/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Copyright (C) 2016 Jolla Ltd, author: ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qevdevtouchhandler_p.h" #include "qtouchoutputmapping_p.h" #include #include #include #include #include #include #include #include #include #ifdef Q_OS_FREEBSD #include #else #include #endif #include #if QT_CONFIG(mtdev) extern "C" { #include } #endif QT_BEGIN_NAMESPACE Q_LOGGING_CATEGORY(qLcEvdevTouch, "qt.qpa.input") /* android (and perhaps some other linux-derived stuff) don't define everything * in linux/input.h, so we'll need to do that ourselves. */ #ifndef ABS_MT_TOUCH_MAJOR #define ABS_MT_TOUCH_MAJOR 0x30 /* Major axis of touching ellipse */ #endif #ifndef ABS_MT_POSITION_X #define ABS_MT_POSITION_X 0x35 /* Center X ellipse position */ #endif #ifndef ABS_MT_POSITION_Y #define ABS_MT_POSITION_Y 0x36 /* Center Y ellipse position */ #endif #ifndef ABS_MT_SLOT #define ABS_MT_SLOT 0x2f #endif #ifndef ABS_CNT #define ABS_CNT (ABS_MAX+1) #endif #ifndef ABS_MT_TRACKING_ID #define ABS_MT_TRACKING_ID 0x39 /* Unique ID of initiated contact */ #endif #ifndef SYN_MT_REPORT #define SYN_MT_REPORT 2 #endif class QEvdevTouchScreenData { public: QEvdevTouchScreenData(QEvdevTouchScreenHandler *q_ptr, const QStringList &args); void processInputEvent(input_event *data); void assignIds(); QEvdevTouchScreenHandler *q; int m_lastEventType; QList m_touchPoints; QList m_lastTouchPoints; struct Contact { int trackingId; int x; int y; int maj; int pressure; Qt::TouchPointState state; QTouchEvent::TouchPoint::InfoFlags flags; Contact() : trackingId(-1), x(0), y(0), maj(-1), pressure(0), state(Qt::TouchPointPressed), flags(0) { } }; QHash m_contacts; // The key is a tracking id for type A, slot number for type B. QHash m_lastContacts; Contact m_currentData; int m_currentSlot; double m_timeStamp; double m_lastTimeStamp; int findClosestContact(const QHash &contacts, int x, int y, int *dist); void addTouchPoint(const Contact &contact, Qt::TouchPointStates *combinedStates); void reportPoints(); void loadMultiScreenMappings(); QRect screenGeometry() const; int hw_range_x_min; int hw_range_x_max; int hw_range_y_min; int hw_range_y_max; int hw_pressure_min; int hw_pressure_max; QString hw_name; QString deviceNode; bool m_forceToActiveWindow; bool m_typeB; QTransform m_rotate; bool m_singleTouch; QString m_screenName; mutable QPointer m_screen; // Touch filtering and prediction are part of the same thing. The default // prediction is 0ms, but sensible results can be achieved by setting it // to, for instance, 16ms. // For filtering to work well, the QPA plugin should provide a dead-steady // implementation of QPlatformWindow::requestUpdate(). bool m_filtered; int m_prediction; // When filtering is enabled, protect the access to current and last // timeStamp and touchPoints, as these are being read on the gui thread. QMutex m_mutex; }; QEvdevTouchScreenData::QEvdevTouchScreenData(QEvdevTouchScreenHandler *q_ptr, const QStringList &args) : q(q_ptr), m_lastEventType(-1), m_currentSlot(0), m_timeStamp(0), m_lastTimeStamp(0), hw_range_x_min(0), hw_range_x_max(0), hw_range_y_min(0), hw_range_y_max(0), hw_pressure_min(0), hw_pressure_max(0), m_forceToActiveWindow(false), m_typeB(false), m_singleTouch(false), m_filtered(false), m_prediction(0) { for (const QString &arg : args) { if (arg == QStringLiteral("force_window")) m_forceToActiveWindow = true; else if (arg == QStringLiteral("filtered")) m_filtered = true; else if (arg.startsWith(QStringLiteral("prediction="))) m_prediction = arg.mid(11).toInt(); } } #define LONG_BITS (sizeof(long) << 3) #define NUM_LONGS(bits) (((bits) + LONG_BITS - 1) / LONG_BITS) #if !QT_CONFIG(mtdev) static inline bool testBit(long bit, const long *array) { return (array[bit / LONG_BITS] >> bit % LONG_BITS) & 1; } #endif QEvdevTouchScreenHandler::QEvdevTouchScreenHandler(const QString &device, const QString &spec, QObject *parent) : QObject(parent), m_notify(nullptr), m_fd(-1), d(nullptr), m_device(nullptr) #if QT_CONFIG(mtdev) , m_mtdev(nullptr) #endif { setObjectName(QLatin1String("Evdev Touch Handler")); const QStringList args = spec.split(QLatin1Char(':')); int rotationAngle = 0; bool invertx = false; bool inverty = false; for (int i = 0; i < args.count(); ++i) { if (args.at(i).startsWith(QLatin1String("rotate"))) { QString rotateArg = args.at(i).section(QLatin1Char('='), 1, 1); bool ok; uint argValue = rotateArg.toUInt(&ok); if (ok) { switch (argValue) { case 90: case 180: case 270: rotationAngle = argValue; default: break; } } } else if (args.at(i) == QLatin1String("invertx")) { invertx = true; } else if (args.at(i) == QLatin1String("inverty")) { inverty = true; } } qCDebug(qLcEvdevTouch, "evdevtouch: Using device %s", qPrintable(device)); m_fd = QT_OPEN(device.toLocal8Bit().constData(), O_RDONLY | O_NDELAY, 0); if (m_fd >= 0) { m_notify = new QSocketNotifier(m_fd, QSocketNotifier::Read, this); connect(m_notify, &QSocketNotifier::activated, this, &QEvdevTouchScreenHandler::readData); } else { qErrnoWarning(errno, "evdevtouch: Cannot open input device %s", qPrintable(device)); return; } #if QT_CONFIG(mtdev) m_mtdev = static_cast(calloc(1, sizeof(mtdev))); int mtdeverr = mtdev_open(m_mtdev, m_fd); if (mtdeverr) { qWarning("evdevtouch: mtdev_open failed: %d", mtdeverr); QT_CLOSE(m_fd); return; } #endif d = new QEvdevTouchScreenData(this, args); #if QT_CONFIG(mtdev) const char *mtdevStr = "(mtdev)"; d->m_typeB = true; #else const char *mtdevStr = ""; long absbits[NUM_LONGS(ABS_CNT)]; if (ioctl(m_fd, EVIOCGBIT(EV_ABS, sizeof(absbits)), absbits) >= 0) { d->m_typeB = testBit(ABS_MT_SLOT, absbits); d->m_singleTouch = !testBit(ABS_MT_POSITION_X, absbits); } #endif d->deviceNode = device; qCDebug(qLcEvdevTouch, "evdevtouch: %s: Protocol type %c %s (%s), filtered=%s", qPrintable(d->deviceNode), d->m_typeB ? 'B' : 'A', mtdevStr, d->m_singleTouch ? "single" : "multi", d->m_filtered ? "yes" : "no"); if (d->m_filtered) qCDebug(qLcEvdevTouch, " - prediction=%d", d->m_prediction); input_absinfo absInfo; memset(&absInfo, 0, sizeof(input_absinfo)); bool has_x_range = false, has_y_range = false; if (ioctl(m_fd, EVIOCGABS((d->m_singleTouch ? ABS_X : ABS_MT_POSITION_X)), &absInfo) >= 0) { qCDebug(qLcEvdevTouch, "evdevtouch: %s: min X: %d max X: %d", qPrintable(device), absInfo.minimum, absInfo.maximum); d->hw_range_x_min = absInfo.minimum; d->hw_range_x_max = absInfo.maximum; has_x_range = true; } if (ioctl(m_fd, EVIOCGABS((d->m_singleTouch ? ABS_Y : ABS_MT_POSITION_Y)), &absInfo) >= 0) { qCDebug(qLcEvdevTouch, "evdevtouch: %s: min Y: %d max Y: %d", qPrintable(device), absInfo.minimum, absInfo.maximum); d->hw_range_y_min = absInfo.minimum; d->hw_range_y_max = absInfo.maximum; has_y_range = true; } if (!has_x_range || !has_y_range) qWarning("evdevtouch: %s: Invalid ABS limits, behavior unspecified", qPrintable(device)); if (ioctl(m_fd, EVIOCGABS(ABS_PRESSURE), &absInfo) >= 0) { qCDebug(qLcEvdevTouch, "evdevtouch: %s: min pressure: %d max pressure: %d", qPrintable(device), absInfo.minimum, absInfo.maximum); if (absInfo.maximum > absInfo.minimum) { d->hw_pressure_min = absInfo.minimum; d->hw_pressure_max = absInfo.maximum; } } char name[1024]; if (ioctl(m_fd, EVIOCGNAME(sizeof(name) - 1), name) >= 0) { d->hw_name = QString::fromLocal8Bit(name); qCDebug(qLcEvdevTouch, "evdevtouch: %s: device name: %s", qPrintable(device), name); } // Fix up the coordinate ranges for am335x in case the kernel driver does not have them fixed. if (d->hw_name == QLatin1String("ti-tsc")) { if (d->hw_range_x_min == 0 && d->hw_range_x_max == 4095) { d->hw_range_x_min = 165; d->hw_range_x_max = 4016; } if (d->hw_range_y_min == 0 && d->hw_range_y_max == 4095) { d->hw_range_y_min = 220; d->hw_range_y_max = 3907; } qCDebug(qLcEvdevTouch, "evdevtouch: found ti-tsc, overriding: min X: %d max X: %d min Y: %d max Y: %d", d->hw_range_x_min, d->hw_range_x_max, d->hw_range_y_min, d->hw_range_y_max); } bool grabSuccess = !ioctl(m_fd, EVIOCGRAB, (void *) 1); if (grabSuccess) ioctl(m_fd, EVIOCGRAB, (void *) 0); else qWarning("evdevtouch: The device is grabbed by another process. No events will be read."); if (rotationAngle) d->m_rotate = QTransform::fromTranslate(0.5, 0.5).rotate(rotationAngle).translate(-0.5, -0.5); if (invertx) d->m_rotate *= QTransform::fromTranslate(0.5, 0.5).scale(-1.0, 1.0).translate(-0.5, -0.5); if (inverty) d->m_rotate *= QTransform::fromTranslate(0.5, 0.5).scale(1.0, -1.0).translate(-0.5, -0.5); QTouchOutputMapping mapping; if (mapping.load()) { d->m_screenName = mapping.screenNameForDeviceNode(d->deviceNode); if (!d->m_screenName.isEmpty()) qCDebug(qLcEvdevTouch, "evdevtouch: Mapping device %s to screen %s", qPrintable(d->deviceNode), qPrintable(d->m_screenName)); } registerTouchDevice(); } QEvdevTouchScreenHandler::~QEvdevTouchScreenHandler() { #if QT_CONFIG(mtdev) if (m_mtdev) { mtdev_close(m_mtdev); free(m_mtdev); } #endif if (m_fd >= 0) QT_CLOSE(m_fd); delete d; unregisterTouchDevice(); } bool QEvdevTouchScreenHandler::isFiltered() const { return d->m_filtered; } QTouchDevice *QEvdevTouchScreenHandler::touchDevice() const { return m_device; } void QEvdevTouchScreenHandler::readData() { ::input_event buffer[32]; int events = 0; #if QT_CONFIG(mtdev) forever { do { events = mtdev_get(m_mtdev, m_fd, buffer, sizeof(buffer) / sizeof(::input_event)); // keep trying mtdev_get if we get interrupted. note that we do not // (and should not) handle EAGAIN; EAGAIN means that reading would // block and we'll get back here later to try again anyway. } while (events == -1 && errno == EINTR); // 0 events is EOF, -1 means error, handle both in the same place if (events <= 0) goto err; // process our shiny new events for (int i = 0; i < events; ++i) d->processInputEvent(&buffer[i]); // and try to get more } #else int n = 0; for (; ;) { events = QT_READ(m_fd, reinterpret_cast(buffer) + n, sizeof(buffer) - n); if (events <= 0) goto err; n += events; if (n % sizeof(::input_event) == 0) break; } n /= sizeof(::input_event); for (int i = 0; i < n; ++i) d->processInputEvent(&buffer[i]); #endif return; err: if (!events) { qWarning("evdevtouch: Got EOF from input device"); return; } else if (events < 0) { if (errno != EINTR && errno != EAGAIN) { qErrnoWarning(errno, "evdevtouch: Could not read from input device"); if (errno == ENODEV) { // device got disconnected -> stop reading delete m_notify; m_notify = nullptr; QT_CLOSE(m_fd); m_fd = -1; unregisterTouchDevice(); } return; } } } void QEvdevTouchScreenHandler::registerTouchDevice() { if (m_device) return; m_device = new QTouchDevice; m_device->setName(d->hw_name); m_device->setType(QTouchDevice::TouchScreen); m_device->setCapabilities(QTouchDevice::Position | QTouchDevice::Area); if (d->hw_pressure_max > d->hw_pressure_min) m_device->setCapabilities(m_device->capabilities() | QTouchDevice::Pressure); QWindowSystemInterface::registerTouchDevice(m_device); } void QEvdevTouchScreenHandler::unregisterTouchDevice() { if (!m_device) return; // At app exit the cleanup may have already been done, avoid // double delete by checking the list first. if (QWindowSystemInterface::isTouchDeviceRegistered(m_device)) { QWindowSystemInterface::unregisterTouchDevice(m_device); delete m_device; } m_device = nullptr; } void QEvdevTouchScreenData::addTouchPoint(const Contact &contact, Qt::TouchPointStates *combinedStates) { QWindowSystemInterface::TouchPoint tp; tp.id = contact.trackingId; tp.flags = contact.flags; tp.state = contact.state; *combinedStates |= tp.state; // Store the HW coordinates for now, will be updated later. tp.area = QRectF(0, 0, contact.maj, contact.maj); tp.area.moveCenter(QPoint(contact.x, contact.y)); tp.pressure = contact.pressure; // Get a normalized position in range 0..1. tp.normalPosition = QPointF((contact.x - hw_range_x_min) / qreal(hw_range_x_max - hw_range_x_min), (contact.y - hw_range_y_min) / qreal(hw_range_y_max - hw_range_y_min)); if (!m_rotate.isIdentity()) tp.normalPosition = m_rotate.map(tp.normalPosition); tp.rawPositions.append(QPointF(contact.x, contact.y)); m_touchPoints.append(tp); } void QEvdevTouchScreenData::processInputEvent(input_event *data) { if (data->type == EV_ABS) { if (data->code == ABS_MT_POSITION_X || (m_singleTouch && data->code == ABS_X)) { m_currentData.x = qBound(hw_range_x_min, data->value, hw_range_x_max); if (m_singleTouch) m_contacts[m_currentSlot].x = m_currentData.x; if (m_typeB) { m_contacts[m_currentSlot].x = m_currentData.x; if (m_contacts[m_currentSlot].state == Qt::TouchPointStationary) m_contacts[m_currentSlot].state = Qt::TouchPointMoved; } } else if (data->code == ABS_MT_POSITION_Y || (m_singleTouch && data->code == ABS_Y)) { m_currentData.y = qBound(hw_range_y_min, data->value, hw_range_y_max); if (m_singleTouch) m_contacts[m_currentSlot].y = m_currentData.y; if (m_typeB) { m_contacts[m_currentSlot].y = m_currentData.y; if (m_contacts[m_currentSlot].state == Qt::TouchPointStationary) m_contacts[m_currentSlot].state = Qt::TouchPointMoved; } } else if (data->code == ABS_MT_TRACKING_ID) { m_currentData.trackingId = data->value; if (m_typeB) { if (m_currentData.trackingId == -1) { m_contacts[m_currentSlot].state = Qt::TouchPointReleased; } else { m_contacts[m_currentSlot].state = Qt::TouchPointPressed; m_contacts[m_currentSlot].trackingId = m_currentData.trackingId; } } } else if (data->code == ABS_MT_TOUCH_MAJOR) { m_currentData.maj = data->value; if (data->value == 0) m_currentData.state = Qt::TouchPointReleased; if (m_typeB) m_contacts[m_currentSlot].maj = m_currentData.maj; } else if (data->code == ABS_PRESSURE) { m_currentData.pressure = qBound(hw_pressure_min, data->value, hw_pressure_max); if (m_typeB || m_singleTouch) m_contacts[m_currentSlot].pressure = m_currentData.pressure; } else if (data->code == ABS_MT_SLOT) { m_currentSlot = data->value; } } else if (data->type == EV_KEY && !m_typeB) { if (data->code == BTN_TOUCH && data->value == 0) m_contacts[m_currentSlot].state = Qt::TouchPointReleased; } else if (data->type == EV_SYN && data->code == SYN_MT_REPORT && m_lastEventType != EV_SYN) { // If there is no tracking id, one will be generated later. // Until that use a temporary key. int key = m_currentData.trackingId; if (key == -1) key = m_contacts.count(); m_contacts.insert(key, m_currentData); m_currentData = Contact(); } else if (data->type == EV_SYN && data->code == SYN_REPORT) { // Ensure valid IDs even when the driver does not report ABS_MT_TRACKING_ID. if (!m_contacts.isEmpty() && m_contacts.constBegin().value().trackingId == -1) assignIds(); if (m_filtered) m_mutex.lock(); // update timestamps m_lastTimeStamp = m_timeStamp; m_timeStamp = data->time.tv_sec + data->time.tv_usec / 1000000.0; m_lastTouchPoints = m_touchPoints; m_touchPoints.clear(); Qt::TouchPointStates combinedStates; QMutableHashIterator it(m_contacts); while (it.hasNext()) { it.next(); Contact &contact(it.value()); if (!contact.state) continue; int key = m_typeB ? it.key() : contact.trackingId; if (!m_typeB && m_lastContacts.contains(key)) { const Contact &prev(m_lastContacts.value(key)); if (contact.state == Qt::TouchPointReleased) { // Copy over the previous values for released points, just in case. contact.x = prev.x; contact.y = prev.y; contact.maj = prev.maj; } else { contact.state = (prev.x == contact.x && prev.y == contact.y) ? Qt::TouchPointStationary : Qt::TouchPointMoved; } } // Avoid reporting a contact in released state more than once. if (!m_typeB && contact.state == Qt::TouchPointReleased && !m_lastContacts.contains(key)) { it.remove(); continue; } addTouchPoint(contact, &combinedStates); } // Now look for contacts that have disappeared since the last sync. it = m_lastContacts; while (it.hasNext()) { it.next(); Contact &contact(it.value()); int key = m_typeB ? it.key() : contact.trackingId; if (m_typeB) { if (contact.trackingId != m_contacts[key].trackingId && contact.state) { contact.state = Qt::TouchPointReleased; addTouchPoint(contact, &combinedStates); } } else { if (!m_contacts.contains(key)) { contact.state = Qt::TouchPointReleased; addTouchPoint(contact, &combinedStates); } } } // Remove contacts that have just been reported as released. it = m_contacts; while (it.hasNext()) { it.next(); Contact &contact(it.value()); if (!contact.state) continue; if (contact.state == Qt::TouchPointReleased) { if (m_typeB) contact.state = static_cast(0); else it.remove(); } else { contact.state = Qt::TouchPointStationary; } } m_lastContacts = m_contacts; if (!m_typeB && !m_singleTouch) m_contacts.clear(); if (!m_touchPoints.isEmpty() && combinedStates != Qt::TouchPointStationary) reportPoints(); if (m_filtered) m_mutex.unlock(); } m_lastEventType = data->type; } int QEvdevTouchScreenData::findClosestContact(const QHash &contacts, int x, int y, int *dist) { int minDist = -1, id = -1; for (QHash::const_iterator it = contacts.constBegin(), ite = contacts.constEnd(); it != ite; ++it) { const Contact &contact(it.value()); int dx = x - contact.x; int dy = y - contact.y; int dist = dx * dx + dy * dy; if (minDist == -1 || dist < minDist) { minDist = dist; id = contact.trackingId; } } if (dist) *dist = minDist; return id; } void QEvdevTouchScreenData::assignIds() { QHash candidates = m_lastContacts, pending = m_contacts, newContacts; int maxId = -1; QHash::iterator it, ite, bestMatch; while (!pending.isEmpty() && !candidates.isEmpty()) { int bestDist = -1, bestId = 0; for (it = pending.begin(), ite = pending.end(); it != ite; ++it) { int dist; int id = findClosestContact(candidates, it->x, it->y, &dist); if (id >= 0 && (bestDist == -1 || dist < bestDist)) { bestDist = dist; bestId = id; bestMatch = it; } } if (bestDist >= 0) { bestMatch->trackingId = bestId; newContacts.insert(bestId, *bestMatch); candidates.remove(bestId); pending.erase(bestMatch); if (bestId > maxId) maxId = bestId; } } if (candidates.isEmpty()) { for (it = pending.begin(), ite = pending.end(); it != ite; ++it) { it->trackingId = ++maxId; newContacts.insert(it->trackingId, *it); } } m_contacts = newContacts; } QRect QEvdevTouchScreenData::screenGeometry() const { if (m_forceToActiveWindow) { QWindow *win = QGuiApplication::focusWindow(); return win ? QHighDpi::toNativePixels(win->geometry(), win) : QRect(); } // Now it becomes tricky. Traditionally we picked the primaryScreen() // and were done with it. But then, enter multiple screens, and // suddenly it was all broken. // // For now we only support the display configuration of the KMS/DRM // backends of eglfs. See QTouchOutputMapping. // // The good news it that once winRect refers to the correct screen // geometry in the full virtual desktop space, there is nothing else // left to do since qguiapp will handle the rest. QScreen *screen = QGuiApplication::primaryScreen(); if (!m_screenName.isEmpty()) { if (!m_screen) { const QList screens = QGuiApplication::screens(); for (QScreen *s : screens) { if (s->name() == m_screenName) { m_screen = s; break; } } } if (m_screen) screen = m_screen; } return QHighDpi::toNativePixels(screen->geometry(), screen); } void QEvdevTouchScreenData::reportPoints() { QRect winRect = screenGeometry(); if (winRect.isNull()) return; const int hw_w = hw_range_x_max - hw_range_x_min; const int hw_h = hw_range_y_max - hw_range_y_min; // Map the coordinates based on the normalized position. QPA expects 'area' // to be in screen coordinates. const int pointCount = m_touchPoints.count(); for (int i = 0; i < pointCount; ++i) { QWindowSystemInterface::TouchPoint &tp(m_touchPoints[i]); // Generate a screen position that is always inside the active window // or the primary screen. Even though we report this as a QRectF, internally // Qt uses QRect/QPoint so we need to bound the size to winRect.size() - QSize(1, 1) const qreal wx = winRect.left() + tp.normalPosition.x() * (winRect.width() - 1); const qreal wy = winRect.top() + tp.normalPosition.y() * (winRect.height() - 1); const qreal sizeRatio = (winRect.width() + winRect.height()) / qreal(hw_w + hw_h); if (tp.area.width() == -1) // touch major was not provided tp.area = QRectF(0, 0, 8, 8); else tp.area = QRectF(0, 0, tp.area.width() * sizeRatio, tp.area.height() * sizeRatio); tp.area.moveCenter(QPointF(wx, wy)); // Calculate normalized pressure. if (!hw_pressure_min && !hw_pressure_max) tp.pressure = tp.state == Qt::TouchPointReleased ? 0 : 1; else tp.pressure = (tp.pressure - hw_pressure_min) / qreal(hw_pressure_max - hw_pressure_min); } // Let qguiapp pick the target window. if (m_filtered) emit q->touchPointsUpdated(); else QWindowSystemInterface::handleTouchEvent(nullptr, q->touchDevice(), m_touchPoints); } QEvdevTouchScreenHandlerThread::QEvdevTouchScreenHandlerThread(const QString &device, const QString &spec, QObject *parent) : QDaemonThread(parent), m_device(device), m_spec(spec), m_handler(nullptr), m_touchDeviceRegistered(false) , m_touchUpdatePending(false) , m_filterWindow(nullptr) , m_touchRate(-1) { start(); } QEvdevTouchScreenHandlerThread::~QEvdevTouchScreenHandlerThread() { quit(); wait(); } void QEvdevTouchScreenHandlerThread::run() { m_handler = new QEvdevTouchScreenHandler(m_device, m_spec); if (m_handler->isFiltered()) connect(m_handler, &QEvdevTouchScreenHandler::touchPointsUpdated, this, &QEvdevTouchScreenHandlerThread::scheduleTouchPointUpdate); // Report the registration to the parent thread by invoking the method asynchronously QMetaObject::invokeMethod(this, "notifyTouchDeviceRegistered", Qt::QueuedConnection); exec(); delete m_handler; m_handler = nullptr; } bool QEvdevTouchScreenHandlerThread::isTouchDeviceRegistered() const { return m_touchDeviceRegistered; } void QEvdevTouchScreenHandlerThread::notifyTouchDeviceRegistered() { m_touchDeviceRegistered = true; emit touchDeviceRegistered(); } void QEvdevTouchScreenHandlerThread::scheduleTouchPointUpdate() { QWindow *window = QGuiApplication::focusWindow(); if (window != m_filterWindow) { if (m_filterWindow) m_filterWindow->removeEventFilter(this); m_filterWindow = window; if (m_filterWindow) m_filterWindow->installEventFilter(this); } if (m_filterWindow) { m_touchUpdatePending = true; m_filterWindow->requestUpdate(); } } bool QEvdevTouchScreenHandlerThread::eventFilter(QObject *object, QEvent *event) { if (m_touchUpdatePending && object == m_filterWindow && event->type() == QEvent::UpdateRequest) { m_touchUpdatePending = false; filterAndSendTouchPoints(); } return false; } void QEvdevTouchScreenHandlerThread::filterAndSendTouchPoints() { QRect winRect = m_handler->d->screenGeometry(); if (winRect.isNull()) return; float vsyncDelta = 1.0f / QGuiApplication::primaryScreen()->refreshRate(); QHash filteredPoints; m_handler->d->m_mutex.lock(); double time = m_handler->d->m_timeStamp; double lastTime = m_handler->d->m_lastTimeStamp; double touchDelta = time - lastTime; if (m_touchRate < 0 || touchDelta > vsyncDelta) { // We're at the very start, with nothing to go on, so make a guess // that the touch rate will be somewhere in the range of half a vsync. // This doesn't have to be accurate as we will calibrate it over time, // but it gives us a better starting point so calibration will be // slightly quicker. If, on the other hand, we already have an // estimate, we'll leave it as is and keep it. if (m_touchRate < 0) m_touchRate = (1.0 / QGuiApplication::primaryScreen()->refreshRate()) / 2.0; } else { // Update our estimate for the touch rate. We're making the assumption // that this value will be mostly accurate with the occational bump, // so we're weighting the existing value high compared to the update. const double ratio = 0.9; m_touchRate = sqrt(m_touchRate * m_touchRate * ratio + touchDelta * touchDelta * (1.0 - ratio)); } QList points = m_handler->d->m_touchPoints; QList lastPoints = m_handler->d->m_lastTouchPoints; m_handler->d->m_mutex.unlock(); for (int i=0; i= 0) velocity = (pos - ltp.normalPosition) / m_touchRate; if (m_filteredPoints.contains(tp.id)) { f = m_filteredPoints.take(tp.id); f.x.update(pos.x(), velocity.x(), vsyncDelta); f.y.update(pos.y(), velocity.y(), vsyncDelta); pos = QPointF(f.x.position(), f.y.position()); } else { f.x.initialize(pos.x(), velocity.x()); f.y.initialize(pos.y(), velocity.y()); // Make sure the first instance of a touch point we send has the // 'pressed' state. if (tp.state != Qt::TouchPointPressed) tp.state = Qt::TouchPointPressed; } tp.velocity = QVector2D(f.x.velocity() * winRect.width(), f.y.velocity() * winRect.height()); qreal filteredNormalizedX = f.x.position() + f.x.velocity() * m_handler->d->m_prediction / 1000.0; qreal filteredNormalizedY = f.y.position() + f.y.velocity() * m_handler->d->m_prediction / 1000.0; // Clamp to the screen tp.normalPosition = QPointF(qBound(0, filteredNormalizedX, 1), qBound(0, filteredNormalizedY, 1)); qreal x = winRect.x() + (tp.normalPosition.x() * (winRect.width() - 1)); qreal y = winRect.y() + (tp.normalPosition.y() * (winRect.height() - 1)); tp.area.moveCenter(QPointF(x, y)); // Store the touch point for later so we can release it if we've // missed the actual release between our last update and this. f.touchPoint = tp; // Don't store the point for future reference if it is a release. if (tp.state != Qt::TouchPointReleased) filteredPoints[tp.id] = f; } for (QHash::const_iterator it = m_filteredPoints.constBegin(), end = m_filteredPoints.constEnd(); it != end; ++it) { const FilteredTouchPoint &f = it.value(); QWindowSystemInterface::TouchPoint tp = f.touchPoint; tp.state = Qt::TouchPointReleased; tp.velocity = QVector2D(); points.append(tp); } m_filteredPoints = filteredPoints; QWindowSystemInterface::handleTouchEvent(nullptr, m_handler->touchDevice(), points); } QT_END_NAMESPACE