/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qlibinputtouch_p.h" #include #include #include #include QT_BEGIN_NAMESPACE QWindowSystemInterface::TouchPoint *QLibInputTouch::DeviceState::point(int32_t slot) { const int id = qMax(0, slot); for (int i = 0; i < m_points.count(); ++i) if (m_points.at(i).id == id) return &m_points[i]; return nullptr; } QLibInputTouch::DeviceState *QLibInputTouch::deviceState(libinput_event_touch *e) { libinput_device *dev = libinput_event_get_device(libinput_event_touch_get_base_event(e)); return &m_devState[dev]; } static inline QPointF getPos(libinput_event_touch *e) { // TODO Map to correct screen using QTouchOutputMapping. // Perhaps investigate libinput_device_get_output_name as well. // For now just use the primary screen. QScreen *screen = QGuiApplication::primaryScreen(); const QRect geom = QHighDpi::toNativePixels(screen->geometry(), screen); const double x = libinput_event_touch_get_x_transformed(e, geom.width()); const double y = libinput_event_touch_get_y_transformed(e, geom.height()); return geom.topLeft() + QPointF(x, y); } void QLibInputTouch::registerDevice(libinput_device *dev) { QTouchDevice *&td = m_devState[dev].m_touchDevice; td = new QTouchDevice; td->setName(QString::fromUtf8(libinput_device_get_name(dev))); td->setType(QTouchDevice::TouchScreen); td->setCapabilities(QTouchDevice::Position | QTouchDevice::Area); QWindowSystemInterface::registerTouchDevice(td); } void QLibInputTouch::unregisterDevice(libinput_device *dev) { Q_UNUSED(dev); // There is no way to remove a QTouchDevice. } void QLibInputTouch::processTouchDown(libinput_event_touch *e) { int slot = libinput_event_touch_get_slot(e); DeviceState *state = deviceState(e); QWindowSystemInterface::TouchPoint *tp = state->point(slot); if (tp) { qWarning("Incorrect touch state"); } else { QWindowSystemInterface::TouchPoint newTp; newTp.id = qMax(0, slot); newTp.state = Qt::TouchPointPressed; newTp.area = QRect(0, 0, 8, 8); newTp.area.moveCenter(getPos(e)); state->m_points.append(newTp); } } void QLibInputTouch::processTouchMotion(libinput_event_touch *e) { int slot = libinput_event_touch_get_slot(e); DeviceState *state = deviceState(e); QWindowSystemInterface::TouchPoint *tp = state->point(slot); if (tp) { const QPointF p = getPos(e); if (tp->area.center() != p) { tp->area.moveCenter(p); // 'down' may be followed by 'motion' within the same "frame". // Handle this by compressing and keeping the Pressed state until the 'frame'. if (tp->state != Qt::TouchPointPressed) tp->state = Qt::TouchPointMoved; } else { tp->state = Qt::TouchPointStationary; } } else { qWarning("Inconsistent touch state (got 'motion' without 'down')"); } } void QLibInputTouch::processTouchUp(libinput_event_touch *e) { int slot = libinput_event_touch_get_slot(e); DeviceState *state = deviceState(e); QWindowSystemInterface::TouchPoint *tp = state->point(slot); if (tp) { tp->state = Qt::TouchPointReleased; // There may not be a Frame event after the last Up. Work this around. Qt::TouchPointStates s = 0; for (int i = 0; i < state->m_points.count(); ++i) s |= state->m_points.at(i).state; if (s == Qt::TouchPointReleased) processTouchFrame(e); } else { qWarning("Inconsistent touch state (got 'up' without 'down')"); } } void QLibInputTouch::processTouchCancel(libinput_event_touch *e) { DeviceState *state = deviceState(e); if (state->m_touchDevice) QWindowSystemInterface::handleTouchCancelEvent(nullptr, state->m_touchDevice, QGuiApplication::keyboardModifiers()); else qWarning("TouchCancel without registered device"); } void QLibInputTouch::processTouchFrame(libinput_event_touch *e) { DeviceState *state = deviceState(e); if (!state->m_touchDevice) { qWarning("TouchFrame without registered device"); return; } if (state->m_points.isEmpty()) return; QWindowSystemInterface::handleTouchEvent(nullptr, state->m_touchDevice, state->m_points, QGuiApplication::keyboardModifiers()); for (int i = 0; i < state->m_points.count(); ++i) { QWindowSystemInterface::TouchPoint &tp(state->m_points[i]); if (tp.state == Qt::TouchPointReleased) state->m_points.removeAt(i--); else if (tp.state == Qt::TouchPointPressed) tp.state = Qt::TouchPointStationary; } } QT_END_NAMESPACE