TARGET = qtforandroidGL PLUGIN_TYPE = platforms load(qt_plugin) # STATICPLUGIN needed because there's a Q_IMPORT_PLUGIN in androidjnimain.cpp # Yes, the plugin imports itself statically DEFINES += QT_STATICPLUGIN ANDROID_PLUGIN_OPENGL !equals(ANDROID_PLATFORM, android-9) { INCLUDEPATH += $$NDK_ROOT/platforms/android-9/arch-$$ANDROID_ARCHITECTURE/usr/include LIBS += -L$$NDK_ROOT/platforms/android-9/arch-$$ANDROID_ARCHITECTURE/usr/lib -ljnigraphics -landroid } else { LIBS += -ljnigraphics -landroid } EGLFS_PLATFORM_HOOKS_SOURCES = $$PWD/../src/opengl/qeglfshooks_android.cpp INCLUDEPATH += $$PWD/../src/opengl/ HEADERS += \ $$PWD/../src/opengl/qandroidopenglcontext.h \ $$PWD/../src/opengl/qandroidopenglplatformwindow.h SOURCES += \ $$PWD/../src/opengl/qandroidopenglcontext.cpp \ $$PWD/../src/opengl/qandroidopenglplatformwindow.cpp include($$PWD/../../eglfs/eglfs.pri) include($$PWD/../src/src.pri)