HEADERS += $$PWD/qcoretextfontdatabase_p.h $$PWD/qfontengine_coretext_p.h OBJECTIVE_SOURCES += $$PWD/qfontengine_coretext.mm $$PWD/qcoretextfontdatabase.mm qtConfig(freetype) { QMAKE_USE_PRIVATE += freetype HEADERS += freetype/qfontengine_ft_p.h SOURCES += freetype/qfontengine_ft.cpp } uikit: \ # On iOS/tvOS/watchOS CoreText and CoreGraphics are stand-alone frameworks LIBS_PRIVATE += -framework CoreText -framework CoreGraphics else: \ # On macOS they are re-exported by the AppKit framework LIBS_PRIVATE += -framework AppKit # CoreText is documented to be available on watchOS, but the headers aren't present # in the watchOS Simulator SDK like they are supposed to be. Work around the problem # by adding the device SDK's headers to the search path as a fallback. # rdar://25314492, rdar://27844864 watchos:simulator { simulator_system_frameworks = $$xcodeSDKInfo(Path, $${simulator.sdk})/System/Library/Frameworks device_system_frameworks = $$xcodeSDKInfo(Path, $${device.sdk})/System/Library/Frameworks for (arch, QMAKE_APPLE_SIMULATOR_ARCHS) { QMAKE_CXXFLAGS += \ -Xarch_$${arch} \ -F$$simulator_system_frameworks \ -Xarch_$${arch} \ -F$$device_system_frameworks } }