/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QTUIOOBJECT_P_H #define QTUIOOBJECT_P_H #include #include QT_BEGIN_NAMESPACE /*! \internal A fiducial object, or token, represented by 2Dobj in TUIO 1.x and tok in TUIO 2: a physical object whose position and rotation can be uniquely tracked on the touchscreen surface. */ class QTuioToken { public: QTuioToken(int id = -1) : m_id(id) , m_classId(-1) , m_x(0) , m_y(0) , m_vx(0) , m_vy(0) , m_acceleration(0) , m_angle(0) , m_angularVelocity(0) , m_angularAcceleration(0) , m_state(Qt::TouchPointPressed) { } int id() const { return m_id; } int classId() const { return m_classId; } void setClassId(int classId) { m_classId = classId; } void setX(float x) { if (state() == Qt::TouchPointStationary && !qFuzzyCompare(m_x + 2.0, x + 2.0)) { // +2 because 1 is a valid value, and qFuzzyCompare can't cope with 0.0 setState(Qt::TouchPointMoved); } m_x = x; } float x() const { return m_x; } void setY(float y) { if (state() == Qt::TouchPointStationary && !qFuzzyCompare(m_y + 2.0, y + 2.0)) { // +2 because 1 is a valid value, and qFuzzyCompare can't cope with 0.0 setState(Qt::TouchPointMoved); } m_y = y; } float y() const { return m_y; } void setVX(float vx) { m_vx = vx; } float vx() const { return m_vx; } void setVY(float vy) { m_vy = vy; } float vy() const { return m_vy; } void setAcceleration(float acceleration) { m_acceleration = acceleration; } float acceleration() const { return m_acceleration; } float angle() const { return m_angle; } void setAngle(float angle) { if (angle > M_PI) angle = angle - M_PI * 2.0; // zero is pointing upwards, and is the default; but we want to have negative angles when rotating left if (state() == Qt::TouchPointStationary && !qFuzzyCompare(m_angle + 2.0, angle + 2.0)) { // +2 because 1 is a valid value, and qFuzzyCompare can't cope with 0.0 setState(Qt::TouchPointMoved); } m_angle = angle; } float angularVelocity() const { return m_angularVelocity; } void setAngularVelocity(float angularVelocity) { m_angularVelocity = angularVelocity; } float angularAcceleration() const { return m_angularAcceleration; } void setAngularAcceleration(float angularAcceleration) { m_angularAcceleration = angularAcceleration; } void setState(const Qt::TouchPointState &state) { m_state = state; } Qt::TouchPointState state() const { return m_state; } private: int m_id; // sessionID, temporary object ID int m_classId; // classID (e.g. marker ID) float m_x; float m_y; float m_vx; float m_vy; float m_acceleration; float m_angle; float m_angularVelocity; float m_angularAcceleration; Qt::TouchPointState m_state; }; Q_DECLARE_TYPEINFO(QTuioToken, Q_MOVABLE_TYPE); // Q_PRIMITIVE_TYPE: not possible: m_id, m_classId == -1 QT_END_NAMESPACE #endif // QTUIOOBJECT_P_H