/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /**************************************************************************** ** ** Copyright (c) 2007-2008, Apple, Inc. ** ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** ** * Neither the name of Apple, Inc. nor the names of its contributors ** may be used to endorse or promote products derived from this software ** without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ** CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ** EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ** PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ** PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF ** LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING ** NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS ** SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ** ****************************************************************************/ #include "qcocoaeventdispatcher.h" #include "qcocoaautoreleasepool.h" #include "qguiapplication.h" #include "qevent.h" #include "qhash.h" #include "qmutex.h" #include "qsocketnotifier.h" #include #include "private/qthread_p.h" #include "private/qguiapplication_p.h" #include #undef slots #include #include QT_BEGIN_NAMESPACE QT_USE_NAMESPACE enum { QtCocoaEventSubTypeWakeup = SHRT_MAX, QtCocoaEventSubTypePostMessage = SHRT_MAX-1 }; static inline CFRunLoopRef mainRunLoop() { return CFRunLoopGetMain(); } /***************************************************************************** Timers stuff *****************************************************************************/ /* timer call back */ void QCocoaEventDispatcherPrivate::activateTimer(CFRunLoopTimerRef, void *info) { int timerID = #ifdef Q_OS_MAC64 qint64(info); #else int(info); #endif MacTimerInfo *tmr; tmr = macTimerHash.value(timerID); if (tmr == 0 || tmr->pending == true) return; // Can't send another timer event if it's pending. if (blockSendPostedEvents) { QCoreApplication::postEvent(tmr->obj, new QTimerEvent(tmr->id)); } else { tmr->pending = true; QTimerEvent e(tmr->id); QCoreApplication::sendSpontaneousEvent(tmr->obj, &e); // Get the value again in case the timer gets unregistered during the sendEvent. tmr = macTimerHash.value(timerID); if (tmr != 0) tmr->pending = false; } } void QCocoaEventDispatcher::registerTimer(int timerId, int interval, Qt::TimerType timerType, QObject *obj) { #ifndef QT_NO_DEBUG if (timerId < 1 || interval < 0 || !obj) { qWarning("QEventDispatcherMac::registerTimer: invalid arguments"); return; } else if (obj->thread() != thread() || thread() != QThread::currentThread()) { qWarning("QObject::startTimer: timers cannot be started from another thread"); return; } #endif MacTimerInfo *t = new MacTimerInfo(); t->id = timerId; t->interval = interval; t->timerType = timerType; t->obj = obj; t->runLoopTimer = 0; t->pending = false; CFAbsoluteTime fireDate = CFAbsoluteTimeGetCurrent(); CFTimeInterval cfinterval = qMax(CFTimeInterval(interval) / 1000, 0.0000001); fireDate += cfinterval; QCocoaEventDispatcherPrivate::macTimerHash.insert(timerId, t); CFRunLoopTimerContext info = { 0, (void *)timerId, 0, 0, 0 }; t->runLoopTimer = CFRunLoopTimerCreate(0, fireDate, cfinterval, 0, 0, QCocoaEventDispatcherPrivate::activateTimer, &info); if (t->runLoopTimer == 0) { qFatal("QEventDispatcherMac::registerTimer: Cannot create timer"); } CFRunLoopAddTimer(mainRunLoop(), t->runLoopTimer, kCFRunLoopCommonModes); } bool QCocoaEventDispatcher::unregisterTimer(int identifier) { #ifndef QT_NO_DEBUG if (identifier < 1) { qWarning("QEventDispatcherMac::unregisterTimer: invalid argument"); return false; } else if (thread() != QThread::currentThread()) { qWarning("QObject::killTimer: timers cannot be stopped from another thread"); return false; } #endif if (identifier <= 0) return false; // not init'd or invalid timer MacTimerInfo *timerInfo = QCocoaEventDispatcherPrivate::macTimerHash.take(identifier); if (timerInfo == 0) return false; CFRunLoopTimerInvalidate(timerInfo->runLoopTimer); CFRelease(timerInfo->runLoopTimer); delete timerInfo; return true; } bool QCocoaEventDispatcher::unregisterTimers(QObject *obj) { #ifndef QT_NO_DEBUG if (!obj) { qWarning("QEventDispatcherMac::unregisterTimers: invalid argument"); return false; } else if (obj->thread() != thread() || thread() != QThread::currentThread()) { qWarning("QObject::killTimers: timers cannot be stopped from another thread"); return false; } #endif MacTimerHash::iterator it = QCocoaEventDispatcherPrivate::macTimerHash.begin(); while (it != QCocoaEventDispatcherPrivate::macTimerHash.end()) { MacTimerInfo *timerInfo = it.value(); if (timerInfo->obj != obj) { ++it; } else { CFRunLoopTimerInvalidate(timerInfo->runLoopTimer); CFRelease(timerInfo->runLoopTimer); delete timerInfo; it = QCocoaEventDispatcherPrivate::macTimerHash.erase(it); } } return true; } QList QCocoaEventDispatcher::registeredTimers(QObject *object) const { if (!object) { qWarning("QEventDispatcherMac:registeredTimers: invalid argument"); return QList(); } QList list; MacTimerHash::const_iterator it = QCocoaEventDispatcherPrivate::macTimerHash.constBegin(); while (it != QCocoaEventDispatcherPrivate::macTimerHash.constEnd()) { MacTimerInfo *t = it.value(); if (t->obj == object) list << TimerInfo(t->id, t->interval, t->timerType); ++it; } return list; } /************************************************************************** Socket Notifiers *************************************************************************/ void qt_mac_socket_callback(CFSocketRef s, CFSocketCallBackType callbackType, CFDataRef, const void *, void *info) { QCocoaEventDispatcherPrivate *const eventDispatcher = static_cast(info); int nativeSocket = CFSocketGetNative(s); MacSocketInfo *socketInfo = eventDispatcher->macSockets.value(nativeSocket); QEvent notifierEvent(QEvent::SockAct); // There is a race condition that happen where we disable the notifier and // the kernel still has a notification to pass on. We then get this // notification after we've successfully disabled the CFSocket, but our Qt // notifier is now gone. The upshot is we have to check the notifier // everytime. if (callbackType == kCFSocketReadCallBack) { if (socketInfo->readNotifier) QGuiApplication::sendEvent(socketInfo->readNotifier, ¬ifierEvent); } else if (callbackType == kCFSocketWriteCallBack) { if (socketInfo->writeNotifier) QGuiApplication::sendEvent(socketInfo->writeNotifier, ¬ifierEvent); } } /* Adds a loop source for the given socket to the current run loop. */ CFRunLoopSourceRef qt_mac_add_socket_to_runloop(const CFSocketRef socket) { CFRunLoopSourceRef loopSource = CFSocketCreateRunLoopSource(kCFAllocatorDefault, socket, 0); if (!loopSource) return 0; CFRunLoopAddSource(mainRunLoop(), loopSource, kCFRunLoopCommonModes); return loopSource; } /* Removes the loop source for the given socket from the current run loop. */ void qt_mac_remove_socket_from_runloop(const CFSocketRef socket, CFRunLoopSourceRef runloop) { Q_ASSERT(runloop); CFRunLoopRemoveSource(mainRunLoop(), runloop, kCFRunLoopCommonModes); CFSocketDisableCallBacks(socket, kCFSocketReadCallBack); CFSocketDisableCallBacks(socket, kCFSocketWriteCallBack); CFRunLoopSourceInvalidate(runloop); } /* Register a QSocketNotifier with the mac event system by creating a CFSocket with with a read/write callback. Qt has separate socket notifiers for reading and writing, but on the mac there is a limitation of one CFSocket object for each native socket. */ void QCocoaEventDispatcher::registerSocketNotifier(QSocketNotifier *notifier) { Q_ASSERT(notifier); int nativeSocket = notifier->socket(); int type = notifier->type(); #ifndef QT_NO_DEBUG if (nativeSocket < 0 || nativeSocket > FD_SETSIZE) { qWarning("QSocketNotifier: Internal error"); return; } else if (notifier->thread() != thread() || thread() != QThread::currentThread()) { qWarning("QSocketNotifier: socket notifiers cannot be enabled from another thread"); return; } #endif Q_D(QCocoaEventDispatcher); if (type == QSocketNotifier::Exception) { qWarning("QSocketNotifier::Exception is not supported on Mac OS X"); return; } // Check if we have a CFSocket for the native socket, create one if not. MacSocketInfo *socketInfo = d->macSockets.value(nativeSocket); if (!socketInfo) { socketInfo = new MacSocketInfo(); // Create CFSocket, specify that we want both read and write callbacks (the callbacks // are enabled/disabled later on). const int callbackTypes = kCFSocketReadCallBack | kCFSocketWriteCallBack; CFSocketContext context = {0, d, 0, 0, 0}; socketInfo->socket = CFSocketCreateWithNative(kCFAllocatorDefault, nativeSocket, callbackTypes, qt_mac_socket_callback, &context); if (CFSocketIsValid(socketInfo->socket) == false) { qWarning("QEventDispatcherMac::registerSocketNotifier: Failed to create CFSocket"); return; } CFOptionFlags flags = CFSocketGetSocketFlags(socketInfo->socket); flags |= kCFSocketAutomaticallyReenableWriteCallBack; //QSocketNotifier stays enabled after a write flags &= ~kCFSocketCloseOnInvalidate; //QSocketNotifier doesn't close the socket upon destruction/invalidation CFSocketSetSocketFlags(socketInfo->socket, flags); // Add CFSocket to runloop. if(!(socketInfo->runloop = qt_mac_add_socket_to_runloop(socketInfo->socket))) { qWarning("QEventDispatcherMac::registerSocketNotifier: Failed to add CFSocket to runloop"); CFSocketInvalidate(socketInfo->socket); CFRelease(socketInfo->socket); return; } // Disable both callback types by default. This must be done after // we add the CFSocket to the runloop, or else these calls will have // no effect. CFSocketDisableCallBacks(socketInfo->socket, kCFSocketReadCallBack); CFSocketDisableCallBacks(socketInfo->socket, kCFSocketWriteCallBack); d->macSockets.insert(nativeSocket, socketInfo); } // Increment read/write counters and select enable callbacks if necessary. if (type == QSocketNotifier::Read) { Q_ASSERT(socketInfo->readNotifier == 0); socketInfo->readNotifier = notifier; CFSocketEnableCallBacks(socketInfo->socket, kCFSocketReadCallBack); } else if (type == QSocketNotifier::Write) { Q_ASSERT(socketInfo->writeNotifier == 0); socketInfo->writeNotifier = notifier; CFSocketEnableCallBacks(socketInfo->socket, kCFSocketWriteCallBack); } } /* Unregister QSocketNotifer. The CFSocket correspoding to this notifier is removed from the runloop of this is the last notifier that users that CFSocket. */ void QCocoaEventDispatcher::unregisterSocketNotifier(QSocketNotifier *notifier) { Q_ASSERT(notifier); int nativeSocket = notifier->socket(); int type = notifier->type(); #ifndef QT_NO_DEBUG if (nativeSocket < 0 || nativeSocket > FD_SETSIZE) { qWarning("QSocketNotifier: Internal error"); return; } else if (notifier->thread() != thread() || thread() != QThread::currentThread()) { qWarning("QSocketNotifier: socket notifiers cannot be disabled from another thread"); return; } #endif Q_D(QCocoaEventDispatcher); if (type == QSocketNotifier::Exception) { qWarning("QSocketNotifier::Exception is not supported on Mac OS X"); return; } MacSocketInfo *socketInfo = d->macSockets.value(nativeSocket); if (!socketInfo) { qWarning("QEventDispatcherMac::unregisterSocketNotifier: Tried to unregister a not registered notifier"); return; } // Decrement read/write counters and disable callbacks if necessary. if (type == QSocketNotifier::Read) { Q_ASSERT(notifier == socketInfo->readNotifier); socketInfo->readNotifier = 0; CFSocketDisableCallBacks(socketInfo->socket, kCFSocketReadCallBack); } else if (type == QSocketNotifier::Write) { Q_ASSERT(notifier == socketInfo->writeNotifier); socketInfo->writeNotifier = 0; CFSocketDisableCallBacks(socketInfo->socket, kCFSocketWriteCallBack); } // Remove CFSocket from runloop if this was the last QSocketNotifier. if (socketInfo->readNotifier == 0 && socketInfo->writeNotifier == 0) { if (CFSocketIsValid(socketInfo->socket)) qt_mac_remove_socket_from_runloop(socketInfo->socket, socketInfo->runloop); CFRunLoopSourceInvalidate(socketInfo->runloop); CFRelease(socketInfo->runloop); CFSocketInvalidate(socketInfo->socket); CFRelease(socketInfo->socket); delete socketInfo; d->macSockets.remove(nativeSocket); } } bool QCocoaEventDispatcher::hasPendingEvents() { extern uint qGlobalPostedEventsCount(); extern bool qt_is_gui_used; //qapplication.cpp return qGlobalPostedEventsCount() || (qt_is_gui_used && GetNumEventsInQueue(GetMainEventQueue())); } static bool IsMouseOrKeyEvent( NSEvent* event ) { bool result = false; switch( [event type] ) { case NSLeftMouseDown: case NSLeftMouseUp: case NSRightMouseDown: case NSRightMouseUp: case NSMouseMoved: // ?? case NSLeftMouseDragged: case NSRightMouseDragged: case NSMouseEntered: case NSMouseExited: case NSKeyDown: case NSKeyUp: case NSFlagsChanged: // key modifiers changed? case NSCursorUpdate: // ?? case NSScrollWheel: case NSTabletPoint: case NSTabletProximity: case NSOtherMouseDown: case NSOtherMouseUp: case NSOtherMouseDragged: #ifndef QT_NO_GESTURES #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6 case NSEventTypeGesture: // touch events case NSEventTypeMagnify: case NSEventTypeSwipe: case NSEventTypeRotate: case NSEventTypeBeginGesture: case NSEventTypeEndGesture: #endif #endif // QT_NO_GESTURES result = true; break; default: break; } return result; } static inline void qt_mac_waitForMoreEvents() { // If no event exist in the cocoa event que, wait // (and free up cpu time) until at least one event occur. // This implementation is a bit on the edge, but seems to // work fine: NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES]; if (event) [NSApp postEvent:event atStart:YES]; } static inline void qt_mac_waitForMoreModalSessionEvents() { // If no event exist in the cocoa event que, wait // (and free up cpu time) until at least one event occur. // This implementation is a bit on the edge, but seems to // work fine: NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantFuture] inMode:NSModalPanelRunLoopMode dequeue:YES]; if (event) [NSApp postEvent:event atStart:YES]; } bool QCocoaEventDispatcher::processEvents(QEventLoop::ProcessEventsFlags flags) { Q_D(QCocoaEventDispatcher); d->interrupt = false; bool interruptLater = false; QtCocoaInterruptDispatcher::cancelInterruptLater(); // In case we end up recursing while we now process events, make sure // that we send remaining posted Qt events before this call returns: wakeUp(); emit awake(); bool excludeUserEvents = flags & QEventLoop::ExcludeUserInputEvents; bool retVal = false; forever { if (d->interrupt) break; QCocoaAutoReleasePool pool; NSEvent* event = 0; // First, send all previously excluded input events, if any: if (!excludeUserEvents) { while (!d->queuedUserInputEvents.isEmpty()) { event = static_cast(d->queuedUserInputEvents.takeFirst()); if (!filterEvent(event)) { [NSApp sendEvent:event]; retVal = true; } [event release]; } } // If Qt is used as a plugin, or as an extension in a native cocoa // application, we should not run or stop NSApplication; This will be // done from the application itself. And if processEvents is called // manually (rather than from a QEventLoop), we cannot enter a tight // loop and block this call, but instead we need to return after one flush. // Finally, if we are to exclude user input events, we cannot call [NSApp run] // as we then loose control over which events gets dispatched: const bool canExec_3rdParty = d->nsAppRunCalledByQt || ![NSApp isRunning]; const bool canExec_Qt = !excludeUserEvents && (flags & QEventLoop::DialogExec || flags & QEventLoop::EventLoopExec) ; if (canExec_Qt && canExec_3rdParty) { // We can use exec-mode, meaning that we can stay in a tight loop until // interrupted. This is mostly an optimization, but it allow us to use // [NSApp run], which is the normal code path for cocoa applications. if (NSModalSession session = d->currentModalSession()) { QBoolBlocker execGuard(d->currentExecIsNSAppRun, false); while ([NSApp runModalSession:session] == NSRunContinuesResponse && !d->interrupt) qt_mac_waitForMoreModalSessionEvents(); if (!d->interrupt && session == d->currentModalSessionCached) { // Someone called [NSApp stopModal:] from outside the event // dispatcher (e.g to stop a native dialog). But that call wrongly stopped // 'session' as well. As a result, we need to restart all internal sessions: d->temporarilyStopAllModalSessions(); } } else { d->nsAppRunCalledByQt = true; QBoolBlocker execGuard(d->currentExecIsNSAppRun, true); [NSApp run]; } retVal = true; } else { // We cannot block the thread (and run in a tight loop). // Instead we will process all current pending events and return. d->ensureNSAppInitialized(); if (NSModalSession session = d->currentModalSession()) { // INVARIANT: a modal window is executing. if (!excludeUserEvents) { // Since we can dispatch all kinds of events, we choose // to use cocoa's native way of running modal sessions: if (flags & QEventLoop::WaitForMoreEvents) qt_mac_waitForMoreModalSessionEvents(); NSInteger status = [NSApp runModalSession:session]; if (status != NSRunContinuesResponse && session == d->currentModalSessionCached) { // INVARIANT: Someone called [NSApp stopModal:] from outside the event // dispatcher (e.g to stop a native dialog). But that call wrongly stopped // 'session' as well. As a result, we need to restart all internal sessions: d->temporarilyStopAllModalSessions(); } retVal = true; } else do { // Dispatch all non-user events (but que non-user events up for later). In // this case, we need more control over which events gets dispatched, and // cannot use [NSApp runModalSession:session]: event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:NSModalPanelRunLoopMode dequeue: YES]; if (event) { if (IsMouseOrKeyEvent(event)) { [event retain]; d->queuedUserInputEvents.append(event); continue; } if (!filterEvent(event)) { [NSApp sendEvent:event]; retVal = true; } } } while (!d->interrupt && event != nil); } else do { // INVARIANT: No modal window is executing. event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:NSDefaultRunLoopMode dequeue: YES]; if (event) { if (flags & QEventLoop::ExcludeUserInputEvents) { if (IsMouseOrKeyEvent(event)) { [event retain]; d->queuedUserInputEvents.append(event); continue; } } if (!filterEvent(event)) { [NSApp sendEvent:event]; retVal = true; } } } while (!d->interrupt && event != nil); // Be sure to flush the Qt posted events when not using exec mode // (exec mode will always do this call from the event loop source): if (!d->interrupt) QCoreApplicationPrivate::sendPostedEvents(0, 0, d->threadData); // Since the window that holds modality might have changed while processing // events, we we need to interrupt when we return back the previous process // event recursion to ensure that we spin the correct modal session. // We do the interruptLater at the end of the function to ensure that we don't // disturb the 'wait for more events' below (as deleteLater will post an event): interruptLater = true; } bool canWait = (d->threadData->canWait && !retVal && !d->interrupt && (flags & QEventLoop::WaitForMoreEvents)); if (canWait) { // INVARIANT: We haven't processed any events yet. And we're told // to stay inside this function until at least one event is processed. qt_mac_waitForMoreEvents(); flags &= ~QEventLoop::WaitForMoreEvents; } else { // Done with event processing for now. // Leave the function: break; } } // If we're interrupted, we need to interrupt the _current_ // recursion as well to check if it is still supposed to be // executing. This way we wind down the stack until we land // on a recursion that again calls processEvents (typically // from QEventLoop), and set interrupt to false: if (d->interrupt) interrupt(); if (interruptLater) QtCocoaInterruptDispatcher::interruptLater(); return retVal; } void QCocoaEventDispatcher::wakeUp() { Q_D(QCocoaEventDispatcher); d->serialNumber.ref(); CFRunLoopSourceSignal(d->postedEventsSource); CFRunLoopWakeUp(mainRunLoop()); } /***************************************************************************** QEventDispatcherMac Implementation *****************************************************************************/ MacTimerHash QCocoaEventDispatcherPrivate::macTimerHash; bool QCocoaEventDispatcherPrivate::blockSendPostedEvents = false; bool QCocoaEventDispatcherPrivate::interrupt = false; QStack QCocoaEventDispatcherPrivate::cocoaModalSessionStack; bool QCocoaEventDispatcherPrivate::currentExecIsNSAppRun = false; bool QCocoaEventDispatcherPrivate::nsAppRunCalledByQt = false; bool QCocoaEventDispatcherPrivate::cleanupModalSessionsNeeded = false; NSModalSession QCocoaEventDispatcherPrivate::currentModalSessionCached = 0; void QCocoaEventDispatcherPrivate::ensureNSAppInitialized() { // Some elements in Cocoa require NSApplication to be running before // they get fully initialized, in particular the menu bar. This // function is intended for cases where a dialog is told to execute before // QGuiApplication::exec is called, or the application spins the events loop // manually rather than calling QGuiApplication:exec. // The function makes sure that NSApplication starts running, but stops // it again as soon as the send posted events callback is called. That way // we let Cocoa finish the initialization it seems to need. We'll only // apply this trick at most once for any application, and we avoid doing it // for the common case where main just starts QGuiApplication::exec. if (nsAppRunCalledByQt || [NSApp isRunning]) return; nsAppRunCalledByQt = true; QBoolBlocker block1(interrupt, true); QBoolBlocker block2(currentExecIsNSAppRun, true); [NSApp run]; } void QCocoaEventDispatcherPrivate::temporarilyStopAllModalSessions() { // Flush, and Stop, all created modal session, and as // such, make them pending again. The next call to // currentModalSession will recreate them again. The // reason to stop all session like this is that otherwise // a call [NSApp stop] would not stop NSApp, but rather // the current modal session. So if we need to stop NSApp // we need to stop all the modal session first. To avoid changing // the stacking order of the windows while doing so, we put // up a block that is used in QCocoaWindow and QCocoaPanel: int stackSize = cocoaModalSessionStack.size(); for (int i=0; itestAttribute(Qt::WA_DontShowOnScreen)) // continue; if (!info.session) { QCocoaAutoReleasePool pool; NSWindow *window = reinterpret_cast(info.window->handle()->winId()); if (!window) continue; ensureNSAppInitialized(); QBoolBlocker block1(blockSendPostedEvents, true); info.nswindow = window; [(NSWindow*) info.nswindow retain]; int levelBeforeEnterModal = [window level]; info.session = [NSApp beginModalSessionForWindow:window]; // Make sure we don't stack the window lower that it was before // entering modal, in case it e.g. had the stays-on-top flag set: if (levelBeforeEnterModal > [window level]) [window setLevel:levelBeforeEnterModal]; } currentModalSessionCached = info.session; cleanupModalSessionsNeeded = false; } return currentModalSessionCached; } static void setChildrenWorksWhenModal(QWindow *window, bool worksWhenModal) { Q_UNUSED(window) Q_UNUSED(worksWhenModal) // For NSPanels (but not NSWindows, sadly), we can set the flag // worksWhenModal, so that they are active even when they are not modal. /* ### not ported QList dialogs = window->findChildren(); for (int i=0; i(window) setWorksWhenModal:worksWhenModal]; if (worksWhenModal && [window isVisible]){ [window orderFront:window]; } } } */ } void QCocoaEventDispatcherPrivate::updateChildrenWorksWhenModal() { // Make the dialog children of the window // active. And make the dialog children of // the previous modal dialog unactive again: QCocoaAutoReleasePool pool; int size = cocoaModalSessionStack.size(); if (size > 0){ if (QWindow *prevModal = cocoaModalSessionStack[size-1].window) setChildrenWorksWhenModal(prevModal, true); if (size > 1){ if (QWindow *prevModal = cocoaModalSessionStack[size-2].window) setChildrenWorksWhenModal(prevModal, false); } } } void QCocoaEventDispatcherPrivate::cleanupModalSessions() { // Go through the list of modal sessions, and end those // that no longer has a window assosiated; no window means // the the session has logically ended. The reason we wait like // this to actually end the sessions for real (rather than at the // point they were marked as stopped), is that ending a session // when no other session runs below it on the stack will make cocoa // drop some events on the floor. QCocoaAutoReleasePool pool; int stackSize = cocoaModalSessionStack.size(); for (int i=stackSize-1; i>=0; --i) { QCocoaModalSessionInfo &info = cocoaModalSessionStack[i]; if (info.window) { // This session has a window, and is therefore not marked // as stopped. So just make it current. There might still be other // stopped sessions on the stack, but those will be stopped on // a later "cleanup" call. currentModalSessionCached = info.session; break; } cocoaModalSessionStack.remove(i); currentModalSessionCached = 0; if (info.session) { [NSApp endModalSession:info.session]; [(NSWindow *)info.nswindow release]; } } updateChildrenWorksWhenModal(); cleanupModalSessionsNeeded = false; } void QCocoaEventDispatcherPrivate::beginModalSession(QWindow *window) { // Add a new, empty (null), NSModalSession to the stack. // It will become active the next time QEventDispatcher::processEvents is called. // A QCocoaModalSessionInfo is considered pending to become active if the window pointer // is non-zero, and the session pointer is zero (it will become active upon a call to // currentModalSession). A QCocoaModalSessionInfo is considered pending to be stopped if // the window pointer is zero, and the session pointer is non-zero (it will be fully // stopped in cleanupModalSessions()). QCocoaModalSessionInfo info = {window, 0, 0}; cocoaModalSessionStack.push(info); updateChildrenWorksWhenModal(); currentModalSessionCached = 0; } void QCocoaEventDispatcherPrivate::endModalSession(QWindow *window) { // Mark all sessions attached to window as pending to be stopped. We do this // by setting the window pointer to zero, but leave the session pointer. // We don't tell cocoa to stop any sessions just yet, because cocoa only understands // when we stop the _current_ modal session (which is the session on top of // the stack, and might not belong to 'window'). int stackSize = cocoaModalSessionStack.size(); for (int i=stackSize-1; i>=0; --i) { QCocoaModalSessionInfo &info = cocoaModalSessionStack[i]; if (info.window == window) { info.window = 0; if (i == stackSize-1) { // The top sessions ended. Interrupt the event dispatcher // to start spinning the correct session immidiatly: currentModalSessionCached = 0; cleanupModalSessionsNeeded = true; QCocoaEventDispatcher::instance()->interrupt(); } } } } QCocoaEventDispatcherPrivate::QCocoaEventDispatcherPrivate() { } QCocoaEventDispatcher::QCocoaEventDispatcher(QObject *parent) : QAbstractEventDispatcher(*new QCocoaEventDispatcherPrivate, parent) { Q_D(QCocoaEventDispatcher); CFRunLoopSourceContext context; bzero(&context, sizeof(CFRunLoopSourceContext)); context.info = d; context.equal = QCocoaEventDispatcherPrivate::postedEventSourceEqualCallback; context.perform = QCocoaEventDispatcherPrivate::postedEventsSourcePerformCallback; d->postedEventsSource = CFRunLoopSourceCreate(0, 0, &context); Q_ASSERT(d->postedEventsSource); CFRunLoopAddSource(mainRunLoop(), d->postedEventsSource, kCFRunLoopCommonModes); CFRunLoopObserverContext observerContext; bzero(&observerContext, sizeof(CFRunLoopObserverContext)); observerContext.info = this; d->waitingObserver = CFRunLoopObserverCreate(kCFAllocatorDefault, kCFRunLoopBeforeWaiting | kCFRunLoopAfterWaiting, true, 0, QCocoaEventDispatcherPrivate::waitingObserverCallback, &observerContext); CFRunLoopAddObserver(mainRunLoop(), d->waitingObserver, kCFRunLoopCommonModes); /* The first cycle in the loop adds the source and the events of the source are not processed. We use an observer to process the posted events for the first execution of the loop. */ CFRunLoopObserverContext firstTimeObserverContext; bzero(&firstTimeObserverContext, sizeof(CFRunLoopObserverContext)); firstTimeObserverContext.info = d; d->firstTimeObserver = CFRunLoopObserverCreate(kCFAllocatorDefault, kCFRunLoopEntry, /* repeats = */ false, 0, QCocoaEventDispatcherPrivate::firstLoopEntry, &firstTimeObserverContext); CFRunLoopAddObserver(mainRunLoop(), d->firstTimeObserver, kCFRunLoopCommonModes); } void QCocoaEventDispatcherPrivate::waitingObserverCallback(CFRunLoopObserverRef, CFRunLoopActivity activity, void *info) { if (activity == kCFRunLoopBeforeWaiting) emit static_cast(info)->aboutToBlock(); else emit static_cast(info)->awake(); } Boolean QCocoaEventDispatcherPrivate::postedEventSourceEqualCallback(const void *info1, const void *info2) { return info1 == info2; } void processPostedEvents(QCocoaEventDispatcherPrivate *const d, const bool blockSendPostedEvents) { if (blockSendPostedEvents) { // We're told to not send posted events (because the event dispatcher // is currently working on setting up the correct session to run). But // we still need to make sure that we don't fall asleep until pending events // are sendt, so we just signal this need, and return: CFRunLoopSourceSignal(d->postedEventsSource); return; } if (d->cleanupModalSessionsNeeded) d->cleanupModalSessions(); if (d->interrupt) { if (d->currentExecIsNSAppRun) { // The event dispatcher has been interrupted. But since // [NSApplication run] is running the event loop, we // delayed stopping it until now (to let cocoa process // pending cocoa events first). if (d->currentModalSessionCached) d->temporarilyStopAllModalSessions(); [NSApp stop:NSApp]; d->cancelWaitForMoreEvents(); } return; } int serial = d->serialNumber.load(); if (!d->threadData->canWait || (serial != d->lastSerial)) { d->lastSerial = serial; QWindowSystemInterface::sendWindowSystemEvents(d->q_func(), QEventLoop::AllEvents); } } void QCocoaEventDispatcherPrivate::firstLoopEntry(CFRunLoopObserverRef ref, CFRunLoopActivity activity, void *info) { Q_UNUSED(ref); Q_UNUSED(activity); /* // This function is called when NSApplication has finished initialization, // which appears to be just after [NSApplication run] has started to execute. // By setting up our apple events handlers this late, we override the ones // set up by NSApplication. // If Qt is used as a plugin, we let the 3rd party application handle events // like quit and open file events. Otherwise, if we install our own handlers, we // easily end up breaking functionallity the 3rd party application depend on: if (QGuiApplication::testAttribute(Qt::AA_MacPluginApplication)) return; QT_MANGLE_NAMESPACE(QCocoaApplicationDelegate) *newDelegate = [QT_MANGLE_NAMESPACE(QCocoaApplicationDelegate) sharedDelegate]; NSAppleEventManager *eventManager = [NSAppleEventManager sharedAppleEventManager]; [eventManager setEventHandler:newDelegate andSelector:@selector(appleEventQuit:withReplyEvent:) forEventClass:kCoreEventClass andEventID:kAEQuitApplication]; [eventManager setEventHandler:newDelegate andSelector:@selector(getUrl:withReplyEvent:) forEventClass:kInternetEventClass andEventID:kAEGetURL]; */ processPostedEvents(static_cast(info), blockSendPostedEvents); } void QCocoaEventDispatcherPrivate::postedEventsSourcePerformCallback(void *info) { processPostedEvents(static_cast(info), blockSendPostedEvents); } void QCocoaEventDispatcherPrivate::cancelWaitForMoreEvents() { // In case the event dispatcher is waiting for more // events somewhere, we post a dummy event to wake it up: QCocoaAutoReleasePool pool; [NSApp postEvent:[NSEvent otherEventWithType:NSApplicationDefined location:NSZeroPoint modifierFlags:0 timestamp:0. windowNumber:0 context:0 subtype:QtCocoaEventSubTypeWakeup data1:0 data2:0] atStart:NO]; } void QCocoaEventDispatcher::interrupt() { Q_D(QCocoaEventDispatcher); d->interrupt = true; wakeUp(); // We do nothing more here than setting d->interrupt = true, and // poke the event loop if it is sleeping. Actually stopping // NSApp, or the current modal session, is done inside the send // posted events callback. We do this to ensure that all current pending // cocoa events gets delivered before we stop. Otherwise, if we now stop // the last event loop recursion, cocoa will just drop pending posted // events on the floor before we get a chance to reestablish a new session. d->cancelWaitForMoreEvents(); } void QCocoaEventDispatcher::flush() { } QCocoaEventDispatcher::~QCocoaEventDispatcher() { Q_D(QCocoaEventDispatcher); //timer cleanup MacTimerHash::iterator it = QCocoaEventDispatcherPrivate::macTimerHash.begin(); while (it != QCocoaEventDispatcherPrivate::macTimerHash.end()) { MacTimerInfo *t = it.value(); if (t->runLoopTimer) { CFRunLoopTimerInvalidate(t->runLoopTimer); CFRelease(t->runLoopTimer); } delete t; ++it; } QCocoaEventDispatcherPrivate::macTimerHash.clear(); // Remove CFSockets from the runloop. for (MacSocketHash::ConstIterator it = d->macSockets.constBegin(); it != d->macSockets.constEnd(); ++it) { MacSocketInfo *socketInfo = (*it); if (CFSocketIsValid(socketInfo->socket)) { qt_mac_remove_socket_from_runloop(socketInfo->socket, socketInfo->runloop); CFRunLoopSourceInvalidate(socketInfo->runloop); CFRelease(socketInfo->runloop); CFSocketInvalidate(socketInfo->socket); CFRelease(socketInfo->socket); } } CFRunLoopRemoveSource(mainRunLoop(), d->postedEventsSource, kCFRunLoopCommonModes); CFRelease(d->postedEventsSource); CFRunLoopObserverInvalidate(d->waitingObserver); CFRelease(d->waitingObserver); CFRunLoopObserverInvalidate(d->firstTimeObserver); CFRelease(d->firstTimeObserver); } QtCocoaInterruptDispatcher* QtCocoaInterruptDispatcher::instance = 0; QtCocoaInterruptDispatcher::QtCocoaInterruptDispatcher() : cancelled(false) { // The whole point of this class is that we enable a way to interrupt // the event dispatcher when returning back to a lower recursion level // than where interruptLater was called. This is needed to detect if // [NSApp run] should still be running at the recursion level it is at. // Since the interrupt is canceled if processEvents is called before // this object gets deleted, we also avoid interrupting unnecessary. deleteLater(); } QtCocoaInterruptDispatcher::~QtCocoaInterruptDispatcher() { if (cancelled) return; instance = 0; QCocoaEventDispatcher::instance()->interrupt(); } void QtCocoaInterruptDispatcher::cancelInterruptLater() { if (!instance) return; instance->cancelled = true; delete instance; instance = 0; } void QtCocoaInterruptDispatcher::interruptLater() { cancelInterruptLater(); instance = new QtCocoaInterruptDispatcher; } QT_END_NAMESPACE