#include "qcocoaglcontext.h" #include "qcocoawindow.h" #include #include #include #import QCocoaGLContext::QCocoaGLContext(const QSurfaceFormat &format, QPlatformGLContext *share) : m_format(format) { NSOpenGLPixelFormat *pixelFormat = static_cast (qcgl_createNSOpenGLPixelFormat()); NSOpenGLContext *actualShare = share ? static_cast(share)->m_context : 0; m_context = [NSOpenGLContext alloc]; [m_context initWithFormat:pixelFormat shareContext:actualShare]; } // Match up with createNSOpenGLPixelFormat! QSurfaceFormat QCocoaGLContext::format() const { return m_format; } void QCocoaGLContext::swapBuffers(QPlatformSurface *surface) { QWindow *window = static_cast(surface)->window(); setActiveWindow(window); [m_context flushBuffer]; } bool QCocoaGLContext::makeCurrent(QPlatformSurface *surface) { QWindow *window = static_cast(surface)->window(); setActiveWindow(window); [m_context makeCurrentContext]; return true; } void QCocoaGLContext::setActiveWindow(QWindow *window) { if (window == m_currentWindow.data()) return; if (m_currentWindow) static_cast(m_currentWindow.data()->handle())->setCurrentContext(0); Q_ASSERT(window->handle()); m_currentWindow = window; QCocoaWindow *cocoaWindow = static_cast(window->handle()); cocoaWindow->setCurrentContext(this); NSView *view = cocoaWindow->windowSurfaceView(); [m_context setView:view]; } void QCocoaGLContext::doneCurrent() { if (m_currentWindow) static_cast(m_currentWindow.data()->handle())->setCurrentContext(0); m_currentWindow.clear(); [NSOpenGLContext clearCurrentContext]; } void (*QCocoaGLContext::getProcAddress(const QByteArray &procName))() { return qcgl_getProcAddress(procName); } void QCocoaGLContext::update() { [m_context update]; } NSOpenGLPixelFormat *QCocoaGLContext::createNSOpenGLPixelFormat() { return static_cast(qcgl_createNSOpenGLPixelFormat()); } NSOpenGLContext *QCocoaGLContext::nsOpenGLContext() const { return m_context; }