN", &convOk) == 0 && convOk; const bool platformDisableForceFullScreen = fbScreen->flags().testFlag(QFbScreen::DontForceFirstWindowToFullScreen); const bool forceFullScreen = !envDisableForceFullScreen && !platformDisableForceFullScreen && fbScreen->windowCount() == 0; if (forceFullScreen || (mWindowState & Qt::WindowFullScreen)) newGeom = platformScreen()->geometry(); else if (mWindowState & Qt::WindowMaximized) newGeom = platformScreen()->availableGeometry(); } QPlatformWindow::setVisible(visible); if (visible) fbScreen->addWindow(this); else fbScreen->removeWindow(this); if (!newGeom.isEmpty()) setGeometry(newGeom); // may or may not generate an expose if (newGeom.isEmpty() || newGeom == mOldGeometry) { // QWindow::isExposed() maps to QWindow::visible() by default so simply // generating an expose event regardless of this being a show or hide is // just what is needed here. QWindowSystemInterface::handleExposeEvent(window(), QRect(QPoint(0, 0), geometry().size())); } } void QFbWindow::setWindowState(Qt::WindowStates state) { QPlatformWindow::setWindowState(state); mWindowState = state; } void QFbWindow::setWindowFlags(Qt::WindowFlags flags) { mWindowFlags = flags; } Qt::WindowFlags QFbWindow::windowFlags() const { return mWindowFlags; } void QFbWindow::raise() { platformScreen()->raise(this); QWindowSystemInterface::handleExposeEvent(window(), QRect(QPoint(0, 0), geometry().size())); } void QFbWindow::lower() { platformScreen()->lower(this); QWindowSystemInterface::handleExposeEvent(window(), QRect(QPoint(0, 0), geometry().size())); } void QFbWindow::repaint(const QRegion ®ion) { const QRect currentGeometry = geometry(); const QRect oldGeometryLocal = mOldGeometry; mOldGeometry = currentGeometry; // If this is a move, redraw the previous location if (oldGeometryLocal != currentGeometry) platformScreen()->setDirty(oldGeometryLocal); auto topLeft = currentGeometry.topLeft(); for (auto rect : region) platformScreen()->setDirty(rect.translated(topLeft)); } QT_END_NAMESPACE