/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qlibinputpointer_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE QLibInputPointer::QLibInputPointer() : m_buttons(Qt::NoButton) { } void QLibInputPointer::processButton(libinput_event_pointer *e) { const uint32_t b = libinput_event_pointer_get_button(e); const bool pressed = libinput_event_pointer_get_button_state(e) == LIBINPUT_BUTTON_STATE_PRESSED; Qt::MouseButton button = Qt::NoButton; switch (b) { case 0x110: button = Qt::LeftButton; break; // BTN_LEFT case 0x111: button = Qt::RightButton; break; case 0x112: button = Qt::MiddleButton; break; case 0x113: button = Qt::ExtraButton1; break; // AKA Qt::BackButton case 0x114: button = Qt::ExtraButton2; break; // AKA Qt::ForwardButton case 0x115: button = Qt::ExtraButton3; break; // AKA Qt::TaskButton case 0x116: button = Qt::ExtraButton4; break; case 0x117: button = Qt::ExtraButton5; break; case 0x118: button = Qt::ExtraButton6; break; case 0x119: button = Qt::ExtraButton7; break; case 0x11a: button = Qt::ExtraButton8; break; case 0x11b: button = Qt::ExtraButton9; break; case 0x11c: button = Qt::ExtraButton10; break; case 0x11d: button = Qt::ExtraButton11; break; case 0x11e: button = Qt::ExtraButton12; break; case 0x11f: button = Qt::ExtraButton13; break; } m_buttons.setFlag(button, pressed); QWindowSystemInterface::handleMouseEvent(Q_NULLPTR, m_pos, m_pos, m_buttons, QGuiApplication::keyboardModifiers()); } void QLibInputPointer::processMotion(libinput_event_pointer *e) { const double dx = libinput_event_pointer_get_dx(e); const double dy = libinput_event_pointer_get_dy(e); QScreen * const primaryScreen = QGuiApplication::primaryScreen(); const QRect g = QHighDpi::toNativePixels(primaryScreen->virtualGeometry(), primaryScreen); m_pos.setX(qBound(g.left(), qRound(m_pos.x() + dx), g.right())); m_pos.setY(qBound(g.top(), qRound(m_pos.y() + dy), g.bottom())); QWindowSystemInterface::handleMouseEvent(Q_NULLPTR, m_pos, m_pos, m_buttons, QGuiApplication::keyboardModifiers()); } void QLibInputPointer::processAxis(libinput_event_pointer *e) { #if QT_LIBINPUT_VERSION_MAJOR == 0 && QT_LIBINPUT_VERSION_MINOR <= 7 const double v = libinput_event_pointer_get_axis_value(e) * 120; const Qt::Orientation ori = libinput_event_pointer_get_axis(e) == LIBINPUT_POINTER_AXIS_SCROLL_VERTICAL ? Qt::Vertical : Qt::Horizontal; QWindowSystemInterface::handleWheelEvent(Q_NULLPTR, m_pos, m_pos, qRound(-v), ori, QGuiApplication::keyboardModifiers()); #else if (libinput_event_pointer_has_axis(e, LIBINPUT_POINTER_AXIS_SCROLL_VERTICAL)) { const double v = libinput_event_pointer_get_axis_value(e, LIBINPUT_POINTER_AXIS_SCROLL_VERTICAL) * 120; QWindowSystemInterface::handleWheelEvent(Q_NULLPTR, m_pos, m_pos, qRound(-v), Qt::Vertical, QGuiApplication::keyboardModifiers()); } if (libinput_event_pointer_has_axis(e, LIBINPUT_POINTER_AXIS_SCROLL_HORIZONTAL)) { const double v = libinput_event_pointer_get_axis_value(e, LIBINPUT_POINTER_AXIS_SCROLL_HORIZONTAL) * 120; QWindowSystemInterface::handleWheelEvent(Q_NULLPTR, m_pos, m_pos, qRound(-v), Qt::Horizontal, QGuiApplication::keyboardModifiers()); } #endif } void QLibInputPointer::setPos(const QPoint &pos) { QScreen * const primaryScreen = QGuiApplication::primaryScreen(); const QRect g = QHighDpi::toNativePixels(primaryScreen->virtualGeometry(), primaryScreen); m_pos.setX(qBound(g.left(), pos.x(), g.right())); m_pos.setY(qBound(g.top(), pos.y(), g.bottom())); } QT_END_NAMESPACE