/**************************************************************************** ** ** Copyright (C) 2014 BogDan Vatra ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qandroidplatformopenglcontext.h" #include "qandroidplatformopenglwindow.h" #include "qandroidplatformintegration.h" #include "qandroidplatformoffscreensurface.h" #include #include #include #include QT_BEGIN_NAMESPACE QAndroidPlatformOpenGLContext::QAndroidPlatformOpenGLContext(const QSurfaceFormat &format, QPlatformOpenGLContext *share, EGLDisplay display, const QVariant &nativeHandle) :QEGLPlatformContext(format, share, display, nullptr, nativeHandle) { } void QAndroidPlatformOpenGLContext::swapBuffers(QPlatformSurface *surface) { if (surface->surface()->surfaceClass() == QSurface::Window && static_cast(surface)->checkNativeSurface(eglConfig())) { QEGLPlatformContext::makeCurrent(surface); } QEGLPlatformContext::swapBuffers(surface); } bool QAndroidPlatformOpenGLContext::makeCurrent(QPlatformSurface *surface) { return QEGLPlatformContext::makeCurrent(surface); } EGLSurface QAndroidPlatformOpenGLContext::eglSurfaceForPlatformSurface(QPlatformSurface *surface) { if (surface->surface()->surfaceClass() == QSurface::Window) { return static_cast(surface)->eglSurface(eglConfig()); } else { auto platformOffscreenSurface = static_cast(surface); if (platformOffscreenSurface->offscreenSurface()->nativeHandle()) return static_cast(surface)->surface(); else return static_cast(surface)->pbuffer(); } } QT_END_NAMESPACE