/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qnsview.h" #include "qcocoainputcontext.h" #include "qcocoanativeinterface.h" #include "qcocoawindow.h" #include #include #include QT_BEGIN_NAMESPACE /*! \class QCocoaInputContext \brief Cocoa Input context implementation Handles input of foreign characters (particularly East Asian) languages. \section1 Testing \list \o Select input sources like 'Kotoeri' in Language & Text Preferences \o Compile the \a mainwindows/mdi example and open a text window. \o In the language bar, switch to 'Hiragana'. \o In a text editor control, type the syllable \a 'la'. Underlined characters show up, indicating that there is completion available. Press the Space key two times. A completion popup occurs which shows the options. \endlist \section1 Interaction Input method support in Cocoa uses NSTextInput protorol. Therefore almost all functionality is implemented in QNSView. \ingroup qt-lighthouse-cocoa */ QCocoaInputContext::QCocoaInputContext() : QPlatformInputContext() , mWindow(QGuiApplication::focusWindow()) { QMetaObject::invokeMethod(this, "connectSignals", Qt::QueuedConnection); } QCocoaInputContext::~QCocoaInputContext() { } /*! \brief Cancels a composition. */ void QCocoaInputContext::reset() { QPlatformInputContext::reset(); if (!mWindow) return; QNSView *view = static_cast(mWindow->handle())->qtView(); if (!view) return; QMacAutoReleasePool pool; if (NSTextInputContext *ctxt = [NSTextInputContext currentInputContext]) { [ctxt discardMarkedText]; [view unmarkText]; } } void QCocoaInputContext::connectSignals() { connect(qApp, SIGNAL(focusObjectChanged(QObject*)), this, SLOT(focusObjectChanged(QObject*))); focusObjectChanged(qApp->focusObject()); } void QCocoaInputContext::focusObjectChanged(QObject *focusObject) { Q_UNUSED(focusObject); mWindow = QGuiApplication::focusWindow(); } QT_END_NAMESPACE